
# Godot-specific ignores
.import/

# Imported translations (automatically generated from CSV files)
*.translation

# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json

# System/tool-specific ignores
logs/
.directory
*~
*.dblite
*.os
*.exp

# Vim temp files
*.swo
*.swp

# QT project files
*.config
*.creator
*.creator.*
*.files
*.includes

# Eclipse CDT files
.cproject
.settings/

# Geany/geany-plugins files
*.geany
.geanyprj

# User-specific files
*.suo
*.user
*.sln.docstates
*.sln
*.vcxproj*

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.opendb
*.VC.VC.opendb
enc_temp_folder/

# Visual Studio profiler
*.psess
*.vsp
*.vspx

#Kdevelop project files
*.kdev4

# CodeLite project files
*.project
*.workspace
.codelite/

# TFS 2012 Local Workspace
$tf/

# Microsoft Fakes
FakesAssemblies/

# Windows image file caches
Thumbs.db
ehthumbs.db

# Folder config file
Desktop.ini

# Recycle Bin used on file shares
$RECYCLE.BIN/
logo.h
*.autosave

# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
TAGS
!TAGS/
tags
*.tags
!tags/
gtags.files
GTAGS
GRTAGS
GPATH
cscope.files
cscope.out
cscope.in.out
cscope.po.out
godot.creator.*

projects/
platform/windows/godot_res.res

# Visual Studio 2017 and Visual Studio Code workspace folder
/.vs
/.vscode

# Scons progress indicator
.scons_node_count

# GDNative ignores
cpp_bindings/
godot_headers/
godot-cpp/

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod
*.smod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app
