mirror of
https://github.com/godotengine/collada-exporter.git
synced 2026-01-06 02:09:47 +03:00
Remove trailing spaces
This commit is contained in:
@@ -41,9 +41,9 @@ class godot_export_manager(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_region_type = 'WINDOW'
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bl_context = "scene"
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bl_context = "scene"
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bpy.types.Scene.godot_export_on_save = BoolProperty(default=False)
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bpy.types.Scene.godot_export_on_save = BoolProperty(default=False)
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### draw function for all ui elements
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### draw function for all ui elements
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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@@ -51,56 +51,56 @@ class godot_export_manager(bpy.types.Panel):
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scene = bpy.data.scenes[0]
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scene = bpy.data.scenes[0]
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ob = context.object
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ob = context.object
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scene = context.scene
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scene = context.scene
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row = layout.row()
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row = layout.row()
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col = row.column()
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col = row.column()
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col.prop(scene,"godot_export_on_save",text="Export Groups on save")
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col.prop(scene,"godot_export_on_save",text="Export Groups on save")
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row = layout.row()
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row = layout.row()
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col = row.column(align=True)
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col = row.column(align=True)
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op = col.operator("scene.godot_add_objects_to_group",text="Add selected objects to Group",icon="COPYDOWN")
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op = col.operator("scene.godot_add_objects_to_group",text="Add selected objects to Group",icon="COPYDOWN")
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op = col.operator("scene.godot_delete_objects_from_group",text="Delete selected objects from Group",icon="PASTEDOWN")
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op = col.operator("scene.godot_delete_objects_from_group",text="Delete selected objects from Group",icon="PASTEDOWN")
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row = layout.row()
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row = layout.row()
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col = row.column()
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col = row.column()
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col.label(text="Export Groups:")
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col.label(text="Export Groups:")
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row = layout.row()
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row = layout.row()
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col = row.column()
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col = row.column()
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col.template_list("UI_List_Godot","dummy",scene, "godot_export_groups", scene, "godot_export_groups_index",rows=1,maxrows=10,type='DEFAULT')
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col.template_list("UI_List_Godot","dummy",scene, "godot_export_groups", scene, "godot_export_groups_index",rows=1,maxrows=10,type='DEFAULT')
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col = row.column(align=True)
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col = row.column(align=True)
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col.operator("scene.godot_add_export_group",text="",icon="ZOOMIN")
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col.operator("scene.godot_add_export_group",text="",icon="ZOOMIN")
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col.operator("scene.godot_delete_export_group",text="",icon="ZOOMOUT")
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col.operator("scene.godot_delete_export_group",text="",icon="ZOOMOUT")
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col.operator("scene.godot_export_all_groups",text="",icon="EXPORT")
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col.operator("scene.godot_export_all_groups",text="",icon="EXPORT")
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if len(scene.godot_export_groups) > 0:
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if len(scene.godot_export_groups) > 0:
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row = layout.row()
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row = layout.row()
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col = row.column()
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col = row.column()
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group = scene.godot_export_groups[scene.godot_export_groups_index]
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group = scene.godot_export_groups[scene.godot_export_groups_index]
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col.prop(group,"name",text="Group Name")
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col.prop(group,"name",text="Group Name")
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col.prop(group,"export_name",text="Export Name")
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col.prop(group,"export_name",text="Export Name")
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col.prop(group,"export_path",text="Export Filepath")
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col.prop(group,"export_path",text="Export Filepath")
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row = layout.row()
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row = layout.row()
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col = row.column()
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col = row.column()
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row = layout.row()
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row = layout.row()
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col = row.column()
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col = row.column()
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col.label(text="Export Settings:")
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col.label(text="Export Settings:")
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col = col.row(align=True)
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col = col.row(align=True)
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col.prop(group,"apply_loc",toggle=True,icon="MAN_TRANS")
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col.prop(group,"apply_loc",toggle=True,icon="MAN_TRANS")
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col.prop(group,"apply_rot",toggle=True,icon="MAN_ROT")
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col.prop(group,"apply_rot",toggle=True,icon="MAN_ROT")
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col.prop(group,"apply_scale",toggle=True,icon="MAN_SCALE")
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col.prop(group,"apply_scale",toggle=True,icon="MAN_SCALE")
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row = layout.row()
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row = layout.row()
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col = row.column()
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col = row.column()
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col.prop(group,"use_include_particle_duplicates")
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col.prop(group,"use_include_particle_duplicates")
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col.prop(group,"use_mesh_modifiers")
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col.prop(group,"use_mesh_modifiers")
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col.prop(group,"use_tangent_arrays")
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col.prop(group,"use_tangent_arrays")
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@@ -120,25 +120,25 @@ class UI_List_Godot(bpy.types.UIList):
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ob = data
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ob = data
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slot = item
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slot = item
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col = layout.row(align=True)
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col = layout.row(align=True)
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col.label(text=item.name,icon="GROUP")
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col.label(text=item.name,icon="GROUP")
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col.prop(item,"active",text="")
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col.prop(item,"active",text="")
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op = col.operator("scene.godot_select_group_objects",text="",emboss=False,icon="RESTRICT_SELECT_OFF")
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op = col.operator("scene.godot_select_group_objects",text="",emboss=False,icon="RESTRICT_SELECT_OFF")
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op.idx = index
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op.idx = index
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op = col.operator("scene.godot_export_group",text="",emboss=False,icon="EXPORT")
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op = col.operator("scene.godot_export_group",text="",emboss=False,icon="EXPORT")
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op.idx = index
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op.idx = index
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class add_objects_to_group(bpy.types.Operator):
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class add_objects_to_group(bpy.types.Operator):
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bl_idname = "scene.godot_add_objects_to_group"
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bl_idname = "scene.godot_add_objects_to_group"
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bl_label = "Add Objects to Group"
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bl_label = "Add Objects to Group"
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bl_description = "Adds the selected Objects to the active group below."
