Update the changelog for the 1.1.0 release

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Nathan Lovato
2020-03-30 08:38:09 -06:00
parent 7e6eef308e
commit 86577f81dc

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# Changelog #
# Changelog
This document lists new features, improvements, changes, and bug fixes in each release of the package.
## GDScript mode 1.0.2 ##
## GDScript mode 1.1.0
### Changes ###
Emacs GDScript mode is now available on the [MELPA](https://melpa.org/) package archive!
### Features
- Added commands to run files or open the project in Godot. Type `M-x gdscript-godot` to find and try them.
### Bug fixes
- Fixed incorrect match block indentation.
- Fixed error with code folding.
- Added syntax highlighting for more built-in keywords .
- Fixed error at startup on Emacs 26.3
### Documentation
- Added instructions to install with use-package.
- Updated install instructions for MELPA.
- Added documentation on using `gdscript-godot-*` commands.
## GDScript mode 1.0.2
### Changes
- Addressed linting and checkdoc errors for a release on the [MELPA](https://melpa.org/) package archive.
- Split some more of the code to make the code easier to read and to maintain.
### Bug fixes ###
### Bug fixes
- Fixed `function-definition-void` errors in some cases due to a missing file import.
- Fixed package loading error in some configurations.
- Added syntax highlighting and completion for the following keywords: `in`, `and`, `or`, `not`, `true`, `false`.
- Fixed incorrect auto-indentation in `match` blocks.
## GDScript mode 1.0.1 ##
## GDScript mode 1.0.1
This minor release fixes a bug with the GDScript keywords.
### Improvements ###
### Improvements
- Compile keywords for faster auto-completion and syntax highlighting.
### Bug fixes ###
### Bug fixes
- Fixed missing language keywords and constants lists.
## GDScript mode 1.0.0 ##
## GDScript mode 1.0.0
This is the initial release of gdscript-mode, which adds support for the [Godot engine](https://godotengine.org/)'s GDScript programming language in Emacs.