mirror of
https://github.com/godotengine/buildroot.git
synced 2025-12-31 09:48:56 +03:00
Currently, static libray is always built as BUILD_STATIC_LIBS is ON by default so correctly set BUILD_STATIC_LIBS depending on BR2_SHARED_LIBS variable Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>