mirror of
https://github.com/godotengine/emacs-gdscript-mode.git
synced 2025-12-31 21:48:34 +03:00
191 lines
8.2 KiB
EmacsLisp
191 lines
8.2 KiB
EmacsLisp
;;; gdscript-mode.el --- Major mode for Godot's GDScript language -*- lexical-binding: t; -*-
|
|
|
|
;; Copyright (C) 2020 GDQuest
|
|
|
|
;; Author: Nathan Lovato <nathan@gdquest.com>, Fabián E. Gallina <fgallina@gnu.org>
|
|
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
|
;; Version: 0.1.0
|
|
;; Package-Requires: ((emacs "26.3"))
|
|
;; Maintainer: nathan@gdquest.com
|
|
;; Created: Jan 2020
|
|
;; Keywords: languages
|
|
|
|
;; This program is free software; you can redistribute it and/or modify
|
|
;; it under the terms of the GNU General Public License as published by
|
|
;; the Free Software Foundation, either version 3 of the License, or
|
|
;; (at your option) any later version.
|
|
|
|
;; This program is distributed in the hope that it will be useful,
|
|
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
;; GNU General Public License for more details.
|
|
|
|
;; You should have received a copy of the GNU General Public License
|
|
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
;;; Commentary:
|
|
|
|
;; Adds support for the GDScript programming language from the Godot game
|
|
;; engine. This is a domain-specific language dedicated to game programming.
|
|
|
|
;;; Code:
|
|
|
|
(require 'gdscript-customization)
|
|
(require 'gdscript-docs)
|
|
(require 'gdscript-syntax)
|
|
(require 'gdscript-indent-and-nav)
|
|
(require 'gdscript-imenu)
|
|
(require 'gdscript-fill-paragraph)
|
|
(require 'gdscript-completion)
|
|
(require 'gdscript-format)
|
|
(require 'gdscript-rx)
|
|
(require 'gdscript-godot)
|
|
(require 'gdscript-hydra)
|
|
|
|
;;;###autoload
|
|
(add-to-list 'auto-mode-alist '("\\.gd\\'" . gdscript-mode))
|
|
;;;###autoload
|
|
(add-to-list 'auto-mode-alist '("\\.tscn\\'" . conf-toml-mode))
|
|
;;;###autoload
|
|
(add-to-list 'auto-mode-alist '("\\.tres\\'" . conf-toml-mode))
|
|
|
|
(defvar gdscript-mode-map (let ((map (make-sparse-keymap)))
|
|
;; Movement
|
|
(define-key map [remap backward-sentence] 'gdscript-nav-backward-block)
|
|
(define-key map [remap forward-sentence] 'gdscript-nav-forward-block)
|
|
(define-key map [remap backward-up-list] 'gdscript-nav-backward-up-list)
|
|
(define-key map [remap mark-defun] 'gdscript-mark-defun)
|
|
(define-key map (kbd "C-c C-j") 'imenu)
|
|
;; Indent specific
|
|
(define-key map "\177" 'gdscript-indent-dedent-line-backspace)
|
|
(define-key map (kbd "<backtab>") 'gdscript-indent-dedent-line)
|
|
(define-key map (kbd "\t") 'company-complete)
|
|
;; Insertion.
|
|
(define-key map (kbd "C-c i") 'gdscript-completion-insert-file-path-at-point)
|
|
;; Formatting.
|
|
(define-key map (kbd "C-c C-f r") 'gdscript-format-region)
|
|
(define-key map (kbd "C-c C-f b") 'gdscript-format-buffer)
|
|
;; Run in Godot.
|
|
(define-key map (kbd "C-c C-r p") 'gdscript-godot-open-project-in-editor)
|
|
(define-key map (kbd "C-c C-r r") 'gdscript-godot-run-project)
|
|
(define-key map (kbd "C-c C-r d") 'gdscript-godot-run-project-debug)
|
|
(define-key map (kbd "C-c C-r s") 'gdscript-godot-run-current-scene)
|
|
(define-key map (kbd "C-c C-r q") 'gdscript-godot-run-current-scene-debug)
|
|
(define-key map (kbd "C-c C-r e") 'gdscript-godot-edit-current-scene)
|
|
(define-key map (kbd "C-c C-r x") 'gdscript-godot-run-current-script)
|
|
;; Docs.
|
|
(define-key map (kbd "C-c C-b a") 'gdscript-docs-browse-api)
|
|
(define-key map (kbd "C-c C-b o") 'gdscript-docs-browse-symbol-at-point)
|
|
;; Hydra
|
|
(define-key map (kbd "C-c r") 'gdscript-hydra-show)
|
|
map)
|
|
"Keymap for `gdscript-mode'.")
|
|
|
|
(defun gdscript-hideshow-forward-sexp-function (_arg)
|
|
"Gdscript specific `forward-sexp' function for function `hs-minor-mode'.
