mirror of
https://github.com/godotengine/emacs-gdscript-mode.git
synced 2026-01-03 10:09:25 +03:00
@@ -110,12 +110,5 @@ PATH."
|
|||||||
"The path to the Godot executable.
|
"The path to the Godot executable.
|
||||||
By default, it assumes that the executable is in the system's
|
By default, it assumes that the executable is in the system's
|
||||||
PATH."
|
PATH."
|
||||||
:type 'string
|
|
||||||
:group 'gdscript)
|
|
||||||
|
|
||||||
(defcustom gdscript-shell-buffer-name "*Godot*"
|
|
||||||
"Default buffer name for Godot running process."
|
|
||||||
:type 'string
|
|
||||||
:type 'string
|
:type 'string
|
||||||
:safe 'stringp)
|
|
||||||
:group 'gdscript)
|
:group 'gdscript)
|
||||||
|
|||||||
116
gdscript-godot.el
Normal file
116
gdscript-godot.el
Normal file
@@ -0,0 +1,116 @@
|
|||||||
|
;;; gdscript-godot.el --- Open and run projects in Godot -*- lexical-binding: t; -*-
|
||||||
|
;;
|
||||||
|
;; Copyright (C) 2020 GDQuest and contributors
|
||||||
|
;;
|
||||||
|
;; Author: Franco Eusébio Garcia <francoegarcia@outlook.com>, Nathan Lovato <nathan@gdquest.com>
|
||||||
|
;; URL: https://github.com/GDQuest/emacs-gdscript-mode/
|
||||||
|
;; Version: 1.0.0
|
||||||
|
;; Package-Requires: ((emacs "26.3"))
|
||||||
|
;; Maintainer: nathan@gdquest.com
|
||||||
|
;; Created: Mar 2020
|
||||||
|
;; Keywords: languages
|
||||||
|
;;
|
||||||
|
;; This file is not part of GNU Emacs.
|
||||||
|
;;
|
||||||
|
;; This program is free software; you can redistribute it and/or modify
|
||||||
|
;; it under the terms of the GNU General Public License as published by
|
||||||
|
;; the Free Software Foundation, either version 3 of the License, or
|
||||||
|
;; (at your option) any later version.
|
||||||
|
|
||||||
|
;; This program is distributed in the hope that it will be useful,
|
||||||
|
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
;; GNU General Public License for more details.
|
||||||
|
|
||||||
|
;; You should have received a copy of the GNU General Public License
|
||||||
|
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
;;
|
||||||
|
;;; Commentary:
|
||||||
|
;;
|
||||||
|
;; Open files, projects, and run commands in the Godot engine or editor.
|
||||||
|
;; This package contains commands that runs Godot processes.
|
||||||
|
;;
|
||||||
|
;;; Code:
|
||||||
|
|
||||||
|
(require 'gdscript-customization)
|
||||||
|
(require 'gdscript-utils)
|
||||||
|
|
||||||
|
;;;###autoload
|
||||||
|
(defun gdscript-run-command (cmd &optional show)
|
||||||
|
"Run a Godot process.
|
||||||
|
Input and output via buffer named after `*godot*'. If there is a process
|
||||||
|
already running in that buffer, just switch to it.
|
||||||
|
|
||||||
|
With argument, allows you to define CMD so you can edit the
|
||||||
|
command used to call the interpreter.
|
||||||
|
When numeric prefix arg is other than 0 or 4 do not SHOW."
|
||||||
|
(interactive
|
||||||
|
(if current-prefix-arg
|
||||||
|
(list
|
||||||
|
(read-string "Run Godot: " (gdscript-godot--build-shell-command))
|
||||||
|
(y-or-n-p "Make dedicated process? ")
|
||||||
|
(= (prefix-numeric-value current-prefix-arg) 4))
|
||||||
|
(list (gdscript-godot--build-shell-command) nil t)))
|
||||||
|
(start-process-shell-command "Godot Process" (if show
|
||||||
|
"*godot*" nil) cmd))
|
||||||
|
|
||||||
|
(defun gdscript-godot--build-shell-command (&optional path)
|
||||||
|
"Build a shell command to with the Godot executable.
|
||||||
|
|
||||||
|
If PATH is not provided, try to find it using the current
|
||||||
|
file's directory as starting point."
