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Rémi Verschelde c55dffec9a macOS: Use godot-mono-builds scripts, add macOS arm64
This changes our handmade `configure` calls to rely on the streamlined build
process from `godot-mono-builds`, so that our builds are consistent with the
ones generated there.

This enables us to target macOS arm64 easily as neikeq did the relevant work
in the `godot-mono-builds` scripts.

Includes a backport of https://github.com/mono/mono/pull/21147 to fix Mono
build with `godot-mono-builds` using a wrapper for osxcross.
2021-07-12 22:28:44 +02:00
..
2020-10-04 17:41:21 +02:00