diff --git a/cpp/kinematic_character/Player Red/playerRed_fall.png.import b/cpp/kinematic_character/Player Red/playerRed_fall.png.import new file mode 100644 index 0000000..212c407 --- /dev/null +++ b/cpp/kinematic_character/Player Red/playerRed_fall.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/playerRed_fall.png-301bfd41d778b32114baf3c9c50ff2be.stex" + +[deps] + +source_file="res://Player Red/playerRed_fall.png" +dest_files=[ "res://.import/playerRed_fall.png-301bfd41d778b32114baf3c9c50ff2be.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/Player Red/playerRed_stand.png.import b/cpp/kinematic_character/Player Red/playerRed_stand.png.import new file mode 100644 index 0000000..1de5ed0 --- /dev/null +++ b/cpp/kinematic_character/Player Red/playerRed_stand.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/playerRed_stand.png-af591b973e2c87f6a38b4a41e4833941.stex" + +[deps] + +source_file="res://Player Red/playerRed_stand.png" +dest_files=[ "res://.import/playerRed_stand.png-af591b973e2c87f6a38b4a41e4833941.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/Player Red/playerRed_up1.png.import b/cpp/kinematic_character/Player Red/playerRed_up1.png.import new file mode 100644 index 0000000..3c95f67 --- /dev/null +++ b/cpp/kinematic_character/Player Red/playerRed_up1.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/playerRed_up1.png-f260a896e5f77f9f0845c53613477c85.stex" + +[deps] + +source_file="res://Player Red/playerRed_up1.png" +dest_files=[ "res://.import/playerRed_up1.png-f260a896e5f77f9f0845c53613477c85.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/Player Red/playerRed_up2.png.import b/cpp/kinematic_character/Player Red/playerRed_up2.png.import new file mode 100644 index 0000000..0110ee0 --- /dev/null +++ b/cpp/kinematic_character/Player Red/playerRed_up2.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/playerRed_up2.png-87399f0c9fe53fc55fe801604850254a.stex" + +[deps] + +source_file="res://Player Red/playerRed_up2.png" +dest_files=[ "res://.import/playerRed_up2.png-87399f0c9fe53fc55fe801604850254a.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/Player Red/playerRed_up3.png.import b/cpp/kinematic_character/Player Red/playerRed_up3.png.import new file mode 100644 index 0000000..725d1b8 --- /dev/null +++ b/cpp/kinematic_character/Player Red/playerRed_up3.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/playerRed_up3.png-95b2956869d268a117ea111914f90220.stex" + +[deps] + +source_file="res://Player Red/playerRed_up3.png" +dest_files=[ "res://.import/playerRed_up3.png-95b2956869d268a117ea111914f90220.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/Player Red/playerRed_walk1.png.import b/cpp/kinematic_character/Player Red/playerRed_walk1.png.import new file mode 100644 index 0000000..a93aec8 --- /dev/null +++ b/cpp/kinematic_character/Player Red/playerRed_walk1.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/playerRed_walk1.png-ade6ae6ec480d525ec4bd65536c4f3dc.stex" + +[deps] + +source_file="res://Player Red/playerRed_walk1.png" +dest_files=[ "res://.import/playerRed_walk1.png-ade6ae6ec480d525ec4bd65536c4f3dc.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/Player Red/playerRed_walk2.png.import b/cpp/kinematic_character/Player Red/playerRed_walk2.png.import new file mode 100644 index 0000000..50273c4 --- /dev/null +++ b/cpp/kinematic_character/Player Red/playerRed_walk2.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/playerRed_walk2.png-dee2c8490b7429a8491012a77edabca6.stex" + +[deps] + +source_file="res://Player Red/playerRed_walk2.png" +dest_files=[ "res://.import/playerRed_walk2.png-dee2c8490b7429a8491012a77edabca6.