diff --git a/Dockerfile.android b/Dockerfile.android index 7c63a34..6621f43 100644 --- a/Dockerfile.android +++ b/Dockerfile.android @@ -11,7 +11,7 @@ RUN if [ -z "${mono_version}" ]; then echo -e "\n\nargument mono-version is mand unzip commandlinetools-linux-6609375_latest.zip && \ rm commandlinetools-linux-6609375_latest.zip && \ yes | tools/bin/sdkmanager --licenses && \ - tools/bin/sdkmanager 'ndk;21.3.6528147' 'build-tools;29.0.3' 'platforms;android-29' 'cmake;3.10.2.4988404' + tools/bin/sdkmanager 'ndk;21.3.6528147' 'build-tools;30.0.1' 'platforms;android-30' 'cmake;3.10.2.4988404' ENV ANDROID_SDK_ROOT=/root/sdk/ ENV ANDROID_NDK_ROOT=/root/sdk/ndk/21.3.6528147/ diff --git a/build.sh b/build.sh index 6358470..1de0fe4 100755 --- a/build.sh +++ b/build.sh @@ -88,7 +88,7 @@ if [ ! -e ${mono_root} ]; then # Set up godot-mono-builds in tree git clone --progress https://github.com/godotengine/godot-mono-builds pushd godot-mono-builds - git checkout 42b90fe9a6a6ad6756a62866dc0dcc04a694f83b + git checkout 61e36a93b6264248b2081136ff35dc544f06563b export MONO_SOURCE_ROOT=${mono_root} python3 patch_mono.py popd