ARG mono_version FROM godot-mono:${mono_version} ARG mono_version RUN dnf -y install --setopt=install_weak_deps=False \ gcc gcc-c++ java-1.8.0-openjdk-devel ncurses-compat-libs && \ dnf clean all && \ mkdir sdk && cd sdk && \ curl -LO https://dl.google.com/android/repository/sdk-tools-linux-4333796.zip && \ unzip sdk-tools-linux-4333796.zip && \ rm sdk-tools-linux-4333796.zip && \ yes | tools/bin/sdkmanager --licenses && \ tools/bin/sdkmanager ndk-bundle 'build-tools;28.0.3' 'platforms;android-28' 'cmake;3.10.2.4988404' && \ cd .. ENV ANDROID_HOME=/root/sdk/ ENV ANDROID_NDK_ROOT=/root/sdk/ndk-bundle/ RUN git clone https://github.com/mono/mono --branch mono-${mono_version} --single-branch && \ cd mono && git submodule update --init && \ patch -p1 < /root/files/patches/fix-mono-android-tkill.diff && \ cd .. && \ git clone https://github.com/godotengine/godot-mono-builds && \ cd godot-mono-builds && \ git checkout 9efec19e6b61fdc7201067cff4dd5b741399ae31 && \ ./build_mono_android.py configure --target=all --mono-sources=/root/mono && \ ./build_mono_android.py make --target=all --mono-sources=/root/mono && \ cd .. && \ rm -rf /root/mono /root/godot-mono-builds CMD ['/bin/bash']