15 Commits

Author SHA1 Message Date
Nicolas Petton
718267511f Fix file path completion when projectile is used
When projectile is being used, `projectile-project-files' already returns file
paths relative to the project root directory.
2024-04-17 15:28:06 +02:00
Nicolas Petton
d25f778f02 Use when-let in gdscript-completion-insert-file-path-at-point 2024-04-17 15:26:05 +02:00
Benjamin Kästner
9043e1a6b6 Replace old repository path
The repository was moved from GDQuest to godotengine on GitHub.
2021-03-28 20:59:54 +02:00
Nathan Lovato
2752ab4ad3 Require projectile without throwing errors to fix linter warnings 2020-03-31 21:35:29 -06:00
Franco Eusébio Garcia
dc2100f9f4 Fallback to built-in read-file-name when Projectile is not available 2020-03-31 13:32:24 -03:00
Franco Eusébio Garcia
68c425b57f Added a command to insert a file path at point using Projectile.
Closes #36.
2020-03-30 21:36:48 -03:00
Nathan Lovato
6997f4ddd3 Fix more melpazoid warnings
Remove FSF from copyright lines
Address warnings in gdscript-indent-and-nav.el
2020-03-22 13:35:18 -06:00
Nathan Lovato
f72ce3b7d3 Address some melpazoid warnings and errors 2020-03-21 21:22:40 -06:00
Nathan Lovato
3c5e31bfe3 Address package-lint warnings and errors
See #4
2020-02-17 10:34:32 -06:00
Nathan Lovato
f17c6a7418 Format code in gdscript-completion 2020-02-17 07:37:26 -06:00
Nathan Lovato
92a1087a30 Compile keywords in the language 2020-02-16 07:32:50 -06:00
Nathan Lovato
339c008607 Fix incorrect variable name 2020-02-15 21:03:47 -06:00
Nathan Lovato
b7584fe1dc Update package headers, fix flycheck errors 2020-02-15 20:25:10 -06:00
Nathan Lovato
2909ff0c35 Use constants and eval on compile for completion keywords 2020-02-15 20:08:56 -06:00
Nathan Lovato
2e31a15c95 Add basic auto-completion support
This adds support for all the keywords found in the data/* directory using
Emacs's built-in completion system.
2020-02-15 18:18:25 -06:00