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/Player Red/playerRed_walk3.png.import b/cpp/kinematic_character/Player Red/playerRed_walk3.png.import new file mode 100644 index 0000000..7af09cc --- /dev/null +++ b/cpp/kinematic_character/Player Red/playerRed_walk3.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/playerRed_walk3.png-1bd3d8c9ff5f381422a5ef2523fe18dc.stex" + +[deps] + +source_file="res://Player Red/playerRed_walk3.png" +dest_files=[ "res://.import/playerRed_walk3.png-1bd3d8c9ff5f381422a5ef2523fe18dc.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/Player Red/playerRed_walk4.png.import b/cpp/kinematic_character/Player Red/playerRed_walk4.png.import new file mode 100644 index 0000000..44a0d8a --- /dev/null +++ b/cpp/kinematic_character/Player Red/playerRed_walk4.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/playerRed_walk4.png-6009a111ffdcb8be52e3e006cb9940b3.stex" + +[deps] + +source_file="res://Player Red/playerRed_walk4.png" +dest_files=[ "res://.import/playerRed_walk4.png-6009a111ffdcb8be52e3e006cb9940b3.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/Player Red/playerRed_walk5.png.import b/cpp/kinematic_character/Player Red/playerRed_walk5.png.import new file mode 100644 index 0000000..91ab745 --- /dev/null +++ b/cpp/kinematic_character/Player Red/playerRed_walk5.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/playerRed_walk5.png-23e13d3afa791a065240513219f17404.stex" + +[deps] + +source_file="res://Player Red/playerRed_walk5.png" +dest_files=[ "res://.import/playerRed_walk5.png-23e13d3afa791a065240513219f17404.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/Script/.sconsign.dblite b/cpp/kinematic_character/Script/.sconsign.dblite index a5f5ad6..657328f 100644 Binary files a/cpp/kinematic_character/Script/.sconsign.dblite and b/cpp/kinematic_character/Script/.sconsign.dblite differ diff --git a/cpp/kinematic_character/Script/Makefile b/cpp/kinematic_character/Script/Makefile index ca67c32..1c0ddb9 100644 --- a/cpp/kinematic_character/Script/Makefile +++ b/cpp/kinematic_character/Script/Makefile @@ -1,3 +1,2 @@ - all: - scons cpp_bindings=../../../../godot-cpp/ headers=../../../../godot_headers/ + scons cpp_bindings="../../../godot-cpp/" headers="../../../godot-cpp/godot_headers/" diff --git a/cpp/kinematic_character/Script/SConstruct b/cpp/kinematic_character/Script/SConstruct index 2aa7749..ea0e06f 100644 --- a/cpp/kinematic_character/Script/SConstruct +++ b/cpp/kinematic_character/Script/SConstruct @@ -11,8 +11,8 @@ env = Environment() if platform == "windows": env = Environment(ENV = os.environ) -godot_headers_path = ARGUMENTS.get("headers", os.getenv("GODOT_HEADERS", "godot_headers")) -godot_bindings_path = ARGUMENTS.get("cpp_bindings", os.getenv("CPP_BINDINGS", "cpp_bindings")) +godot_headers_path = ARGUMENTS.get("headers", os.getenv("GODOT_HEADERS", "godot-cpp/godot_headers")) +godot_bindings_path = ARGUMENTS.get("cpp_bindings", os.getenv("CPP_BINDINGS", "godot-cpp")) # default to debug build, must be same setting as used for cpp_bindings target = ARGUMENTS.get("target", "debug") @@ -41,9 +41,12 @@ def add_sources(sources, dir): if f.endswith(".cpp"): sources.append(dir + "/" + f) -env.Append(CPPPATH=[godot_headers_path, godot_bindings_path + '/include/', godot_bindings_path + '/include/core/', 'src' ]) +env.Append(CPPPATH=[godot_headers_path, godot_bindings_path + '/include/gen/', godot_bindings_path + '/include/core/', godot_bindings_path + '/include/']) -env.Append(LIBS=['godot_cpp_bindings']) +if target == "debug": + env.Append(LIBS=['libgodot-cpp.linux.debug.64']) +else: + env.Append(LIBS=['libgodot-cpp.linux.release.64']) env.Append(LIBPATH=[ godot_bindings_path + '/bin/' ]) sources = [] diff --git a/cpp/kinematic_character/Script/src/colworld.cpp b/cpp/kinematic_character/Script/src/colworld.cpp index b79addb..a36d375 100644 --- a/cpp/kinematic_character/Script/src/colworld.cpp +++ b/cpp/kinematic_character/Script/src/colworld.cpp @@ -14,7 +14,7 @@ * limitations under the License. **/ -#include +#include "colworld.h" #include using namespace godot; @@ -29,18 +29,18 @@ void ColWorld::_init() { } void ColWorld::_ready() { - owner->get_node("princess")->connect("body_entered", owner, "_on_princess_body_enter"); + get_node("princess")->connect("body_entered", this, "_on_princess_body_enter"); } void ColWorld::_on_princess_body_enter(KinematicBody2D *body) { if (body->get_name() == "Character") { - ((Label *)owner->get_node("youwin"))->show(); + ((Label *)get_node("youwin"))->show(); } } void ColWorld::_register_methods() { - register_method((char *)"_init", &ColWorld::_init); - register_method((char *)"_ready", &ColWorld::_ready); + register_method("_init", &ColWorld::_init); + register_method("_ready", &ColWorld::_ready); - register_method((char *)"_on_princess_body_enter", &ColWorld::_on_princess_body_enter); + register_method("_on_princess_body_enter", &ColWorld::_on_princess_body_enter); } diff --git a/cpp/kinematic_character/Script/src/colworld.h b/cpp/kinematic_character/Script/src/colworld.h index 88ecca1..fba6636 100644 --- a/cpp/kinematic_character/Script/src/colworld.h +++ b/cpp/kinematic_character/Script/src/colworld.h @@ -23,8 +23,8 @@ namespace godot { -class ColWorld : public GodotScript { - GODOT_CLASS(ColWorld) +class ColWorld : public Node2D { + GODOT_CLASS(ColWorld, Node2D) public: ColWorld(); diff --git a/cpp/kinematic_character/Script/src/common.cpp b/cpp/kinematic_character/Script/src/common.cpp index ace9d97..6db039a 100644 --- a/cpp/kinematic_character/Script/src/common.cpp +++ b/cpp/kinematic_character/Script/src/common.cpp @@ -16,8 +16,8 @@ #include -#include -#include +#include "colworld.h" +#include "player.h" using namespace godot; diff --git a/cpp/kinematic_character/Script/src/player.cpp b/cpp/kinematic_character/Script/src/player.cpp index e13df32..69e599e 100644 --- a/cpp/kinematic_character/Script/src/player.cpp +++ b/cpp/kinematic_character/Script/src/player.cpp @@ -14,13 +14,13 @@ * limitations under the License. **/ -#include +#include "player.h" +#include "colworld.h" #include #include #include -#include #include using namespace godot; @@ -58,13 +58,13 @@ void GDPlayer::_init() { } void GDPlayer::_ready() { - ray0 = ((RayCast2D *)owner->get_node("Ray0")); - ray1 = ((RayCast2D *)owner->get_node("Ray1")); + ray0 = ((RayCast2D *)get_node("Ray0")); + ray1 = ((RayCast2D *)get_node("Ray1")); - ray0->add_exception(owner); - ray1->add_exception(owner); + ray0->add_exception(this); + ray1->add_exception(this); - owner->connect("move", owner, "_move"); + connect("move", this, "_move"); } void GDPlayer::moving() { @@ -74,9 +74,9 @@ void GDPlayer::moving() { void GDPlayer::_physics_process(const float delta) { Vector2 _force = Vector2(0, _gravity); - bool left = Input::is_action_pressed("ui_left"); - bool right = Input::is_action_pressed("ui_right"); - bool jump = Input::is_action_pressed("ui_up"); + bool left = Input::get_singleton()->is_action_pressed("ui_left"); + bool right = Input::get_singleton()->is_action_pressed("ui_right"); + bool