Use parallel make in godot-mono-builds scripts

Builds are faster with 64 jobs instead of 1 :)

It's mostly relevant for 'make' but we also use the -j flag
for 'configure' as it can also trigger a build for external
dependencies (like llvm for upcoming iOS Mono builds).
This commit is contained in:
Rémi Verschelde
2020-04-07 11:32:37 +02:00
parent a26fc11c30
commit dce2101e6e
4 changed files with 8 additions and 10 deletions

View File

@@ -17,7 +17,7 @@ export PATH="$(pwd)/.bin/:$PATH"
./autogen.sh $@ --disable-boehm --with-mcs-docs=no HOST_PROFILE=win32
echo '#define HAVE_STRUCT_SOCKADDR_IN6 1' >> config.h
pushd mcs/jay
make CC=gcc
make -j CC=gcc
popd
for dir in external/roslyn-binaries/Microsoft.Net.Compilers/[0-9]*; do