mirror of
https://github.com/godotengine/build-containers.git
synced 2025-12-31 21:48:41 +03:00
- Base image: Fedora 39 - SCons: 4.5.2 - Linux: GCC 10.2.0 built against glibc 2.19, binutils 2.35.1 - Windows: MinGW 11.0.0, GCC 13.2.1, binutils 2.40 - Web: Emscripten 3.1.39 - Android: Android NDK 23.2.8568313, build-tools 33.0.2, platform android-33, CMake 3.22.1, JDK 17 CMake 3.22.1, JDK 17 - macOS: Xcode 15.0 with Apple Clang (LLVM 16.0.0), MacOSX SDK 14.0 - iOS: Xcode 15.0 with Apple Clang (LLVM 16.0.0), iPhoneOS SDK 17.0 Switches macOS/iOS builds to use Apple Clang, to maximize compatibility with upstream Xcode. Also add gettext which is needed by Godot build scripts to compile PO files to MO.
24 lines
958 B
Docker
24 lines
958 B
Docker
ARG img_version
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FROM godot-fedora:${img_version}
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RUN dnf -y install --setopt=install_weak_deps=False \
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automake autoconf bzip2-devel cmake gcc gcc-c++ libdispatch libicu-devel libtool \
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libxml2-devel openssl-devel uuid-devel yasm && \
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git clone --progress https://github.com/tpoechtrager/osxcross && \
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cd /root/osxcross && \
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git checkout 5e1b71fcceb23952f3229995edca1b6231525b5b && \
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ln -s /root/files/MacOSX14.0.sdk.tar.xz /root/osxcross/tarballs && \
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export UNATTENDED=1 && \
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# Custom build Apple Clang to ensure compatibility.
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# Find the equivalent LLVM version for the SDK from:
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# https://en.wikipedia.org/wiki/Xcode#Toolchain_versions
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CLANG_VERSION=16.0.0 ENABLE_CLANG_INSTALL=1 INSTALLPREFIX=/usr ./build_apple_clang.sh && \
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./build.sh && \
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./build_compiler_rt.sh && \
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rm -rf /root/osxcross/build
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ENV OSXCROSS_ROOT=/root/osxcross
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ENV PATH="/root/osxcross/target/bin:${PATH}"
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CMD /bin/bash
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