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Update various toolchains for 4.3
- .NET 8.0 - SCons 4.6.0 - Xcode 15.2 (macOS 14.2, iOS 17.2) - Android API 34 - Emscripten 3.1.53 - Add wayland-devel dependency for Linux
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24
README.md
24
README.md
@@ -65,13 +65,13 @@ you can comment out the corresponding lines from the script:
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These are the expected container image sizes, so you can plan your disk usage in advance:
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REPOSITORY TAG SIZE
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localhost/godot-fedora 4.x-f39 1.08 GB
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localhost/godot-linux 4.x-f39 2.86 GB
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localhost/godot-windows 4.x-f39 1.89 GB
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localhost/godot-web 4.x-f39 2.24 GB
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localhost/godot-android 4.x-f39 3.67 GB
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localhost/godot-osx 4.x-f39 4.70 GB
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localhost/godot-ios 4.x-f39 5.30 GB
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localhost/godot-fedora 4.x-f39 1.20 GB
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localhost/godot-linux 4.x-f39 3.00 GB
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localhost/godot-windows 4.x-f39 2.02 GB
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localhost/godot-web 4.x-f39 2.42 GB
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localhost/godot-android 4.x-f39 4.48 GB
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localhost/godot-osx 4.x-f39 4.94 GB
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localhost/godot-ios 4.x-f39 5.68 GB
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In addition to this, generating containers will also require some host disk space
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(up to 10 GB) for the dependencies (Xcode).
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@@ -82,10 +82,10 @@ In addition to this, generating containers will also require some host disk spac
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These are the toolchains currently in use for Godot 4.2 and later:
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- Base image: Fedora 39
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- SCons: 4.5.2
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- SCons: 4.6.0
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- Linux: GCC 13.2.0 built against glibc 2.28, binutils 2.40, from our own [Linux SDK](https://github.com/godotengine/buildroot)
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- Windows: MinGW 11.0.0, GCC 13.2.1, binutils 2.40
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- Web: Emscripten 3.1.39
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- Android: Android NDK 23.2.8568313, build-tools 33.0.2, platform android-33, CMake 3.22.1, JDK 17
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- macOS: Xcode 15.0 with Apple Clang (LLVM 16.0.0), MacOSX SDK 14.0
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- iOS: Xcode 15.0 with Apple Clang (LLVM 16.0.0), iPhoneOS SDK 17.0
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- Web: Emscripten 3.1.53
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- Android: Android NDK 23.2.8568313, build-tools 34.0.0, platform android-34, CMake 3.22.1, JDK 17
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- macOS: Xcode 15.2 with Apple Clang (LLVM 16.0.0), MacOSX SDK 14.2
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- iOS: Xcode 15.2 with Apple Clang (LLVM 16.0.0), iPhoneOS SDK 17.2
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