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bl_description = "Adds the selected Objects to the active group below."
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undo = BoolProperty(default=True)
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undo = BoolProperty(default=True)
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def execute(self,context):
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def execute(self,context):
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scene = context.scene
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scene = context.scene
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objects_str = ""
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objects_str = ""
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if len(scene.godot_export_groups) > 0:
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if len(scene.godot_export_groups) > 0:
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for i,object in enumerate(context.selected_objects):
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for i,object in enumerate(context.selected_objects):
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@@ -148,57 +148,57 @@ class add_objects_to_group(bpy.types.Operator):
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if i == 0:
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if i == 0:
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objects_str += object.name
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objects_str += object.name
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else:
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else:
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objects_str += ", "+object.name
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objects_str += ", "+object.name
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self.report({'INFO'}, objects_str + " added to group." )
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self.report({'INFO'}, objects_str + " added to group." )
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if self.undo:
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if self.undo:
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bpy.ops.ed.undo_push(message="Objects added to group")
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bpy.ops.ed.undo_push(message="Objects added to group")
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else:
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else:
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self.report({'WARNING'}, "Create a group first." )
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self.report({'WARNING'}, "Create a group first." )
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return{'FINISHED'}
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return{'FINISHED'}
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class del_objects_from_group(bpy.types.Operator):
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class del_objects_from_group(bpy.types.Operator):
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bl_idname = "scene.godot_delete_objects_from_group"
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bl_idname = "scene.godot_delete_objects_from_group"
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bl_label = "Delete Objects from Group"
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bl_label = "Delete Objects from Group"
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bl_description = "Delets the selected Objects from the active group below."
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bl_description = "Delets the selected Objects from the active group below."
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def execute(self,context):
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def execute(self,context):
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scene = context.scene
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scene = context.scene
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if len(scene.godot_export_groups) > 0:
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if len(scene.godot_export_groups) > 0:
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selected_objects = []
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selected_objects = []
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for object in context.selected_objects:
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for object in context.selected_objects:
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selected_objects.append(object.name)
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selected_objects.append(object.name)
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objects_str = ""
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objects_str = ""
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j = 0
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j = 0
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for i,node in enumerate(scene.godot_export_groups[scene.godot_export_groups_index].nodes):
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for i,node in enumerate(scene.godot_export_groups[scene.godot_export_groups_index].nodes):
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if node.name in selected_objects:
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if node.name in selected_objects:
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scene.godot_export_groups[scene.godot_export_groups_index].nodes.remove(i)
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scene.godot_export_groups[scene.godot_export_groups_index].nodes.remove(i)
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if j == 0:
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if j == 0:
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objects_str += object.name
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objects_str += object.name
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else:
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else:
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objects_str += ", "+object.name
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objects_str += ", "+object.name
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j+=1
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j+=1
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self.report({'INFO'}, objects_str + " deleted from group." )
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self.report({'INFO'}, objects_str + " deleted from group." )
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bpy.ops.ed.undo_push(message="Objects deleted from group")
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bpy.ops.ed.undo_push(message="Objects deleted from group")
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else:
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else:
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self.report({'WARNING'}, "There is no group to delete from." )
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self.report({'WARNING'}, "There is no group to delete from." )
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return{'FINISHED'}
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return{'FINISHED'}
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class select_group_objects(bpy.types.Operator):
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class select_group_objects(bpy.types.Operator):
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bl_idname = "scene.godot_select_group_objects"
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bl_idname = "scene.godot_select_group_objects"
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bl_label = "Select Group Objects"
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bl_label = "Select Group Objects"
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bl_description = "Will select all group Objects in the scene."
