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https://github.com/godotengine/emacs-gdscript-mode.git
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Port syntax, shortcuts, and regex from python.el
This adds support for imenu and correct indentation size
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12
README.md
12
README.md
@@ -35,6 +35,12 @@ dotspacemacs-additional-packages '((gdscript-mode :location local))
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(require 'gdscript-mode))
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```
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## Available features ##
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- Syntax highlighting for all built-in functions and classes in Godot 3.2
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- Indentation
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- Imenu to jump to functions quickly
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## Planned features ##
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1. Fixing the support for indentations.
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@@ -42,7 +48,6 @@ dotspacemacs-additional-packages '((gdscript-mode :location local))
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For auto-competition, we should rely on the GDScript language server coming in Godot 3.2. Another developer is working on it.
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## Customization ##
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Set the following variables to customize gdscript-mode:
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@@ -55,4 +60,7 @@ Set the following variables to customize gdscript-mode:
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## Credits ##
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This is based on the [gdscript-mode](https://github.com/akoaysigod/gdscript-mode) package that is not in active development anymore.
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This is based on:
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1. The [gdscript-mode](https://github.com/akoaysigod/gdscript-mode) package that is not in active development anymore.
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1. Python support from Emacs 27. GDScript took inspiration from Python so a lot of the Python package works well for it.
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