mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-05 14:09:53 +03:00
Add linux toolchain for windows build
This commit is contained in:
63
build-sdk.sh
63
build-sdk.sh
@@ -2,15 +2,29 @@
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set -e
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function usage() {
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echo "usage: $0 i686|x86_64|armv7"
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echo "usage: $0 host target"
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echo " where host is one of linux-x86_64, windows-x86_64"
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echo " where target is one of i686, x86_64, armv7"
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exit 1
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}
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if [ -z $1 ]; then
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if [ -z $1 ] || [ -z $1 ]; then
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usage
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fi
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case $1 in
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linux-x86_64)
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host=$1
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;;
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windows-x86_64)
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host=$1
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;;
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*)
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echo "unknown SDK host \"$1\""
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usage
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esac
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case $2 in
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i686)
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cp config-godot-i686 .config
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toolchain_prefix=i686-godot-linux-gnu
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@@ -27,6 +41,7 @@ case $1 in
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bits=32
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;;
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*)
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echo "unknown SDK target \"$2\""
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usage
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;;
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esac
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@@ -40,22 +55,42 @@ else
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exit 1
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fi
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${container} build -f Dockerfile.builder -t godot-buildroot-builder
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${container} run -it --rm -v $(pwd):/tmp/buildroot -w /tmp/buildroot -e FORCE_UNSAFE_CONFIGURE=1 --userns=keep-id godot-buildroot-builder scl enable devtoolset-9 "bash -c make syncconfig; make clean sdk"
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function build_linux_sdk() {
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${container} build -f Dockerfile.linux-builder -t godot-buildroot-builder-linux
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${container} run -it --rm -v $(pwd):/tmp/buildroot -w /tmp/buildroot -e FORCE_UNSAFE_CONFIGURE=1 --userns=keep-id godot-buildroot-builder scl enable devtoolset-9 "bash -c make syncconfig; make clean sdk"
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mkdir -p godot-toolchains
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mkdir -p godot-toolchains
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rm -fr godot-toolchains/${toolchain_prefix}_sdk-buildroot
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tar xf output/images/${toolchain_prefix}_sdk-buildroot.tar.gz -C godot-toolchains
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pushd godot-toolchains/${toolchain_prefix}_sdk-buildroot
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../../clean-linux-toolchain.sh ${toolchain_prefix} ${bits}
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popd
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pushd godot-toolchains
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tar -cjf ${toolchain_prefix}_sdk-buildroot.tar.bz2 ${toolchain_prefix}_sdk-buildroot
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rm -rf ${toolchain_prefix}_sdk-buildroot
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popd
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}
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rm -fr godot-toolchains/${toolchain_prefix}_sdk-buildroot
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tar xf output/images/${toolchain_prefix}_sdk-buildroot.tar.gz -C godot-toolchains
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function build_windows_sdk() {
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${container} build -f Dockerfile.windows-builder -t godot-buildroot-builder-windows
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pushd godot-toolchains/${toolchain_prefix}_sdk-buildroot
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../../clean-linux-toolchain.sh ${toolchain_prefix} ${bits}
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popd
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if [ ! -e godot-toolchains/${toolchain_prefix}_sdk-buildroot.tar.bz2 ]; then
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build_linux_sdk
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fi
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pushd godot-toolchains
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tar -cjf ${toolchain_prefix}_sdk-buildroot.tar.bz2 ${toolchain_prefix}_sdk-buildroot
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rm -rf ${toolchain_prefix}_sdk-buildroot
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popd
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${container} run -it --rm -v $(pwd):/tmp/buildroot -w /tmp/buildroot --userns=keep-id godot-buildroot-builder-windows bash -x /usr/local/bin/build-windows.sh ${toolchain_prefix}
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}
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if [ "${host}" == "linux-x86_64" ]; then
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build_linux_sdk
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fi
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if [ "${host}" == "windows-x86_64" ]; then
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build_windows_sdk
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fi
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echo
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echo "***************************************"
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