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bl_description = "Will select all group Objects in the scene."
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idx = IntProperty()
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idx = IntProperty()
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def execute(self,context):
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def execute(self,context):
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scene = context.scene
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scene = context.scene
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for object in context.scene.objects:
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for object in context.scene.objects:
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@@ -208,12 +208,12 @@ class select_group_objects(bpy.types.Operator):
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bpy.data.objects[node.name].select = True
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bpy.data.objects[node.name].select = True
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context.scene.objects.active = bpy.data.objects[node.name]
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context.scene.objects.active = bpy.data.objects[node.name]
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return{'FINISHED'}
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return{'FINISHED'}
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class export_groups_autosave(bpy.types.Operator):
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class export_groups_autosave(bpy.types.Operator):
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bl_idname = "scene.godot_export_groups_autosave"
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bl_idname = "scene.godot_export_groups_autosave"
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bl_label = "Export All Groups"
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bl_label = "Export All Groups"
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bl_description = "Exports all groups to Collada."
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bl_description = "Exports all groups to Collada."
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def execute(self,context):
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def execute(self,context):
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scene = context.scene
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scene = context.scene
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if scene.godot_export_on_save:
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if scene.godot_export_on_save:
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@@ -221,57 +221,57 @@ class export_groups_autosave(bpy.types.Operator):
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if scene.godot_export_groups[i].active:
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if scene.godot_export_groups[i].active:
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bpy.ops.scene.godot_export_group(idx=i)
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bpy.ops.scene.godot_export_group(idx=i)
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self.report({'INFO'}, "All Groups exported." )
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self.report({'INFO'}, "All Groups exported." )
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bpy.ops.ed.undo_push(message="Export all Groups")
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bpy.ops.ed.undo_push(message="Export all Groups")
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return{'FINISHED'}
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return{'FINISHED'}
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class export_all_groups(bpy.types.Operator):
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class export_all_groups(bpy.types.Operator):
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bl_idname = "scene.godot_export_all_groups"
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bl_idname = "scene.godot_export_all_groups"
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bl_label = "Export All Groups"
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bl_label = "Export All Groups"
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bl_description = "Exports all groups to Collada."
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bl_description = "Exports all groups to Collada."
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def execute(self,context):
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def execute(self,context):
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scene = context.scene
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scene = context.scene
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for i in range(0,len(scene.godot_export_groups)):
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for i in range(0,len(scene.godot_export_groups)):
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bpy.ops.scene.godot_export_group(idx=i,export_all=True)
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bpy.ops.scene.godot_export_group(idx=i,export_all=True)
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self.report({'INFO'}, "All Groups exported." )
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self.report({'INFO'}, "All Groups exported." )
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return{'FINISHED'}
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return{'FINISHED'}
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class export_group(bpy.types.Operator):
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class export_group(bpy.types.Operator):
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bl_idname = "scene.godot_export_group"
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bl_idname = "scene.godot_export_group"
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bl_label = "Export Group"
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bl_label = "Export Group"
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bl_description = "Exports the active group to destination folder as Collada file."
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bl_description = "Exports the active group to destination folder as Collada file."