jump = Input::get_singleton()->is_action_pressed("ui_up"); bool stop = true; @@ -108,18 +108,18 @@ void GDPlayer::_physics_process(const float delta) { // Integrate forces to velocity _velocity += _force * delta; // Integrate velocity into motion and move - _velocity = owner->move_and_slide(_velocity, Vector2(0, -1)); + _velocity = move_and_slide(_velocity, Vector2(0, -1)); bool floor_colliding = (ray0->is_colliding() || ray1->is_colliding()); - if (owner->is_on_floor() || floor_colliding) { + if (is_on_floor() || floor_colliding) { _on_air_time = 0; } if (_on_air_time < _max_airborn_time && jump && !_prev_jump_pressed && !_jumping) { _velocity.y = -_jump_speed; _jumping = false; - owner->emit_signal("move"); + emit_signal("move"); } _on_air_time += delta; @@ -134,14 +134,14 @@ void GDPlayer::_physics_process(const float delta) { bool animating = false; if (left) { - ((AnimatedSprite *)owner->get_node("AnimatedSprite"))->set_flip_h(true); + ((AnimatedSprite *)get_node("AnimatedSprite"))->set_flip_h(true); if (floor_colliding) { _current_anim = "Run"; } animating = true; } if (right) { - ((AnimatedSprite *)owner->get_node("AnimatedSprite"))->set_flip_h(false); + ((AnimatedSprite *)get_node("AnimatedSprite"))->set_flip_h(false); if (floor_colliding) { _current_anim = "Run"; } @@ -159,7 +159,7 @@ void GDPlayer::_physics_process(const float delta) { _current_anim = "Default"; } - ((AnimatedSprite *)owner->get_node("AnimatedSprite"))->play(_current_anim); + ((AnimatedSprite *)get_node("AnimatedSprite"))->play(_current_anim); } void GDPlayer::_register_methods() { diff --git a/cpp/kinematic_character/Script/src/player.h b/cpp/kinematic_character/Script/src/player.h index 89b5f10..fd26fd1 100644 --- a/cpp/kinematic_character/Script/src/player.h +++ b/cpp/kinematic_character/Script/src/player.h @@ -25,8 +25,8 @@ using namespace godot; -class GDPlayer : public GodotScript { - GODOT_CLASS(GDPlayer) +class GDPlayer : public KinematicBody2D { + GODOT_CLASS(GDPlayer, KinematicBody2D) public: GDPlayer(); diff --git a/cpp/kinematic_character/circle.png.import b/cpp/kinematic_character/circle.png.import new file mode 100644 index 0000000..65dc5fc --- /dev/null +++ b/cpp/kinematic_character/circle.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/circle.png-10953cad44a8947fbdd4128a631e9e52.stex" + +[deps] + +source_file="res://circle.png" +dest_files=[ "res://.import/circle.png-10953cad44a8947fbdd4128a631e9e52.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/colworld.tscn b/cpp/kinematic_character/colworld.tscn index d3daba9..68162e4 100644 --- a/cpp/kinematic_character/colworld.tscn +++ b/cpp/kinematic_character/colworld.tscn @@ -25,7 +25,7 @@ extents = Vector2( 8, 8 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 0, 0 ) -0/is_autotile = false +0/tile_mode = 0 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shapes = [ { @@ -34,6 +34,7 @@ extents = Vector2( 8, 8 ) "shape": SubResource( 2 ), "shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 ) } ] +0/z_index = 0 [sub_resource type="RectangleShape2D" id=4] @@ -137,13 +138,11 @@ extents = Vector2( 8, 8 ) custom_solver_bias = 0.0 extents = Vector2( 32, 8 ) -[node name="colworld" type="Node2D" index="0"] - +[node name="colworld" type="Node2D"] editor/display_folded = true script = SubResource( 1 ) -[node name="TileMap" type="TileMap" parent="." index="0"] - +[node name="TileMap" type="TileMap" parent="."] mode = 0 tile_set = SubResource( 3 ) cell_size = Vector2( 16, 16 ) @@ -162,8 +161,7 @@ occluder_light_mask = 1 format = 1 tile_data = PoolIntArray( 