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Update the changelog for the 1.1.0 release
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CHANGELOG.md
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CHANGELOG.md
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# Changelog #
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# Changelog
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This document lists new features, improvements, changes, and bug fixes in each release of the package.
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## GDScript mode 1.0.2 ##
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## GDScript mode 1.1.0
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### Changes ###
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Emacs GDScript mode is now available on the [MELPA](https://melpa.org/) package archive!
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### Features
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- Added commands to run files or open the project in Godot. Type `M-x gdscript-godot` to find and try them.
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### Bug fixes
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- Fixed incorrect match block indentation.
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- Fixed error with code folding.
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- Added syntax highlighting for more built-in keywords .
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- Fixed error at startup on Emacs 26.3
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### Documentation
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- Added instructions to install with use-package.
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- Updated install instructions for MELPA.
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- Added documentation on using `gdscript-godot-*` commands.
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## GDScript mode 1.0.2
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### Changes
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- Addressed linting and checkdoc errors for a release on the [MELPA](https://melpa.org/) package archive.
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- Split some more of the code to make the code easier to read and to maintain.
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### Bug fixes ###
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### Bug fixes
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- Fixed `function-definition-void` errors in some cases due to a missing file import.
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- Fixed package loading error in some configurations.
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- Added syntax highlighting and completion for the following keywords: `in`, `and`, `or`, `not`, `true`, `false`.
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- Fixed incorrect auto-indentation in `match` blocks.
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## GDScript mode 1.0.1 ##
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## GDScript mode 1.0.1
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This minor release fixes a bug with the GDScript keywords.
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### Improvements ###
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### Improvements
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- Compile keywords for faster auto-completion and syntax highlighting.
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### Bug fixes ###
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### Bug fixes
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- Fixed missing language keywords and constants lists.
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## GDScript mode 1.0.0 ##
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## GDScript mode 1.0.0
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This is the initial release of gdscript-mode, which adds support for the [Godot engine](https://godotengine.org/)'s GDScript programming language in Emacs.
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