|
||||||
|
(let* ((project-path (or path (gdscript-util--find-project-configuration-file))))
|
||||||
|
(concat gdscript-godot-executable " --path " project-path)))
|
||||||
|
|
||||||
|
(defun gdscript-godot-open-project-in-editor ()
|
||||||
|
"Run Godot Engine Editor."
|
||||||
|
(interactive)
|
||||||
|
(gdscript-run-command
|
||||||
|
(concat (gdscript-godot--build-shell-command) " -e")))
|
||||||
|
|
||||||
|
(defun gdscript-godot-run-project ()
|
||||||
|
"Run the current project in Godot Engine."
|
||||||
|
(interactive)
|
||||||
|
(let* ()
|
||||||
|
(gdscript-run-command
|
||||||
|
(gdscript-godot--build-shell-command))))
|
||||||
|
|
||||||
|
(defun gdscript-godot-run-project-debug ()
|
||||||
|
"Run the current project in Godot Engine."
|
||||||
|
(interactive)
|
||||||
|
(let* ()
|
||||||
|
(gdscript-run-command
|
||||||
|
(concat (gdscript-godot--build-shell-command) " -d"))))
|
||||||
|
|
||||||
|
(defun gdscript-godot-run-current-scene ()
|
||||||
|
"Run the current script file in Godot Engine."
|
||||||
|
(interactive)
|
||||||
|
(gdscript-run-command
|
||||||
|
(concat (gdscript-godot--build-shell-command) " "
|
||||||
|
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")))
|
||||||
|
|
||||||
|
(defun gdscript-godot-run-current-scene-debug ()
|
||||||
|
"Run the current script file in Godot Engine."
|
||||||
|
(interactive)
|
||||||
|
(gdscript-run-command
|
||||||
|
(concat (gdscript-godot--build-shell-command) " -d "
|
||||||
|
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")))
|
||||||
|
|
||||||
|
(defun gdscript-godot-edit-current-scene ()
|
||||||
|
"Run the current script file in Godot Engine."
|
||||||
|
(interactive)
|
||||||
|
(gdscript-run-command
|
||||||
|
(concat (gdscript-godot--build-shell-command) " -e "
|
||||||
|
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")))
|
||||||
|
|
||||||
|
(defun gdscript-godot-run-current-script ()
|
||||||
|
"Run the current script file in Godot Engine.
|
||||||
|
|
||||||
|
For this to work, the script must inherit either from
|
||||||
|
\"SceneTree\" or \"MainLoop\"."
|
||||||
|
(interactive)
|
||||||
|
(gdscript-run-command
|
||||||
|
(concat (gdscript-godot--build-shell-command) " -s " (file-relative-name buffer-file-name))))
|
||||||
|
|
||||||
|
(provide 'gdscript-godot)
|
||||||
|
;;; gdscript-godot.el ends here
|
||||||
@@ -61,7 +61,7 @@
|
|||||||
(define-key map "\C-c\C-g" 'gdscript--run-godot-editor)
|
(define-key map "\C-c\C-g" 'gdscript--run-godot-editor)
|
||||||
(define-key map "\C-c\C-p" 'gdscript--run-project-in-godot)
|
(define-key map "\C-c\C-p" 'gdscript--run-project-in-godot)
|
||||||
(define-key map "\C-c\C-s" 'gdscript--run-current-scene-in-godot)
|
(define-key map "\C-c\C-s" 'gdscript--run-current-scene-in-godot)
|
||||||
(define-key map "\C-c\C-e" 'gdscript--edit-current-scene-in-godot)
|
(define-key map "\C-c\C-e" 'gdscript-godot-edit-current-scene)
|
||||||
(define-key map "\C-c\C-r" 'gdscript--run-current-script-in-godot)
|
(define-key map "\C-c\C-r" 'gdscript--run-current-script-in-godot)
|
||||||
(define-key map "\C-c\C-dp" 'gdscript--run-project-in-godot-debug-mode)
|
(define-key map "\C-c\C-dp" 'gdscript--run-project-in-godot-debug-mode)
|
||||||
(define-key map "\C-c\C-ds" 'gdscript--run-current-scene-in-godot-debug-mode)
|
(define-key map "\C-c\C-ds" 'gdscript--run-current-scene-in-godot-debug-mode)
|
||||||
|
|||||||
@@ -31,6 +31,7 @@
|
|||||||
;;; Code:
|
;;; Code:
|
||||||
|
|
||||||
(require 'gdscript-syntax)
|
(require 'gdscript-syntax)
|
||||||
|
(require 'gdscript-customization)
|
||||||
|
|
||||||
(defun gdscript--util-goto-line (line-number)
|
(defun gdscript--util-goto-line (line-number)
|
||||||
"Move point to LINE-NUMBER."