0, 0, 2141323264, 1, 0, 2141323264, 2, 0, 2141323264, 3, 0, 2141323264, 4, 0, 2141323264, 5, 0, 2141323264, 6, 0, 2141323264, 7, 0, 2141323264, 8, 0, 2141323264, 9, 0, 2141323264, 10, 0, 2141323264, 11, 0, 2141323264, 12, 0, 2141323264, 13, 0, 2141323264, 14, 0, 2141323264, 15, 0, 2141323264, 16, 0, 2141323264, 17, 0, 2141323264, 18, 0, 2141323264, 19, 0, 2141323264, 20, 0, 2141323264, 21, 0, 2141323264, 22, 0, 2141323264, 23, 0, 2141323264, 24, 0, 2141323264, 25, 0, 2141323264, 26, 0, 2141323264, 27, 0, 2141323264, 28, 0, 2141323264, 29, 0, 2141323264, 30, 0, 2141323264, 31, 0, 2141323264, 32, 0, 2141323264, 65536, 0, 2141323264, 65537, 0, 2141323264, 65538, 0, 2141323264, 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2141323264, 1900565, 0, 2141323264, 1900566, 0, 2141323264, 1900567, 0, 2141323264, 1900568, 0, 2141323264, 1900569, 0, 2141323264, 1900570, 0, 2141323264, 1900571, 0, 2141323264, 1900572, 0, 2141323264, 1900573, 0, 2141323264, 1900574, 0, 2141323264, 1900575, 0, 2141323264, 1900576, 0, 2141323264, 1966080, 0, 2141323264, 1966081, 0, 2141323264, 1966082, 0, 2141323264, 1966083, 0, 2141323264, 1966084, 0, 2141323264, 1966085, 0, 2141323264, 1966086, 0, 2141323264, 1966087, 0, 2141323264, 1966088, 0, 2141323264, 1966089, 0, 2141323264, 1966090, 0, 2141323264, 1966091, 0, 2141323264, 1966092, 0, 2141323264, 1966093, 0, 2141323264, 1966094, 0, 2141323264, 1966095, 0, 2141323264, 1966096, 0, 2141323264, 1966097, 0, 2141323264, 1966098, 0, 2141323264, 1966099, 0, 2141323264, 1966100, 0, 2141323264, 1966101, 0, 2141323264, 1966102, 0, 2141323264, 1966103, 0, 2141323264, 1966104, 0, 2141323264, 1966105, 0, 2141323264, 1966106, 0, 2141323264, 1966107, 0, 2141323264, 1966108, 0, 2141323264, 1966109, 0, 2141323264, 1966110, 0, 2141323264, 1966111, 0, 2141323264, 1966112, 0, 2141323264, 2031616, 0, 2141323264, 2031617, 0, 2141323264, 2031618, 0, 2141323264, 2031619, 0, 2141323264, 2031620, 0, 2141323264, 2031621, 0, 2141323264, 2031622, 0, 2141323264, 2031623, 0, 2141323264, 2031624, 0, 2141323264, 2031625, 0, 2141323264, 2031626, 0, 2141323264, 2031627, 0, 2141323264, 2031628, 0, 2141323264, 2031629, 0, 2141323264, 2031630, 0, 2141323264, 2031631, 0, 2141323264, 2031632, 0, 2141323264, 2031633, 0, 2141323264, 2031634, 0, 2141323264, 2031635, 0, 2141323264, 2031636, 0, 2141323264, 2031637, 0, 2141323264, 2031638, 0, 2141323264, 2031639, 0, 2141323264, 2031640, 0, 2141323264, 2031641, 0, 2141323264, 2031642, 0, 2141323264, 2031643, 0, 2141323264, 2031644, 0, 2141323264, 2031645, 0, 2141323264, 2031646, 0, 2141323264, 2031647, 0, 2141323264, 2031648, 0, 2141323264 ) -[node name="princess" type="Area2D" parent="." index="1"] - +[node name="princess" type="Area2D" parent="."] editor/display_folded = true position = Vector2( 97, 72 ) input_pickable = true @@ -174,77 +172,66 @@ angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" -[node name="collision" type="CollisionShape2D" parent="princess" index="0"] - +[node name="collision" type="CollisionShape2D" parent="princess"] shape = SubResource( 4 ) -[node name="Sprite" type="Sprite" parent="princess" index="1"] - +[node name="Sprite" type="Sprite" parent="princess"] texture = ExtResource( 3 ) -[node name="Character" parent="." index="2" instance=ExtResource( 4 )] - +[node name="Character" parent="." instance=ExtResource( 4 )] position = Vector2( 354.296, 254.923 ) +motion/sync_to_physics = false -[node name="moving_platform1" type="KinematicBody2D" parent="." index="3"] - +[node name="moving_platform1" type="KinematicBody2D" parent="."] editor/display_folded = true position = Vector2( 274.142, 152 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 +motion/sync_to_physics = false -[node name="collision" type="CollisionShape2D" parent="moving_platform1" index="0"] - +[node name="collision" type="CollisionShape2D" parent="moving_platform1"] shape = SubResource( 5 ) -[node name="sprite" type="Sprite" parent="moving_platform1" index="1"] - +[node name="sprite" type="Sprite" parent="moving_platform1"] texture = ExtResource( 2 ) -[node name="anim" type="AnimationPlayer" parent="moving_platform1" index="2"] - +[node name="anim" type="AnimationPlayer" parent="moving_platform1"] +root_node = NodePath("..") +autoplay = "leftright" playback_process_mode = 0 playback_default_blend_time = 0.0 -root_node = NodePath("..") +playback_speed = 1.0 anims/leftright = SubResource( 6 ) -playback/active = true -playback/speed = 1.0 blend_times = [ ] -autoplay = "leftright" - -[node name="moving_platform2" type="KinematicBody2D" parent="." index="4"] +[node name="moving_platform2" type="KinematicBody2D" parent="."] editor/display_folded = true position = Vector2( 88.3493, 284.689 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 +motion/sync_to_physics = false -[node name="collision" type="CollisionShape2D" parent="moving_platform2" index="0"] - +[node name="collision" type="CollisionShape2D" parent="moving_platform2"] shape = SubResource( 5 ) -[node name="sprite" type="Sprite" parent="moving_platform2" index="1"] - +[node name="sprite" type="Sprite" parent="moving_platform2"] texture = ExtResource( 2 ) -[node name="anim" type="AnimationPlayer" parent="moving_platform2" index="2"] - +[node name="anim" type="AnimationPlayer" parent="moving_platform2"] +root_node = NodePath("..") +autoplay = "updown" playback_process_mode = 0 playback_default_blend_time = 0.0 -root_node = NodePath("..") +playback_speed = 1.0 anims/leftright = SubResource( 7 ) anims/updown = SubResource( 8 ) -playback/active = true -playback/speed = 1.0 blend_times = [ ] -autoplay = "updown" - -[node name="youwin" type="Label" parent="." index="5"] +[node name="youwin" type="Label" parent="."] visible = false anchor_left = 0.0 anchor_top = 0.0 @@ -255,7 +242,9 @@ margin_top = 41.0 margin_right = 344.0 margin_bottom = 67.0 rect_pivot_offset = Vector2( 0, 0 ) +rect_clip_content = false mouse_filter = 2 +mouse_default_cursor_shape = 0 size_flags_horizontal = 2 size_flags_vertical = 0 text = "Thank You Cubio @@ -265,122 +254,107 @@ percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 -[node name="oneway1" type="KinematicBody2D" parent="." index="6"] - +[node name="oneway1" type="KinematicBody2D" parent="."] editor/display_folded = true position = Vector2( 439, 308 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 +motion/sync_to_physics = false -[node name="sprite" type="Sprite" parent="oneway1" index="0"] - +[node name="sprite" type="Sprite" parent="oneway1"] scale = Vector2( 1, 0.3 ) texture = ExtResource( 2 ) -[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway1" index="1"] - +[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway1"] shape = SubResource( 9 ) one_way_collision = true -[node name="oneway2" type="KinematicBody2D" parent="." index="7"] - +[node name="oneway2" type="KinematicBody2D" parent="."] editor/display_folded = true position = Vector2( 456, 308 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 +motion/sync_to_physics = false -[node name="sprite" type="Sprite" parent="oneway2" index="0"] - +[node name="sprite" type="Sprite" parent="oneway2"] scale = Vector2( 1, 