diff --git a/godot_export_manager.py b/godot_export_manager.py index 312c808..cd131ad 100644 --- a/godot_export_manager.py +++ b/godot_export_manager.py @@ -50,9 +50,7 @@ class godot_export_manager(bpy.types.Panel): def draw(self, context): """ Draw function for all ui elements """ layout = self.layout - split = self.layout.split() scene = bpy.data.scenes[0] - ob = context.object scene = context.scene row = layout.row() @@ -61,13 +59,12 @@ class godot_export_manager(bpy.types.Panel): row = layout.row() col = row.column(align=True) - op = col.operator("scene.godot_add_objects_to_group", - text="Add selected objects to Group", - icon="COPYDOWN") - - op = col.operator("scene.godot_delete_objects_from_group", - text="Delete selected objects from Group", - icon="PASTEDOWN") + col.operator("scene.godot_add_objects_to_group", + text="Add selected objects to Group", + icon="COPYDOWN") + col.operator("scene.godot_delete_objects_from_group", + text="Delete selected objects from Group", + icon="PASTEDOWN") row = layout.row() col = row.column() @@ -127,8 +124,6 @@ class UI_List_Godot(bpy.types.UIList): """ Custom template_list look """ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): - ob = data - slot = item col = layout.row(align=True) col.label(text=item.name, icon="GROUP") @@ -309,8 +304,6 @@ class export_group(bpy.types.Operator): self.delete_object(group) def execute(self, context): - - scene = context.scene group = context.scene.godot_export_groups if not group[self.idx].active and self.export_all: diff --git a/io_scene_dae/__init__.py b/io_scene_dae/__init__.py index 4ab29bd..230d801 100644 --- a/io_scene_dae/__init__.py +++ b/io_scene_dae/__init__.py @@ -38,7 +38,7 @@ bl_info = { if "bpy" in locals(): import imp if "export_dae" in locals(): - imp.reload(export_dae) + imp.reload(export_dae) # noqa class ExportDAE(bpy.types.Operator, ExportHelper): diff --git a/io_scene_dae/export_dae.py b/io_scene_dae/export_dae.py index a9d2376..c7a9095 100644 --- a/io_scene_dae/export_dae.py +++ b/io_scene_dae/export_dae.py @@ -580,9 +580,6 @@ class DaeExporter: if armature is not None: si = self.skeleton_info[armature] - has_uv = False - has_uv2 = False - has_weights = armature is not None has_tangents = self.config["use_tangent_arrays"] # could detect.. has_colors = len(mesh.vertex_colors) mat_assign = [] @@ -673,7 +670,6 @@ class DaeExporter: if armature is not None: wsum = 0.0 - zero_bones = [] for vg in mv.groups: if vg.group >= len(node.vertex_groups): @@ -1718,7 +1714,6 @@ class DaeExporter: frame_orig = self.scene.frame_current frame_len = 1.0 / self.scene.render.fps - frame_total = end - start + 1 frame_sub = 0 if (start > 0): frame_sub = start * frame_len