Improve outdated README files and improve simple C++ demo

This commit is contained in:
Aaron Franke
2021-07-08 21:38:28 -04:00
parent c4f925c048
commit f36845c2ee
13 changed files with 94 additions and 75 deletions

View File

@@ -1,18 +0,0 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
sun_energy = 16.0
[resource]
background_mode = 2
background_sky = SubResource( 1 )
fog_height_min = 0.0
fog_height_max = 100.0
ssao_quality = 0

View File

@@ -24,7 +24,7 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Sprite" type="Sprite" parent="."]
[node name="SimpleSprite" type="Sprite" parent="."]
position = Vector2( 100, 100 )
texture = ExtResource( 2 )
script = ExtResource( 3 )

View File

@@ -14,11 +14,14 @@ _global_script_class_icons={
[application]
config/name="New Game Project"
config/name="Simple GDNative C++ demo"
run/main_scene="res://main.tscn"
config/icon="res://icon.png"
[rendering]
quality/driver/fallback_to_gles2=true
environment/default_environment="res://default_env.tres"
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
vram_compression/import_etc=true
vram_compression/import_etc2=false