|
"Move point to LINE-NUMBER."
|
||||||
@@ -90,119 +91,34 @@ allowed files."
|
|||||||
(list full-file-name))))
|
(list full-file-name))))
|
||||||
(directory-files dir-name)))))
|
(directory-files dir-name)))))
|
||||||
|
|
||||||
;;;###autoload
|
|
||||||
(defun gdscript--run-command (cmd &optional dedicated show)
|
|
||||||
"Run a Godot process.
|
|
||||||
Input and output via buffer named after
|
|
||||||
`gdscript--shell-buffer-name'. If there is a process already
|
|
||||||
running in that buffer, just switch to it.
|
|
||||||
|
|
||||||
With argument, allows you to define CMD so you can edit the
|
(defun gdscript-util--find-project-configuration-file (&optional start-path)
|
||||||
command used to call the interpreter and define DEDICATED, so a
|
"Return the path to the file \"project.godot\".
|
||||||
dedicated process for the current buffer is open. When numeric
|
|
||||||
prefix arg is other than 0 or 4 do not SHOW."
|
|
||||||
(interactive
|
|
||||||
(if current-prefix-arg
|
|
||||||
(list
|
|
||||||
(read-string "Run Godot: " (gdscript--build-shell-command))
|
|
||||||
(y-or-n-p "Make dedicated process? ")
|
|
||||||
(= (prefix-numeric-value current-prefix-arg) 4))
|
|
||||||
(list (gdscript--build-shell-command) nil t)))
|
|
||||||
(start-process-shell-command "Godot Process" (if show
|
|
||||||
gdsript-shell-buffer-name nil)
|
|
||||||
cmd)) ; gdscript-godot-executable))
|
|
||||||
|
|
||||||
(defun gdscript--build-shell-command ()
|
Start the search from START-PATH if provided. Otherwise, the search
|
||||||
"Calculate the string used to execute the inferior Godot-GDScript process."
|
starts from the current buffer path.
|
||||||
(format "%s %s"
|
|
||||||
(shell-quote-argument
|
|
||||||
(executable-find gdscript-godot-executable))
|
|
||||||
gdscript-godot-executable-args))
|
|
||||||
|
|
||||||
(defun gdscript--build-shell-command (&optional path)
|
WARNING: the Godot project must exist for this function to work."
|
||||||
"Build base shell command to run Godot Engine with the
|
(let ((base-path (or start-path default-directory)))
|
||||||
project's base PATH. If PATH is not provided, try to find it
|
|
||||||
using the current file's directory as starting point."
|
|
||||||
(let* ((project-path (or path (gdscript--find-project-configuration-path))))
|
|
||||||
(concat gdscript-godot-executable " --path " project-path)))
|
|
||||||
|
|
||||||
(defun gdscript--run-godot-editor ()
|
|
||||||
"Run Godot Engine Editor."
|
|
||||||
(interactive)
|
|
||||||
(gdscript--run-command
|
|
||||||
(concat (gdscript--build-shell-command) " -e")))
|
|
||||||
|
|
||||||
(defun gdscript--run-project-in-godot ()
|
|
||||||
"Run the current project in Godot Engine."
|
|
||||||
(interactive)
|
|
||||||
(let* ((project-path (gdscript--find-project-configuration-path)))
|
|
||||||
(gdscript--run-command
|
|
||||||
(gdscript--build-shell-command))))
|
|
||||||
|
|
||||||
(defun gdscript--run-project-in-godot-debug-mode ()
|
|
||||||
"Run the current project in Godot Engine."
|
|
||||||
(interactive)
|
|
||||||
(let* ((project-path (gdscript--find-project-configuration-path)))
|
|
||||||
(gdscript--run-command
|
|
||||||
(concat (gdscript--build-shell-command) " -d"))))
|
|
||||||
|
|
||||||
(defun gdscript--run-current-scene-in-godot ()
|
|
||||||
"Run the current script file in Godot Engine."
