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Use parallel make in godot-mono-builds scripts
Builds are faster with 64 jobs instead of 1 :) It's mostly relevant for 'make' but we also use the -j flag for 'configure' as it can also trigger a build for external dependencies (like llvm for upcoming iOS Mono builds).
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@@ -17,7 +17,7 @@ export PATH="$(pwd)/.bin/:$PATH"
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./autogen.sh $@ --disable-boehm --with-mcs-docs=no HOST_PROFILE=win32
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echo '#define HAVE_STRUCT_SOCKADDR_IN6 1' >> config.h
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pushd mcs/jay
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make CC=gcc
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make -j CC=gcc
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popd
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for dir in external/roslyn-binaries/Microsoft.Net.Compilers/[0-9]*; do
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