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idx = IntProperty(default=0)
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idx = IntProperty(default=0)
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export_all = BoolProperty(default=False)
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export_all = BoolProperty(default=False)
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def copy_object_recursive(self,ob,parent,single_user = True):
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def copy_object_recursive(self,ob,parent,single_user = True):
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new_ob = bpy.data.objects[ob.name].copy()
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new_ob = bpy.data.objects[ob.name].copy()
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if single_user or ob.type=="ARMATURE":
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if single_user or ob.type=="ARMATURE":
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new_mesh_data = new_ob.data.copy()
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new_mesh_data = new_ob.data.copy()
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new_ob.data = new_mesh_data
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new_ob.data = new_mesh_data
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bpy.context.scene.objects.link(new_ob)
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bpy.context.scene.objects.link(new_ob)
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if ob != parent:
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if ob != parent:
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new_ob.parent = parent
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new_ob.parent = parent
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else:
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else:
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new_ob.parent = None
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new_ob.parent = None
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for child in ob.children:
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for child in ob.children:
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self.copy_object_recursive(child,new_ob,single_user)
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self.copy_object_recursive(child,new_ob,single_user)
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new_ob.select = True
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new_ob.select = True
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return new_ob
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return new_ob
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def delete_object(self,ob):
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def delete_object(self,ob):
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if ob != None:
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if ob != None:
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for child in ob.children:
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for child in ob.children:
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self.delete_object(child)
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self.delete_object(child)
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bpy.context.scene.objects.unlink(ob)
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bpy.context.scene.objects.unlink(ob)
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bpy.data.objects.remove(ob)
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bpy.data.objects.remove(ob)
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def convert_group_to_node(self,group):
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def convert_group_to_node(self,group):
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if group.dupli_group != None:
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if group.dupli_group != None:
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for object in group.dupli_group.objects:
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for object in group.dupli_group.objects:
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@@ -281,48 +281,48 @@ class export_group(bpy.types.Operator):
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object.matrix_local = Matrix()
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object.matrix_local = Matrix()
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object.matrix_local *= group.matrix_local
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object.matrix_local *= group.matrix_local
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object.matrix_local *= matrix
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object.matrix_local *= matrix
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self.delete_object(group)
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self.delete_object(group)
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def execute(self,context):
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def execute(self,context):
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scene = context.scene
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scene = context.scene
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group = context.scene.godot_export_groups
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group = context.scene.godot_export_groups
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if not group[self.idx].active and self.export_all:
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if not group[self.idx].active and self.export_all:
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return{'FINISHED'}
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return{'FINISHED'}
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for i,object in enumerate(group[self.idx].nodes):
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for i,object in enumerate(group[self.idx].nodes):
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if object.name in bpy.data.objects:
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if object.name in bpy.data.objects:
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pass
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pass
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else:
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else:
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group[self.idx].nodes.remove(i)
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group[self.idx].nodes.remove(i)
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bpy.ops.ed.undo_push(message="Clear not existent Group Nodes.")
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bpy.ops.ed.undo_push(message="Clear not existent Group Nodes.")
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path = group[self.idx].export_path
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path = group[self.idx].export_path
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if (path.find("//")==0 or path.find("\\\\")==0):
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if (path.find("//")==0 or path.find("\\\\")==0):
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#if relative, convert to absolute
