mirror of
https://github.com/godotengine/build-containers.git
synced 2026-01-05 22:10:22 +03:00
Mono needs to stay on 1.39.9 for compatibility with Mono 6.12.x, but for standard builds the latest is best, and 2.0.10+ is needed for GDNative support. None is sourced by default, they will be sourced by the build script. We use a copy of the same Git clone to ensure that `emsdk_env.sh` is compatible, otherwise we end up with a dirty state when sourcing both.
30 lines
1.2 KiB
JavaScript
30 lines
1.2 KiB
JavaScript
ARG img_version
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FROM godot-mono:${img_version}
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ARG mono_version
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RUN if [ -z "${mono_version}" ]; then printf "\n\nArgument mono_version is mandatory!\n\n"; exit 1; fi && \
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dnf -y install --setopt=install_weak_deps=False \
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java-openjdk && \
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git clone --branch 2.0.10 --progress https://github.com/emscripten-core/emsdk emsdk_2.0.10 && \
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cp -r emsdk_2.0.10 emsdk_1.39.9 && \
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emsdk_2.0.10/emsdk install 2.0.10 && \
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emsdk_2.0.10/emsdk activate 2.0.10 && \
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emsdk_1.39.9/emsdk install 1.39.9 && \
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emsdk_1.39.9/emsdk activate 1.39.9 && \
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source /root/emsdk_1.39.9/emsdk_env.sh && \
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cp -a /root/files/${mono_version} /root && \
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cd /root/${mono_version} && \
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export MONO_SOURCE_ROOT=/root/${mono_version} && \
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cd /root/${mono_version}/godot-mono-builds && \
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python3 patch_emscripten.py && \
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python3 wasm.py configure -j --target=runtime && \
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python3 wasm.py make -j --target=runtime && \
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cd /root/${mono_version} && git clean -fdx && NOCONFIGURE=1 ./autogen.sh && \
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cd /root/${mono_version}/godot-mono-builds && \
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python3 bcl.py make -j --product wasm && \
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cd /root && \
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rm -rf /root/${mono_version}
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CMD /bin/bash
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