Files
build-containers/Dockerfile.android
Rémi Verschelde dce2101e6e Use parallel make in godot-mono-builds scripts
Builds are faster with 64 jobs instead of 1 :)

It's mostly relevant for 'make' but we also use the -j flag
for 'configure' as it can also trigger a build for external
dependencies (like llvm for upcoming iOS Mono builds).
2020-04-07 16:18:37 +02:00

31 lines
1.2 KiB
Docker

ARG img_version
FROM godot-mono:${img_version}
ARG mono_version
RUN if [ -z "${mono_version}" ]; then echo -e "\n\nargument mono-version is mandatory!\n\n"; exit 1; fi && \
dnf -y install --setopt=install_weak_deps=False \
gcc gcc-c++ java-1.8.0-openjdk-devel ncurses-compat-libs && \
mkdir sdk && cd sdk && \
curl -LO https://dl.google.com/android/repository/sdk-tools-linux-4333796.zip && \
unzip sdk-tools-linux-4333796.zip && \
rm sdk-tools-linux-4333796.zip && \
yes | tools/bin/sdkmanager --licenses && \
tools/bin/sdkmanager ndk-bundle 'build-tools;28.0.3' 'platforms;android-28' 'cmake;3.10.2.4988404'
ENV ANDROID_HOME=/root/sdk/
ENV ANDROID_NDK_ROOT=/root/sdk/ndk-bundle/
RUN cp -a /root/files/${mono_version} /root && \
export MONO_SOURCE_ROOT=/root/${mono_version} && \
cd /root/${mono_version}/godot-mono-builds && \
python3 android.py configure -j --target=all-runtime && \
python3 android.py make -j --target=all-runtime && \
cd /root/${mono_version} && git clean -fdx && NOCONFIGURE=1 ./autogen.sh && \
cd /root/${mono_version}/godot-mono-builds && \
python3 bcl.py make -j --product=android && \
cd /root && \
rm -rf /root/${mono_version}
CMD /bin/bash