Nicolas Petton
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718267511f
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Fix file path completion when projectile is used
When projectile is being used, `projectile-project-files' already returns file
paths relative to the project root directory.
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2024-04-17 15:28:06 +02:00 |
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Nicolas Petton
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d25f778f02
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Use when-let in gdscript-completion-insert-file-path-at-point
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2024-04-17 15:26:05 +02:00 |
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Benjamin Kästner
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9043e1a6b6
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Replace old repository path
The repository was moved from GDQuest to godotengine on GitHub.
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2021-03-28 20:59:54 +02:00 |
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Nathan Lovato
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2752ab4ad3
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Require projectile without throwing errors to fix linter warnings
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2020-03-31 21:35:29 -06:00 |
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Franco Eusébio Garcia
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dc2100f9f4
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Fallback to built-in read-file-name when Projectile is not available
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2020-03-31 13:32:24 -03:00 |
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Franco Eusébio Garcia
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68c425b57f
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Added a command to insert a file path at point using Projectile.
Closes #36.
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2020-03-30 21:36:48 -03:00 |
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Nathan Lovato
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6997f4ddd3
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Fix more melpazoid warnings
Remove FSF from copyright lines
Address warnings in gdscript-indent-and-nav.el
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2020-03-22 13:35:18 -06:00 |
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Nathan Lovato
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f72ce3b7d3
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Address some melpazoid warnings and errors
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2020-03-21 21:22:40 -06:00 |
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Nathan Lovato
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3c5e31bfe3
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Address package-lint warnings and errors
See #4
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2020-02-17 10:34:32 -06:00 |
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Nathan Lovato
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f17c6a7418
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Format code in gdscript-completion
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2020-02-17 07:37:26 -06:00 |
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Nathan Lovato
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92a1087a30
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Compile keywords in the language
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2020-02-16 07:32:50 -06:00 |
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Nathan Lovato
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339c008607
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Fix incorrect variable name
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2020-02-15 21:03:47 -06:00 |
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Nathan Lovato
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b7584fe1dc
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Update package headers, fix flycheck errors
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2020-02-15 20:25:10 -06:00 |
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Nathan Lovato
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2909ff0c35
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Use constants and eval on compile for completion keywords
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2020-02-15 20:08:56 -06:00 |
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Nathan Lovato
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2e31a15c95
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Add basic auto-completion support
This adds support for all the keywords found in the data/* directory using
Emacs's built-in completion system.
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2020-02-15 18:18:25 -06:00 |
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