Commit Graph

18 Commits

Author SHA1 Message Date
Nobody Really
a5145e2976 PEP8 compliance fix 2016-08-19 18:16:54 +02:00
Saracen
ab638f093d Added support for control bone removal in Collada exporter. 2016-08-16 12:36:09 +01:00
Nobody Really
dbca9d88d7 Consistent double quotes usage 2016-08-16 09:34:08 +02:00
Rémi Verschelde
90d41ec8d4 Fix tracker URL 2016-08-09 19:47:50 +02:00
Nobody Really
90d2752287 Implemented some small fixes suggested in Blender Code Review 2016-07-16 09:15:42 +02:00
Rémi Verschelde
8c0c5a2bc2 License: Actually GPLv2+, also replace address by URL
Also use Juan's Godot email as contact.
2016-07-10 19:36:20 +02:00
Nobody Really
9e89ca5a62 Flake8 compliance (except for unused variables) 2016-07-09 12:25:21 +02:00
Nobody Really
f0a0281c3d Comma fix 2016-07-09 12:10:36 +02:00
Nobody Really
1d111c0caf Whitespace fix 2016-07-09 12:00:32 +02:00
Rémi Verschelde
5d1627c9b9 Remove trailing spaces 2016-04-02 20:26:12 +02:00
Sergey Lapin
9bfe7e58ed Remove of use_exclude_ctrl_bones option
use_exclude_ctrl_bones option is not implemented.
This option is supposed to filter-out unneeded skeleton bones.
This option was never implemented (in repository) and confuses
users that feature exists.
This commit removes this option as this option implementation
is not happenning any time soon and claim it exists
confuses users into thinking the feature is supported.

Closes #2476
2015-09-18 12:52:34 +03:00
Juan Linietsky
1827433616 disable apply modifiers by default in export flag 2015-04-22 18:20:29 -03:00
Juan Linietsky
c96e7b7c1e Collada
-=-=-=-

-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
Juan Linietsky
ddb5e4de0a -compatibility fixes, Better Collada is ready for PRIME TIME! 2014-10-09 22:41:52 -03:00
Juan Linietsky
5a9960d699 -Rasterizer supports meshes with both skeletons and blend shapes
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09 19:44:27 -03:00
Juan Linietsky
e3e523752f Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-

-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency

Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-

-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
Sergey Lapin
a63f0e8651 Added option to enable and disable export of shape keys 2014-09-17 20:20:19 +04:00
Juan Linietsky
560747171f GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00