Aaron Franke
6ccec9e3ed
Move input and random number generator to headers and _ready()
2021-07-12 14:01:06 -04:00
Aaron Franke
3ef34a63bc
Update README files
2021-07-12 00:33:48 -04:00
Aaron Franke
16b0bb2163
Add Windows support to C++ demos
2021-07-10 23:19:12 -04:00
Aaron Franke
f36845c2ee
Improve outdated README files and improve simple C++ demo
2021-07-10 03:13:34 -04:00
ITotalJustice
f6aae6785c
update godot-headers include path
2021-05-19 11:31:40 +01:00
Aaron Franke
16581da9b2
Update C demos to Godot 3.3
2021-05-14 21:48:40 -04:00
Aaron Franke
706b352dfb
Add Windows support to C demos (simple and instance_binding)
...
GLFW doesn't seem to work
2021-04-21 00:05:29 -04:00
geekrelief
7996654ff2
Updated the C demos
...
- removed godot_headers submodule
- updated c submodules to godot-headers
- updated SConstruct to compile with windows and godot-headers submodule, msvc was not picked up properly
- updated api for instance_binding.c so it compiles
2021-04-07 16:10:15 -04:00
Aaron Franke
6fdd07cc41
Update headers submodules for Godot 3.2.3-stable
2021-04-07 04:09:47 -04:00
Aaron Franke
337202bfba
Finish refactoring Instance Binding demo and update to Godot 3.2.2
...
Untested on macOS and Windows.
2020-08-31 01:55:20 -04:00
Aaron Franke
9f12378931
Finish refactoring GLFW demo and update to Godot 3.2.2
...
Untested on macOS and Windows, and GCC isn't working.
2020-08-31 01:55:20 -04:00
Aaron Franke
b17be55a06
Add godot_headers submodules for remaining C demos
2020-08-31 00:15:32 -04:00
Aaron Franke
69527eb7aa
Refactor remaining C demos to match simple C demo
...
The projects don't work as of this commit, but are fixed in a later commit in the same PR.
2020-08-31 00:12:51 -04:00
Aaron Franke
fa1e47f784
Update README files for C demos
...
As of this commit, a lot of the content in these files is incorrect.
2020-08-31 00:12:51 -04:00
Aaron Franke
2e9d02cd2c
Rename project folders
2020-08-31 00:12:51 -04:00
Aaron Franke
3179fe225f
Add comments to simple.c and simplify it
...
The comments are from the documentation article.
2020-08-17 18:48:21 -05:00
Aaron Franke
831bb3ab9d
Refactor SConstruct file in the simple demo
...
Change platform names to future-proof names, format comments, reorganize code, and add relative path for library linking.
2020-08-17 18:48:21 -05:00
Aaron Franke
7405928f34
Rename simple demo project files
...
GDNative files now go in project/gdnative/ instead of demo/bin/
2020-08-16 21:20:34 -05:00
Aaron Franke
ac3d667172
Rename "SimpleDemo" folder to "simple"
2020-08-16 21:10:15 -05:00
Aaron Franke
5b2bc4783b
Improve icon.png for projects using default icon
2020-08-16 19:16:12 -05:00
Aaron Franke
f87963e631
Update repo metadata
2020-08-15 16:20:56 -05:00
Aaron Franke
9504d289e5
Commit files changed by black_format.sh
2020-08-13 20:59:58 -05:00
Aaron Franke
bba3ce54ce
Commit files changed by clang_format.sh
2020-08-13 20:59:58 -05:00
Aaron Franke
32cfbfd88a
Commit files changed by file_format.sh
2020-08-13 20:59:58 -05:00
Bastiaan Olij
ac5e659adc
Reworked C SimpleDemo to latest godot_headers
2018-12-01 22:46:40 +11:00
cichol
399b13c6c0
update GLFWDemo for Godot 3
2018-05-23 15:14:52 +08:00
Thomas Herzog
9b2719045c
remove accidentally pushed test code
2018-02-12 20:48:44 +01:00
karroffel
25c7703861
added instance binding C demo
2018-02-09 18:35:15 +01:00
karroffel
386f6571eb
updated SIMPLE demo
2018-01-14 00:50:07 +01:00
Andreas Haas
a02866daff
SimpleDemo: Use c11 standard instead of c++14.
2017-12-25 19:38:15 +01:00
Bastiaan Olij
7ee899ea94
Destroy string after copying into variant
2017-12-06 20:29:51 +11:00
Thomas Herzog
55bf3afc85
Update main.gd
2017-11-23 10:31:01 +01:00
BastiaanOlij
1f6b8d9ce5
Applied latest gdnative structural changes to our simple demo
2017-11-23 18:52:08 +11:00
Bastiaan Olij
c150884a3c
Reworked to newer code and added scons for compiling.
2017-11-01 20:12:20 +11:00
Martin Capitanio
d46667ef47
GLFWDemo: don't über-destroy the godot_string.
2017-06-19 16:09:42 +02:00
Karroffel
6605c32f9b
[SimpleDemo] windows
2017-06-18 01:25:37 +02:00
Karroffel
15eb7d8fed
[SimpleDemo] Some small fixes
...
added <string.h> to the includes to surpress a warning
use `$Node` notation and properties for the GDScript
2017-06-16 15:37:45 +02:00
Thomas Herzog
49e8196b85
Update README.md
2017-06-16 15:03:57 +02:00
BastiaanOlij
dcc525b79a
First go at a very very simple example project
2017-06-16 22:57:47 +10:00
BastiaanOlij
4294013295
Getting this to work on Mac OS X
2017-06-03 09:57:35 +10:00
Karroffel
14afcddf04
added GLFW demo
2017-05-01 21:37:14 +02:00