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Update README to document versioned branches
And mention the need to initialize submodules.
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README.md
19
README.md
@@ -5,13 +5,28 @@ Each folder inside of those is a GDNative project. Once compiled, the
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`project.godot` file can be opened with
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[Godot Engine](https://godotengine.org), the open source 2D and 3D game engine.
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**Important:** Each demo depends on submodules for the `godot-headers` and
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`godot-cpp` GDNative dependencies. You should initialize this repository by
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checking out the submodules recursively:
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```
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git submodule update --init --recursive
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```
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For non-GDNative demos (GDScript, VisualScript, and C#), please see the
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[Godot demo projects](https://github.com/godotengine/godot-demo-projects/) repo.
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## Godot versions
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The [`master`](https://github.com/godotengine/gdnative-demos) branch
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is compatible with the latest stable Godot version (currently 3.3).
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The [`master`](https://github.com/godotengine/gdnative-demos/tree/master) branch
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is compatible with the `3.x` development branch of Godot.
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Numbered branches are compatible with the corresponding Godot branch.
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The following numbered branches are available:
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- [`3.3`](https://github.com/godotengine/gdnative-demos/tree/3.3)
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- [`3.4`](https://github.com/godotengine/gdnative-demos/tree/3.4)
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Older Godot versions are not supported by this repo.
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## Useful links
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