Add linux toolchain for windows build

This commit is contained in:
Hein-Pieter van Braam-Stewart
2021-02-06 08:52:18 +01:00
parent 066eed43b1
commit b4f6921e4a
8 changed files with 308 additions and 14 deletions

View File

@@ -2,15 +2,29 @@
set -e
function usage() {
echo "usage: $0 i686|x86_64|armv7"
echo "usage: $0 host target"
echo " where host is one of linux-x86_64, windows-x86_64"
echo " where target is one of i686, x86_64, armv7"
exit 1
}
if [ -z $1 ]; then
if [ -z $1 ] || [ -z $1 ]; then
usage
fi
case $1 in
linux-x86_64)
host=$1
;;
windows-x86_64)
host=$1
;;
*)
echo "unknown SDK host \"$1\""
usage
esac
case $2 in
i686)
cp config-godot-i686 .config
toolchain_prefix=i686-godot-linux-gnu
@@ -27,6 +41,7 @@ case $1 in
bits=32
;;
*)
echo "unknown SDK target \"$2\""
usage
;;
esac
@@ -40,22 +55,42 @@ else
exit 1
fi
${container} build -f Dockerfile.builder -t godot-buildroot-builder
${container} run -it --rm -v $(pwd):/tmp/buildroot -w /tmp/buildroot -e FORCE_UNSAFE_CONFIGURE=1 --userns=keep-id godot-buildroot-builder scl enable devtoolset-9 "bash -c make syncconfig; make clean sdk"
function build_linux_sdk() {
${container} build -f Dockerfile.linux-builder -t godot-buildroot-builder-linux
${container} run -it --rm -v $(pwd):/tmp/buildroot -w /tmp/buildroot -e FORCE_UNSAFE_CONFIGURE=1 --userns=keep-id godot-buildroot-builder scl enable devtoolset-9 "bash -c make syncconfig; make clean sdk"
mkdir -p godot-toolchains
mkdir -p godot-toolchains
rm -fr godot-toolchains/${toolchain_prefix}_sdk-buildroot
tar xf output/images/${toolchain_prefix}_sdk-buildroot.tar.gz -C godot-toolchains
pushd godot-toolchains/${toolchain_prefix}_sdk-buildroot
../../clean-linux-toolchain.sh ${toolchain_prefix} ${bits}
popd
pushd godot-toolchains
tar -cjf ${toolchain_prefix}_sdk-buildroot.tar.bz2 ${toolchain_prefix}_sdk-buildroot
rm -rf ${toolchain_prefix}_sdk-buildroot
popd
}
rm -fr godot-toolchains/${toolchain_prefix}_sdk-buildroot
tar xf output/images/${toolchain_prefix}_sdk-buildroot.tar.gz -C godot-toolchains
function build_windows_sdk() {
${container} build -f Dockerfile.windows-builder -t godot-buildroot-builder-windows
pushd godot-toolchains/${toolchain_prefix}_sdk-buildroot
../../clean-linux-toolchain.sh ${toolchain_prefix} ${bits}
popd
if [ ! -e godot-toolchains/${toolchain_prefix}_sdk-buildroot.tar.bz2 ]; then
build_linux_sdk
fi
pushd godot-toolchains
tar -cjf ${toolchain_prefix}_sdk-buildroot.tar.bz2 ${toolchain_prefix}_sdk-buildroot
rm -rf ${toolchain_prefix}_sdk-buildroot
popd
${container} run -it --rm -v $(pwd):/tmp/buildroot -w /tmp/buildroot --userns=keep-id godot-buildroot-builder-windows bash -x /usr/local/bin/build-windows.sh ${toolchain_prefix}
}
if [ "${host}" == "linux-x86_64" ]; then
build_linux_sdk
fi
if [ "${host}" == "windows-x86_64" ]; then
build_windows_sdk
fi
echo
echo "***************************************"