|
|
Argument ARG is ignored."
|
|
(gdscript-nav-end-of-defun)
|
|
(unless (gdscript-info-current-line-empty-p)
|
|
(backward-char)))
|
|
|
|
(defun gdscript-electric-pair-string-delimiter ()
|
|
"GDScript-specific string delimiter detection for 'electric-pair-mode'.
|
|
Return a doubled string character for 'electric-pair-mode', if
|
|
the last command event was a string delimiter."
|
|
(when (and electric-pair-mode
|
|
(memq last-command-event
|
|
'(?\" ?\') )
|
|
(let ((count 0))
|
|
(while (eq (char-before (- (point)
|
|
count)) last-command-event)
|
|
(cl-incf count))
|
|
(= count 3))
|
|
(eq (char-after) last-command-event))
|
|
(save-excursion
|
|
(insert (make-string 2 last-command-event)))))
|
|
|
|
;;;###autoload
|
|
(define-derived-mode gdscript-mode prog-mode "gdscript"
|
|
"Major mode for editing Godot GDScript files."
|
|
(setq-local tab-width gdscript-tab-width)
|
|
(setq-local indent-tabs-mode gdscript-use-tab-indents)
|
|
|
|
(set-syntax-table gdscript-mode-syntax-table)
|
|
(modify-syntax-entry ?\# "\<" gdscript-mode-syntax-table)
|
|
(modify-syntax-entry ?\n ">" gdscript-mode-syntax-table)
|
|
|
|
(setq-local comment-start "# ")
|
|
(setq-local comment-start-skip "#+\\s-*")
|
|
(setq-local comment-end "")
|
|
|
|
(setq-local parse-sexp-lookup-properties t)
|
|
(setq-local parse-sexp-ignore-comments t)
|
|
(setq-local forward-sexp-function
|
|
'gdscript-nav-forward-sexp)
|
|
|
|
(setq-local font-lock-defaults
|
|
'(gdscript-font-lock))
|
|
|
|
(setq-local syntax-propertize-function
|
|
gdscript-syntax-propertize-function)
|
|
|
|
(setq-local indent-line-function
|
|
#'gdscript-indent-line-function)
|
|
(setq-local indent-region-function #'gdscript-indent-region)
|
|
|
|
;; because indentation is not redundant, we cannot safely reindent code.
|
|
(setq-local electric-indent-inhibit t)
|
|
(setq-local electric-indent-chars
|
|
(cons ?: electric-indent-chars))
|
|
|
|
;; add """ ... """ pairing to electric-pair-mode.
|
|
(add-hook 'post-self-insert-hook
|
|
#'gdscript-electric-pair-string-delimiter 'append t)
|
|
|
|
(setq-local paragraph-start "\\s-*$")
|
|
(setq-local fill-paragraph-function
|
|
#'gdscript-fill-paragraph)
|
|
(setq-local normal-auto-fill-function #'gdscript-fill-paragraph-do-auto-fill)
|
|
|
|
|
|
(setq-local beginning-of-defun-function
|
|
#'gdscript-nav-beginning-of-defun)
|
|
(setq-local end-of-defun-function
|
|
#'gdscript-nav-end-of-defun)
|
|
|
|
(add-hook 'completion-at-point-functions
|
|
#'gdscript-completion-at-point nil 'local)
|
|
|
|
(add-hook 'post-self-insert-hook
|
|
#'gdscript-indent-post-self-insert-function 'append 'local)
|
|
|
|
(setq-local imenu-create-index-function
|
|
#'gdscript-imenu-create-index)
|
|
|
|
(setq-local add-log-current-defun-function
|
|
#'gdscript-info-current-defun)
|
|
|
|
(add-hook 'which-func-functions #'gdscript-info-current-defun nil t)
|
|
|
|
(setq-local hs-special-modes-alist ''(gdscript-mode
|
|
"\\s-*\\_<\\(?:func\\|class\\)\\_>"
|
|
;; use the empty string as end regexp so it doesn't default to
|
|
;; "\\s)". this way parens at end of defun are properly hidden.
|
|
""
|
|
"#"
|
|
gdscript-hideshow-forward-sexp-function
|
|
nil))
|
|
|
|
(setq-local outline-regexp
|
|
(gdscript-rx (* space) block-start))
|
|
(setq-local outline-level
|
|
#'(lambda ()
|
|
"`outline-level' function for gdscript mode."
|
|
(1+ (/ (current-indentation) gdscript-indent-offset))))
|
|
|
|
(when gdscript-indent-guess-indent-offset
|
|
(gdscript-indent-guess-indent-offset)))
|
|
|
|
(provide 'gdscript-mode)
|
|
|
|
;;; gdscript-mode.el ends here
|