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https://github.com/godotengine/emacs-gdscript-mode.git
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* fix: compile warnings * fix: A compile warnings * feat(Eask): Add test dependencies * fix: more compile warnings * test: Install dependencies first
31 lines
835 B
Plaintext
31 lines
835 B
Plaintext
;; -*- mode: eask; lexical-binding: t -*-
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(package "gdscript-mode"
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"0.1.0"
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"Major mode for Godot's GDScript language")
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(website-url "https://github.com/godotengine/emacs-gdscript-mode/")
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(keywords "languages")
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(package-file "gdscript-mode.el")
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(files "*.el")
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(script "test" "echo \"Error: no test specified\" && exit 1")
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(source 'gnu)
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(source 'melpa)
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(depends-on "emacs" "26.3")
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(development
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(depends-on "projectile")
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(depends-on "hydra"))
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(setq network-security-level 'low) ; see https://github.com/jcs090218/setup-emacs-windows/issues/156#issuecomment-932956432
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(add-hook 'eask-before-compile-hook
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(lambda ()
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;; TODO: Enable this once the code base is stable enough.
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;;(setq byte-compile-error-on-warn t)
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(setq byte-compile-docstring-max-column 1000)))
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