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#if relative, convert to absolute
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path = bpy.path.abspath(path)
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path = bpy.path.abspath(path)
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path = path.replace("\\","/")
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path = path.replace("\\","/")
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### if path exists and group export name is set the group will be exported
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### if path exists and group export name is set the group will be exported
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if os.path.exists(path) and group[self.idx].export_name != "":
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if os.path.exists(path) and group[self.idx].export_name != "":
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context.scene.layers = [True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True]
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context.scene.layers = [True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True]
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|
||||||
if group[self.idx].export_name.endswith(".dae"):
|
if group[self.idx].export_name.endswith(".dae"):
|
||||||
path = os.path.join(path,group[self.idx].export_name)
|
path = os.path.join(path,group[self.idx].export_name)
|
||||||
else:
|
else:
|
||||||
path = os.path.join(path,group[self.idx].export_name+".dae")
|
path = os.path.join(path,group[self.idx].export_name+".dae")
|
||||||
|
|
||||||
hide_select = []
|
hide_select = []
|
||||||
for object in context.scene.objects:
|
for object in context.scene.objects:
|
||||||
hide_select.append(object.hide_select)
|
hide_select.append(object.hide_select)
|
||||||
object.hide_select = False
|
object.hide_select = False
|
||||||
object.select = False
|
object.select = False
|
||||||
context.scene.objects.active = None
|
context.scene.objects.active = None
|
||||||
|
|
||||||
### make particle duplicates, parent and select them
|
### make particle duplicates, parent and select them
|
||||||
nodes_to_be_added = []
|
nodes_to_be_added = []
|
||||||
if group[self.idx].use_include_particle_duplicates:
|
if group[self.idx].use_include_particle_duplicates:
|
||||||
@@ -341,79 +341,79 @@ class export_group(bpy.types.Operator):
|
|||||||
context.scene.objects.active = None
|
context.scene.objects.active = None
|
||||||
for object in nodes_to_be_added:
|
for object in nodes_to_be_added:
|
||||||
object.select = True
|
object.select = True
|
||||||
|
|
||||||
### select all other nodes from the group
|
### select all other nodes from the group
|
||||||
for i,object in enumerate(group[self.idx].nodes):
|
for i,object in enumerate(group[self.idx].nodes):
|
||||||
if bpy.data.objects[object.name].type == "EMPTY":
|
if bpy.data.objects[object.name].type == "EMPTY":
|
||||||
self.convert_group_to_node(bpy.data.objects[object.name])
|
self.convert_group_to_node(bpy.data.objects[object.name])
|
||||||
else:
|
else:
|
||||||
bpy.data.objects[object.name].select = True
|
bpy.data.objects[object.name].select = True
|
||||||
|
|
||||||
bpy.ops.object.transform_apply(location=group[self.idx].apply_loc, rotation=group[self.idx].apply_rot, scale=group[self.idx].apply_scale)
|
bpy.ops.object.transform_apply(location=group[self.idx].apply_loc, rotation=group[self.idx].apply_rot, scale=group[self.idx].apply_scale)
|
||||||
bpy.ops.export_scene.dae(check_existing=True, filepath=path, filter_glob="*.dae", object_types=group[self.idx].object_types, use_export_selected=group[self.idx].use_export_selected, use_mesh_modifiers=group[self.idx].use_mesh_modifiers, use_tangent_arrays=group[self.idx].use_tangent_arrays, use_triangles=group[self.idx].use_triangles, use_copy_images=group[self.idx].use_copy_images, use_active_layers=group[self.idx].use_active_layers, use_anim=group[self.idx].use_anim, use_anim_action_all=group[self.idx].use_anim_action_all, use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp, use_anim_optimize=group[self.idx].use_anim_optimize, anim_optimize_precision=group[self.idx].anim_optimize_precision, use_metadata=group[self.idx].use_metadata)
|
bpy.ops.export_scene.dae(check_existing=True, filepath=path, filter_glob="*.dae", object_types=group[self.idx].object_types, use_export_selected=group[self.idx].use_export_selected, use_mesh_modifiers=group[self.idx].use_mesh_modifiers, use_tangent_arrays=group[self.idx].use_tangent_arrays, use_triangles=group[self.idx].use_triangles, use_copy_images=group[self.idx].use_copy_images, use_active_layers=group[self.idx].use_active_layers, use_anim=group[self.idx].use_anim, use_anim_action_all=group[self.idx].use_anim_action_all, use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp, use_anim_optimize=group[self.idx].use_anim_optimize, anim_optimize_precision=group[self.idx].anim_optimize_precision, use_metadata=group[self.idx].use_metadata)
|
||||||
|
|
||||||
self.report({'INFO'}, '"'+group[self.idx].name+'"' + " Group exported." )
|
self.report({'INFO'}, '"'+group[self.idx].name+'"' + " Group exported." )
|
||||||
msg = "Export Group "+group[self.idx].name
|
msg = "Export Group "+group[self.idx].name
|
||||||
|
|
||||||
bpy.ops.ed.undo_push(message="")
|
bpy.ops.ed.undo_push(message="")
|
||||||
bpy.ops.ed.undo()
|
bpy.ops.ed.undo()
|
||||||
bpy.ops.ed.undo_push(message=msg)
|
bpy.ops.ed.undo_push(message=msg)
|
||||||
|
|
||||||
else:
|
else:
|
||||||
self.report({'INFO'}, "Define Export Name and Export Path." )
|
self.report({'INFO'}, "Define Export Name and Export Path." )
|
||||||
return{'FINISHED'}
|
return{'FINISHED'}
|
||||||
|
|
||||||
class add_export_group(bpy.types.Operator):
|
class add_export_group(bpy.types.Operator):
|
||||||
bl_idname = "scene.godot_add_export_group"
|
bl_idname = "scene.godot_add_export_group"
|
||||||
bl_label = "Adds a new export Group"
|
bl_label = "Adds a new export Group"
|
||||||
bl_description = "Creates a new Export Group with the selected Objects assigned to it."
|
bl_description = "Creates a new Export Group with the selected Objects assigned to it."
|
||||||
|
|
||||||
def execute(self,context):
|
def execute(self,context):
|
||||||
scene = context.scene
|
scene = context.scene
|
||||||
|
|
||||||
item = scene.godot_export_groups.add()
|
item = scene.godot_export_groups.add()
|
||||||
item.name = "New Group"
|
item.name = "New Group"
|
||||||
for object in context.selected_objects:
|
for object in context.selected_objects:
|
||||||
node = item.nodes.add()
|
node = item.nodes.add()
|
||||||
node.name = object.name
|
node.name = object.name
|
||||||
scene.godot_export_groups_index = len(scene.godot_export_groups)-1
|
scene.godot_export_groups_index = len(scene.godot_export_groups)-1
|
||||||
bpy.ops.ed.undo_push(message="Create New Export Group")
|
bpy.ops.ed.undo_push(message="Create New Export Group")
|
||||||
return{'FINISHED'}
|
return{'FINISHED'}
|
||||||
|
|
||||||
class del_export_group(bpy.types.Operator):
|
class del_export_group(bpy.types.Operator):
|
||||||
bl_idname = "scene.godot_delete_export_group"
|
bl_idname = "scene.godot_delete_export_group"
|
||||||
bl_label = "Delets the selected export Group"
|
bl_label = "Delets the selected export Group"
|
||||||
bl_description = "Delets the active Export Group."
