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https://github.com/godotengine/emacs-gdscript-mode.git
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158 lines
6.4 KiB
EmacsLisp
158 lines
6.4 KiB
EmacsLisp
;;; gdscript-hydra.el --- Hydra for launching Godot -*- lexical-binding: t; -*-
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;;
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;; Copyright (C) 2020 GDQuest and contributors
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;;
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;; Author: Josef Vlach <vlach.josef@gmail.com>
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;; URL: https://github.com/godotengine/emacs-gdscript-mode/
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;; Version: 1.0.0
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;; Package-Requires: ((emacs "26.3"))
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;; Maintainer: nathan@gdquest.com
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;; Created: May 2020
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;; Keywords: languages
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;;
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;; This file is not part of GNU Emacs.
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;;
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;; This program is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;
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;;; Commentary:
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;;
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;; Hydra for launching Godot. It offers options to launch Godot in debug mode or open editor or run the script.
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;;
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;; When running in debug mode it offers two additional flags to pass to Godot:
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;; --debug-collisions
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;; --debug-navigation
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;;
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;;; Code:
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(require 'hydra nil t)
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(require 'gdscript-format)
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(require 'gdscript-godot)
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(require 'gdscript-history)
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(require 'gdscript-utils)
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;;;###autoload
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(defvar gdscript-hydra--open nil)
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(defvar gdscript-hydra--debug nil)
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(defvar gdscript-hydra--editor nil)
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(defvar gdscript-hydra--debug-collisions nil)
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(defvar gdscript-hydra--debug-navigation nil)
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(defvar gdscript-hydra--hydra nil)
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(defun gdscript-hydra-show ()
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"Show gdcript hydra."
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(interactive)
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(gdscript-util--with-available-hydra
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(unless gdscript-hydra--hydra
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(setq gdscript-hydra--hydra (gdscript-hydra--create)))
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(funcall gdscript-hydra--hydra)))
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(defun gdscript-hydra--selected (selected)
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"Visual representation for (non)SELECTED checkboxes."
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(if selected "x" " "))
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(defun gdscript-hydra--dispatch (run-default run-debug run-editor)
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"Run Godot with selected flag.
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RUN-DEFAULT is a function to call when neither debug or scene flag
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is selected in hydra.
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RUN-DEBUG is a function to call when debug flag is selected in hydra.
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RUN-EDITOR is a function to call when editor flag is selected in hydra."
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(cond
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((and (not gdscript-hydra--debug)
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(not gdscript-hydra--editor)) (funcall run-default))
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(gdscript-hydra--debug (funcall run-debug))
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(gdscript-hydra--editor (funcall run-editor))))
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(defun gdscript-hydra--run (project-or-scene)
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"Dispatcher from hydra heads to gdscript-godot-* commands.
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PROJECT-OR-SCENE is symbol representing scene, project or script.
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It is setting variable `gdscript-godot--debug-options-hydra' based
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on hydra checkboxes."
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(setq gdscript-godot--debug-options-hydra
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(remove nil
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(list
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(when gdscript-hydra--debug-collisions "--debug-collisions")
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(when gdscript-hydra--debug-navigation "--debug-navigation"))))
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(pcase project-or-scene
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(:project (gdscript-hydra--dispatch 'gdscript-godot-run-project
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'gdscript-godot-run-project-debug
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'gdscript-godot-open-project-in-editor))
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(:scene (gdscript-hydra--dispatch 'gdscript-godot-run-current-scene
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'gdscript-godot-run-current-scene-debug
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'gdscript-godot-edit-current-scene))
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(:script (gdscript-godot-run-current-script))))
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(defun gdscript-hydra--open-godot-buffer ()
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"Find buffer named *godot - <project-name>* and if it exists open it in other window."
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(let* ((current-name (buffer-name (current-buffer)))
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(godot-buffer-name (gdscript-util--get-godot-buffer-name)))
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(unless (string= godot-buffer-name current-name)
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(let ((godot-buffer (seq-find
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(lambda (current-buffer)
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(with-current-buffer current-buffer
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(equal (buffer-name) godot-buffer-name))) (buffer-list))))
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(when godot-buffer (switch-to-buffer-other-window godot-buffer))))))
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(defun gdscript-hydra--run-last ()
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"Run last command from history."
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(gdscript-godot--run-command (gdscript-history--last-command)))
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(defun gdscript-hydra--select-from-history ()
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"Choose command to run from history of commands."
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(gdscript-godot--run-command (gdscript-history--select-from-history)))
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(defun gdscript-hydra--create ()
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(defhydra gdscript-hydra--menu (:hint none
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:body-pre (setq gdscript-hydra--open t)
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:before-exit (setq gdscript-hydra--open nil))
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"
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_d_ (?d?) Debug _p_ run project _t_ run script _h_ run from history _a_ format all _q_ quit
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_e_ (?e?) Editor _s_ run scene _r_ run last _g_ switch to *godot* _b_ format buffer
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_c_ [?c?] Visible collisions shapes
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_n_ [?n?] Visible navigation
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"
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("d" (progn
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(setq gdscript-hydra--debug (not gdscript-hydra--debug)
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gdscript-hydra--editor nil)
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(unless gdscript-hydra--debug
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(setq
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gdscript-hydra--debug-collisions nil
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gdscript-hydra--debug-navigation nil))) (gdscript-hydra--selected gdscript-hydra--debug))
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("e" (setq gdscript-hydra--editor (not gdscript-hydra--editor)
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gdscript-hydra--debug nil
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gdscript-hydra--debug-collisions nil
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gdscript-hydra--debug-navigation nil) (gdscript-hydra--selected gdscript-hydra--editor))
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("p" (gdscript-hydra--run :project))
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("s" (gdscript-hydra--run :scene))
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("t" (gdscript-hydra--run :script))
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("r" (gdscript-hydra--run-last))
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("h" (gdscript-hydra--select-from-history))
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("c" (setq gdscript-hydra--debug-collisions (not gdscript-hydra--debug-collisions)
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gdscript-hydra--debug t
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gdscript-hydra--editor nil) (gdscript-hydra--selected gdscript-hydra--debug-collisions))
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("n" (setq gdscript-hydra--debug-navigation (not gdscript-hydra--debug-navigation)
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gdscript-hydra--debug t
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gdscript-hydra--editor nil) (gdscript-hydra--selected gdscript-hydra--debug-navigation))
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("g" (gdscript-hydra--open-godot-buffer) :color blue)
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("a" (gdscript-format-all))
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("b" (gdscript-format-buffer))
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("q" nil)))
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(provide 'gdscript-hydra)
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;;; gdscript-hydra.el ends here
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