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This changes our handmade `configure` calls to rely on the streamlined build process from `godot-mono-builds`, so that our builds are consistent with the ones generated there. This enables us to target macOS arm64 easily as neikeq did the relevant work in the `godot-mono-builds` scripts. Includes a backport of https://github.com/mono/mono/pull/21147 to fix Mono build with `godot-mono-builds` using a wrapper for osxcross.