|
bl_description = "Delets the active Export Group."
|
||||||
|
|
||||||
def invoke(self, context, event):
|
def invoke(self, context, event):
|
||||||
wm = context.window_manager
|
wm = context.window_manager
|
||||||
return wm.invoke_confirm(self,event)
|
return wm.invoke_confirm(self,event)
|
||||||
|
|
||||||
def execute(self,context):
|
def execute(self,context):
|
||||||
scene = context.scene
|
scene = context.scene
|
||||||
|
|
||||||
scene.godot_export_groups.remove(scene.godot_export_groups_index)
|
scene.godot_export_groups.remove(scene.godot_export_groups_index)
|
||||||
if scene.godot_export_groups_index > 0:
|
if scene.godot_export_groups_index > 0:
|
||||||
scene.godot_export_groups_index -= 1
|
scene.godot_export_groups_index -= 1
|
||||||
bpy.ops.ed.undo_push(message="Delete Export Group")
|
bpy.ops.ed.undo_push(message="Delete Export Group")
|
||||||
return{'FINISHED'}
|
return{'FINISHED'}
|
||||||
|
|
||||||
class godot_node_list(bpy.types.PropertyGroup):
|
class godot_node_list(bpy.types.PropertyGroup):
|
||||||
name = StringProperty()
|
name = StringProperty()
|
||||||
|
|
||||||
class godot_export_groups(bpy.types.PropertyGroup):
|
class godot_export_groups(bpy.types.PropertyGroup):
|
||||||
name = StringProperty(name="Group Name")
|
name = StringProperty(name="Group Name")
|
||||||
export_name = StringProperty(name="scene_name")
|
export_name = StringProperty(name="scene_name")
|
||||||
nodes = CollectionProperty(type=godot_node_list)
|
nodes = CollectionProperty(type=godot_node_list)
|
||||||
export_path = StringProperty(subtype="DIR_PATH")
|
export_path = StringProperty(subtype="DIR_PATH")
|
||||||
active = BoolProperty(default=True,description="Export Group")
|
active = BoolProperty(default=True,description="Export Group")
|
||||||
|
|
||||||
object_types = EnumProperty(name="Object Types",options={'ENUM_FLAG'},items=(('EMPTY', "Empty", ""),('CAMERA', "Camera", ""),('LAMP', "Lamp", ""),('ARMATURE', "Armature", ""),('MESH', "Mesh", ""),('CURVE', "Curve", ""),),default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'})
|
object_types = EnumProperty(name="Object Types",options={'ENUM_FLAG'},items=(('EMPTY', "Empty", ""),('CAMERA', "Camera", ""),('LAMP', "Lamp", ""),('ARMATURE', "Armature", ""),('MESH', "Mesh", ""),('CURVE', "Curve", ""),),default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'})
|
||||||
|
|
||||||
apply_scale = BoolProperty(name="Apply Scale",description="Apply Scale before export.",default=False)
|
apply_scale = BoolProperty(name="Apply Scale",description="Apply Scale before export.",default=False)
|
||||||
apply_rot = BoolProperty(name="Apply Rotation",description="Apply Rotation before export.",default=False)
|
apply_rot = BoolProperty(name="Apply Rotation",description="Apply Rotation before export.",default=False)
|
||||||
apply_loc = BoolProperty(name="Apply Location",description="Apply Location before export.",default=False)
|
apply_loc = BoolProperty(name="Apply Location",description="Apply Location before export.",default=False)
|
||||||
|
|
||||||
use_export_selected = BoolProperty(name="Selected Objects",description="Export only selected objects (and visible in active layers if that applies).",default=True)
|
use_export_selected = BoolProperty(name="Selected Objects",description="Export only selected objects (and visible in active layers if that applies).",default=True)
|
||||||
use_mesh_modifiers = BoolProperty(name="Apply Modifiers",description="Apply modifiers to mesh objects (on a copy!).",default=True)
|
use_mesh_modifiers = BoolProperty(name="Apply Modifiers",description="Apply modifiers to mesh objects (on a copy!).",default=True)
|
||||||
use_tangent_arrays = BoolProperty(name="Tangent Arrays",description="Export Tangent and Binormal arrays (for normalmapping).",default=False)
|
use_tangent_arrays = BoolProperty(name="Tangent Arrays",description="Export Tangent and Binormal arrays (for normalmapping).",default=False)
|
||||||
@@ -431,7 +431,7 @@ class godot_export_groups(bpy.types.PropertyGroup):
|
|||||||
use_metadata = BoolProperty(name="Use Metadata",default=True,options={'HIDDEN'})
|
use_metadata = BoolProperty(name="Use Metadata",default=True,options={'HIDDEN'})
|
||||||
use_include_particle_duplicates = BoolProperty(name="Include Particle Duplicates",default=True)
|
use_include_particle_duplicates = BoolProperty(name="Include Particle Duplicates",default=True)
|
||||||
|
|
||||||
def register():
|
def register():
|
||||||
bpy.utils.register_class(godot_export_manager)
|
bpy.utils.register_class(godot_export_manager)
|
||||||
bpy.utils.register_class(godot_node_list)
|
bpy.utils.register_class(godot_node_list)
|
||||||
bpy.utils.register_class(godot_export_groups)
|
bpy.utils.register_class(godot_export_groups)
|
||||||
@@ -465,7 +465,7 @@ def unregister():
|
|||||||
@persistent
|
@persistent
|
||||||
def auto_export(dummy):
|
def auto_export(dummy):
|
||||||
bpy.ops.scene.godot_export_groups_autosave()
|
bpy.ops.scene.godot_export_groups_autosave()
|
||||||
|
|
||||||
bpy.app.handlers.save_post.append(auto_export)
|
bpy.app.handlers.save_post.append(auto_export)
