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https://github.com/godotengine/gdnative-demos.git
synced 2026-01-03 14:09:44 +03:00
Improve outdated README files and improve simple C++ demo
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@@ -1,18 +0,0 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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sun_energy = 16.0
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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fog_height_min = 0.0
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fog_height_max = 100.0
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ssao_quality = 0
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@@ -24,7 +24,7 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Sprite" type="Sprite" parent="."]
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[node name="SimpleSprite" type="Sprite" parent="."]
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position = Vector2( 100, 100 )
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texture = ExtResource( 2 )
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script = ExtResource( 3 )
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@@ -14,11 +14,14 @@ _global_script_class_icons={
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[application]
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config/name="New Game Project"
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config/name="Simple GDNative C++ demo"
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run/main_scene="res://main.tscn"
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config/icon="res://icon.png"
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[rendering]
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quality/driver/fallback_to_gles2=true
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environment/default_environment="res://default_env.tres"
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quality/driver/driver_name="GLES2"
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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