Factor out cloning and patching for godot-mono-builds

This will also be used for iOS so it makes sense to do it all
together with the split out mono clone.

This also allows to pin the commit used more easily.
This commit is contained in:
Rémi Verschelde
2020-04-06 08:44:57 +02:00
parent 4812a83c56
commit a26fc11c30
4 changed files with 19 additions and 16 deletions

1
.gitignore vendored
View File

@@ -8,4 +8,5 @@
*.zip
*.xip
files/mono-*/
logs/