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
|
|||||||
@@ -59,7 +59,7 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
|
|||||||
# List of operator properties, the attributes will be assigned
|
# List of operator properties, the attributes will be assigned
|
||||||
# to the class instance from the operator settings before calling.
|
# to the class instance from the operator settings before calling.
|
||||||
|
|
||||||
|
|
||||||
object_types = EnumProperty(
|
object_types = EnumProperty(
|
||||||
name="Object Types",
|
name="Object Types",
|
||||||
options={'ENUM_FLAG'},
|
options={'ENUM_FLAG'},
|
||||||
|
|||||||
@@ -171,38 +171,38 @@ class DaeExporter:
|
|||||||
def export_image(self,image):
|
def export_image(self,image):
|
||||||
if (image in self.image_cache):
|
if (image in self.image_cache):
|
||||||
return self.image_cache[image]
|
return self.image_cache[image]
|
||||||
|
|
||||||
imgpath = image.filepath
|
imgpath = image.filepath
|
||||||
if (imgpath.find("//")==0 or imgpath.find("\\\\")==0):
|
if (imgpath.find("//")==0 or imgpath.find("\\\\")==0):
|
||||||
#if relative, convert to absolute
|
#if relative, convert to absolute
|
||||||
imgpath = bpy.path.abspath(imgpath)
|
imgpath = bpy.path.abspath(imgpath)
|
||||||
|
|
||||||
#path is absolute, now do something!
|
#path is absolute, now do something!
|
||||||
|
|
||||||
if (self.config["use_copy_images"]):
|
if (self.config["use_copy_images"]):
|
||||||
#copy image
|
#copy image
|
||||||
basedir = os.path.dirname(self.path)+"/images"
|
basedir = os.path.dirname(self.path)+"/images"
|
||||||
if (not os.path.isdir(basedir)):
|
if (not os.path.isdir(basedir)):
|
||||||
os.makedirs(basedir)
|
os.makedirs(basedir)
|
||||||
|
|
||||||
if os.path.isfile(imgpath):
|
if os.path.isfile(imgpath):
|
||||||
dstfile=basedir+"/"+os.path.basename(imgpath)
|
dstfile=basedir+"/"+os.path.basename(imgpath)
|
||||||
|
|
||||||
if (not os.path.isfile(dstfile)):
|
if (not os.path.isfile(dstfile)):
|
||||||
shutil.copy(imgpath,dstfile)
|
shutil.copy(imgpath,dstfile)
|
||||||
imgpath="images/"+os.path.basename(imgpath)
|
imgpath="images/"+os.path.basename(imgpath)
|
||||||
else:
|
else:
|
||||||
### if file is not found save it as png file in the destination folder
|
### if file is not found save it as png file in the destination folder
|
||||||
img_tmp_path = image.filepath
|
img_tmp_path = image.filepath
|
||||||
if img_tmp_path.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
|
if img_tmp_path.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
|
||||||
image.filepath = basedir+"/"+os.path.basename(img_tmp_path)
|
image.filepath = basedir+"/"+os.path.basename(img_tmp_path)
|
||||||
else:
|
else:
|
||||||
image.filepath = basedir+"/"+image.name+".png"
|
image.filepath = basedir+"/"+image.name+".png"
|
||||||
|
|
||||||
dstfile=basedir+"/"+os.path.basename(image.filepath)
|
dstfile=basedir+"/"+os.path.basename(image.filepath)
|
||||||
|
|
||||||
if (not os.path.isfile(dstfile)):
|
if (not os.path.isfile(dstfile)):
|
||||||
|
|
||||||
image.save()
|
image.save()
|
||||||
imgpath="images/"+os.path.basename(image.filepath)
|
imgpath="images/"+os.path.basename(image.filepath)
|
||||||
image.filepath = img_tmp_path
|
image.filepath = img_tmp_path
|
||||||
@@ -211,15 +211,15 @@ class DaeExporter:
|
|||||||
#export relative, always, no one wants absolute paths.