|
|
||||||
(interactive)
|
|
||||||
(gdscript--run-command
|
|
||||||
(concat (gdscript--build-shell-command) " "
|
|
||||||
(gdscript--get-file-relative-path-to-project buffer-file-name) ".tscn")))
|
|
||||||
|
|
||||||
(defun gdscript--run-current-scene-in-godot-debug-mode ()
|
|
||||||
"Run the current script file in Godot Engine."
|
|
||||||
(interactive)
|
|
||||||
(gdscript--run-command
|
|
||||||
(concat (gdscript--build-shell-command) " -d "
|
|
||||||
(gdscript--get-file-relative-path-to-project buffer-file-name) ".tscn")))
|
|
||||||
|
|
||||||
(defun gdscript--edit-current-scene-in-godot ()
|
|
||||||
"Run the current script file in Godot Engine."
|
|
||||||
(interactive)
|
|
||||||
(gdscript--run-command
|
|
||||||
(concat (gdscript--build-shell-command) " -e "
|
|
||||||
(gdscript--get-file-relative-path-to-project buffer-file-name) ".tscn")))
|
|
||||||
|
|
||||||
(defun gdscript--run-current-script-in-godot ()
|
|
||||||
"Run the current script file in Godot Engine.
|
|
||||||
|
|
||||||
For this to work, the script must inherit either from
|
|
||||||
\"SceneTree\" or \"MainLoop\"."
|
|
||||||
(interactive)
|
|
||||||
(gdscript--run-command
|
|
||||||
(concat (gdscript--build-shell-command) " -s " (file-relative-name buffer-file-name))))
|
|
||||||
|
|
||||||
(defun gdscript--find-project-configuration-path (&optional path)
|
|
||||||
"Return the path where Godot's configuration File (\"project.godot\") is stored.
|
|
||||||
|
|
||||||
If PATH is given, starts searching by it. Otherwise, the search
|
|
||||||
starts by the current buffer path."
|
|
||||||
;; This assumes that the project does exist (i.e. it was created before the
|
|
||||||
;; call). The function will fail if the project is not found.
|
|
||||||
(let ((base-path (or path default-directory)))
|
|
||||||
(locate-dominating-file base-path
|
(locate-dominating-file base-path
|
||||||
(lambda (parent)
|
(lambda (parent)
|
||||||
(directory-files parent t "project.godot")))))
|
(directory-files parent t "project.godot")))))
|
||||||
|
|
||||||
(defun gdscript--get-project-name ()
|
(defun gdscript-util--get-godot-project-name ()
|
||||||
"Retrieve the project name from Godot's configuration file."
|
"Retrieve the project name from Godot's configuration file."
|
||||||
(with-temp-buffer
|
(with-temp-buffer
|
||||||
(insert-file-contents (concat (gdscript--find-project-configuration-path) "project.godot"))
|
(insert-file-contents (concat (gdscript-util--find-project-configuration-file) "project.godot"))
|
||||||
(goto-char (point-min))
|
(goto-char (point-min))
|
||||||
(if (re-search-forward "config/name=\"\\([^\"]*\\)\"" nil t)
|
(if (re-search-forward "config/name=\"\\([^\"]*\\)\"" nil t)
|
||||||
(match-string 1)
|
(match-string 1)
|
||||||
(error "Could not find the name of the project"))))
|
(error "Could not find the name of the project"))))
|
||||||
|
|
||||||
(defun gdscript--get-file-relative-path-to-project (file-path)
|
(defun gdscript-util--get-godot-project-file-path-relative (file-path)
|
||||||
"Return the relative path of `file-path' to Godot's configuration file."
|
"Return the relative path of `FILE-PATH' to Godot's configuration file."
|
||||||
(concat (gdscript--build-shell-command) " -d "
|
(concat (gdscript-godot--build-shell-command) " -d "
|
||||||
(file-name-sans-extension
|
(file-name-sans-extension
|
||||||
(file-relative-name file-path
|
(file-relative-name file-path
|
||||||
(gdscript--find-project-configuration-path)))))
|
(gdscript-util--find-project-configuration-file)))))
|
||||||
|
|
||||||
(provide 'gdscript-utils)
|
(provide 'gdscript-utils)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user