0.3 ) texture = ExtResource( 2 ) -[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway2" index="1"] - +[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway2"] shape = SubResource( 9 ) one_way_collision = true -[node name="oneway3" type="KinematicBody2D" parent="." index="8"] - +[node name="oneway3" type="KinematicBody2D" parent="."] editor/display_folded = true position = Vector2( 472, 308 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 +motion/sync_to_physics = false -[node name="sprite" type="Sprite" parent="oneway3" index="0"] - +[node name="sprite" type="Sprite" parent="oneway3"] scale = Vector2( 1, 0.3 ) texture = ExtResource( 2 ) -[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway3" index="1"] - +[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway3"] shape = SubResource( 9 ) one_way_collision = true -[node name="oneway4" type="KinematicBody2D" parent="." index="9"] - +[node name="oneway4" type="KinematicBody2D" parent="."] editor/display_folded = true position = Vector2( 487, 308 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 +motion/sync_to_physics = false -[node name="sprite" type="Sprite" parent="oneway4" index="0"] - +[node name="sprite" type="Sprite" parent="oneway4"] scale = Vector2( 1, 0.3 ) texture = ExtResource( 2 ) -[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway4" index="1"] - +[node name="CollisionShape2D" type="CollisionShape2D" parent="oneway4"] shape = SubResource( 9 ) one_way_collision = true -[node name="circle" type="KinematicBody2D" parent="." index="10"] - +[node name="circle" type="KinematicBody2D" parent="."] editor/display_folded = true position = Vector2( 241.169, 304.126 ) input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 +motion/sync_to_physics = false -[node name="sprite" type="Sprite" parent="circle" index="0"] - +[node name="sprite" type="Sprite" parent="circle"] texture = ExtResource( 5 ) -[node name="CollisionShape2D" type="CollisionShape2D" parent="circle" index="1"] - +[node name="CollisionShape2D" type="CollisionShape2D" parent="circle"] shape = SubResource( 10 ) -[node name="anim" type="AnimationPlayer" parent="circle" index="2"] - +[node name="anim" type="AnimationPlayer" parent="circle"] +root_node = NodePath("..") +autoplay = "turn" playback_process_mode = 1 playback_default_blend_time = 0.0 -root_node = NodePath("..") +playback_speed = 1.0 anims/turn = SubResource( 11 ) -playback/active = true -playback/speed = 1.0 blend_times = [ ] -autoplay = "turn" - -[node name="box" type="CollisionShape2D" parent="circle" index="3"] +[node name="box" type="CollisionShape2D" parent="circle"] position = Vector2( -0.440125, -37.0904 ) shape = SubResource( 12 ) -[node name="boxsprite" type="Sprite" parent="circle" index="4"] - +[node name="boxsprite" type="Sprite" parent="circle"] position = Vector2( 0, -37.4108 ) texture = ExtResource( 2 ) -[node name="platform" type="StaticBody2D" parent="." index="11"] - +[node name="platform" type="StaticBody2D" parent="."] editor/display_folded = true position = Vector2( 251.44, 396.557 ) rotation = -0.428054 @@ -389,19 +363,14 @@ collision_layer = 1 collision_mask = 1 constant_linear_velocity = Vector2( 0, 0 ) constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="sprite" type="Sprite" parent="platform" index="0"] +[node name="sprite" type="Sprite" parent="platform"] texture = ExtResource( 6 ) -[node name="CollisionShape2D" type="CollisionShape2D" parent="platform" index="1"] - +[node name="CollisionShape2D" type="CollisionShape2D" parent="platform"] shape = SubResource( 13 ) -[node name="platform1" type="StaticBody2D" parent="." index="12"] - +[node name="platform1" type="StaticBody2D" parent="."] editor/display_folded = true position = Vector2( 369.116, 394.016 ) rotation = 0.465931 @@ -410,15 +379,10 @@ collision_layer = 1 collision_mask = 1 constant_linear_velocity = Vector2( 0, 0 ) constant_angular_velocity = 0.0 -friction = 1.0 -bounce = 0.0 - -[node name="sprite" type="Sprite" parent="platform1" index="0"] +[node name="sprite" type="Sprite" parent="platform1"] texture = ExtResource( 6 ) -[node name="CollisionShape2D" type="CollisionShape2D" parent="platform1" index="1"] - +[node name="CollisionShape2D" type="CollisionShape2D" parent="platform1"] shape = SubResource( 13 ) - diff --git a/cpp/kinematic_character/icon.png.import b/cpp/kinematic_character/icon.png.import new file mode 100644 index 0000000..45ee6af --- /dev/null +++ b/cpp/kinematic_character/icon.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" + +[deps] + +source_file="res://icon.png" +dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/long_obstacle.png.import b/cpp/kinematic_character/long_obstacle.png.import new file mode 100644 index 0000000..f136761 --- /dev/null +++ b/cpp/kinematic_character/long_obstacle.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/long_obstacle.png-1b33440a15b4db156b2a9ec7e9a2a80e.stex" + +[deps] + +source_file="res://long_obstacle.png" +dest_files=[ "res://.import/long_obstacle.png-1b33440a15b4db156b2a9ec7e9a2a80e.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/obstacle.png.import b/cpp/kinematic_character/obstacle.png.import new file mode 100644 index 0000000..90cd6e5 --- /dev/null +++ b/cpp/kinematic_character/obstacle.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/obstacle.png-dfb3e99d3af573251007cdf5e1c252b9.stex" + +[deps] + +source_file="res://obstacle.png" +dest_files=[ "res://.import/obstacle.png-dfb3e99d3af573251007cdf5e1c252b9.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/princess.png.import b/cpp/kinematic_character/princess.png.import new file mode 100644 index 0000000..91a78e5 --- /dev/null +++ b/cpp/kinematic_character/princess.png.import @@ -0,0 +1,31 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/princess.png-9b4caf2cfe324ae3734249d5b559d39d.stex" + +[deps] + +source_file="res://princess.png" +dest_files=[ "res://.import/princess.png-9b4caf2cfe324ae3734249d5b559d39d.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/cpp/kinematic_character/project.godot b/cpp/kinematic_character/project.godot index ae47600..d37377b 100644 --- a/cpp/kinematic_character/project.godot +++ b/cpp/kinematic_character/project.godot @@ -6,7 +6,12 @@ ; [section] ; section goes between [] ; param=value ; assign values to parameters -config_version=3 +config_version=4 + +_global_script_classes=[ ] +_global_script_class_icons={ + +} [application] @@ -32,16 +37,31 @@ singletons=[ ] [input] -jump=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) +jump={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] -move_bottom=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) +} +move_bottom={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) ] -move_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) +} +move_left={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) ] -move_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) +} +move_right={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) ] -move_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) +} +move_up={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) ] +} [memory]