|
#export relative, always, no one wants absolute paths.
|
||||||
try:
|
try:
|
||||||
imgpath = os.path.relpath(imgpath,os.path.dirname(self.path)).replace("\\","/") # export unix compatible always
|
imgpath = os.path.relpath(imgpath,os.path.dirname(self.path)).replace("\\","/") # export unix compatible always
|
||||||
|
|
||||||
except:
|
except:
|
||||||
pass #fails sometimes, not sure why
|
pass #fails sometimes, not sure why
|
||||||
|
|
||||||
|
|
||||||
imgid = self.new_id("image")
|
imgid = self.new_id("image")
|
||||||
|
|
||||||
print("FOR: "+imgpath)
|
print("FOR: "+imgpath)
|
||||||
|
|
||||||
# if (not os.path.isfile(imgpath)):
|
# if (not os.path.isfile(imgpath)):
|
||||||
# print("NOT FILE?")
|
# print("NOT FILE?")
|
||||||
# if imgpath.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
|
# if imgpath.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
|
||||||
@@ -956,7 +956,7 @@ class DaeExporter:
|
|||||||
self.writel(S_NODES,il,'<instance_controller url="#'+meshdata["morph_id"]+'">')
|
self.writel(S_NODES,il,'<instance_controller url="#'+meshdata["morph_id"]+'">')
|
||||||
close_controller=True
|
close_controller=True
|
||||||
elif (armature==None):
|
elif (armature==None):
|
||||||
self.writel(S_NODES,il,'<instance_geometry url="#'+meshdata["id"]+'">')
|
self.writel(S_NODES,il,'<instance_geometry url="#'+meshdata["id"]+'">')
|
||||||
|
|
||||||
|
|
||||||
if (len(meshdata["material_assign"])>0):
|
if (len(meshdata["material_assign"])>0):
|
||||||
@@ -1520,7 +1520,7 @@ class DaeExporter:
|
|||||||
tmp_bone_mat.append(Matrix(bone.matrix_basis))
|
tmp_bone_mat.append(Matrix(bone.matrix_basis))
|
||||||
bone.matrix_basis = Matrix()
|
bone.matrix_basis = Matrix()
|
||||||
tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat])
|
tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat])
|
||||||
|
|
||||||
self.writel(S_ANIM,0,'<library_animations>')
|
self.writel(S_ANIM,0,'<library_animations>')
|
||||||
|
|
||||||
|
|
||||||
@@ -1561,11 +1561,11 @@ class DaeExporter:
|
|||||||
if (not y in allowed_skeletons):
|
if (not y in allowed_skeletons):
|
||||||
allowed_skeletons.append(y)
|
allowed_skeletons.append(y)
|
||||||
y.animation_data.action=x;
|
y.animation_data.action=x;
|
||||||
|
|
||||||
y.matrix_local = tmp_mat[i][0]
|
y.matrix_local = tmp_mat[i][0]
|
||||||
for j,bone in enumerate(s.pose.bones):
|
for j,bone in enumerate(s.pose.bones):
|
||||||
bone.matrix_basis = Matrix()
|
bone.matrix_basis = Matrix()
|
||||||
|
|
||||||
|
|
||||||
#print("allowed skeletons "+str(allowed_skeletons))
|
#print("allowed skeletons "+str(allowed_skeletons))
|
||||||
|
|
||||||
@@ -1600,9 +1600,9 @@ class DaeExporter:
|
|||||||
|
|
||||||
else:
|
else:
|
||||||
self.export_animation(self.scene.frame_start,self.scene.frame_end)
|
self.export_animation(self.scene.frame_start,self.scene.frame_end)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
self.writel(S_ANIM,0,'</library_animations>')
|
self.writel(S_ANIM,0,'</library_animations>')
|
||||||
|
|
||||||
def export(self):
|
def export(self):
|
||||||
@@ -1684,7 +1684,7 @@ class DaeExporter:
|
|||||||
self.valid_nodes=[]
|
self.valid_nodes=[]
|
||||||
self.armature_for_morph={}
|
self.armature_for_morph={}
|
||||||
self.used_bones=[]
|
self.used_bones=[]
|
||||||
self.wrongvtx_report=False
|
self.wrongvtx_report=False
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user