diff --git a/README.md b/README.md index 9c326fa..ceb928b 100644 --- a/README.md +++ b/README.md @@ -35,17 +35,17 @@ The 'build.sh' script included is used to build the containers themselves. Run the command using: - ./build.sh 3.x mono-6.12.0.122 + ./build.sh 3.x mono-6.12.0.147 Note that this will also download that Mono branch (2020-02) from Mono repository. -That branch corresponds to the given Mono version (6.12.0.122) as per +That branch corresponds to the given Mono version (6.12.0.147) as per https://www.mono-project.com/docs/about-mono/versioning/#mono-source-versioning . More details can be found in the Godot https://github.com/godotengine/godot-mono-builds repository (but you don't need this repository, as in this case Mono is built inside the containers) -The above will generate images using the tag '3.x-mono-6.12.0.122'. This is convenient +The above will generate images using the tag '3.x-mono-6.12.0.147'. This is convenient since as of today, this branch can be used to compile every 3.x version or your custom modifications. @@ -122,18 +122,17 @@ This `binfmt` configuration **is not persistent**, you need to do it after a reb These are the expected container image sizes, so you can plan your disk usage in advance: REPOSITORY TAG SIZE - localhost/godot-fedora 3.2-mono-6.12.0.114 692 MB - localhost/godot-export 3.2-mono-6.12.0.114 1.09 GB - localhost/godot-mono 3.2-mono-6.12.0.114 1.51 GB - localhost/godot-mono-glue 3.2-mono-6.12.0.114 1.73 GB - localhost/godot-msvc 3.2-mono-6.12.0.114 11.5 GB - localhost/godot-windows 3.2-mono-6.12.0.114 4.42 GB - localhost/godot-ubuntu-64 3.2-mono-6.12.0.114 1.08 GB - localhost/godot-ubuntu-32 3.2-mono-6.12.0.114 1 GB - localhost/godot-javascript 3.2-mono-6.12.0.114 4.72 GB - localhost/godot-android 3.2-mono-6.12.0.114 19.7 GB - localhost/godot-osx 3.2-mono-6.12.0.114 2.84 GB - localhost/godot-ios 3.2-mono-6.12.0.114 4.53 GB + localhost/godot-fedora 3.x-mono-6.12.0.147 642 MB + localhost/godot-export 3.x-mono-6.12.0.147 1.11 GB + localhost/godot-mono 3.x-mono-6.12.0.147 1.54 GB + localhost/godot-mono-glue 3.x-mono-6.12.0.147 1.78 GB + localhost/godot-linux 3.x-mono-6.12.0.147 3.56 GB + localhost/godot-windows 3.x-mono-6.12.0.147 3.46 GB + localhost/godot-javascript 3.x-mono-6.12.0.147 3.8 GB + localhost/godot-android 3.x-mono-6.12.0.147 19.6 GB + localhost/godot-osx 3.x-mono-6.12.0.147 5.85 GB + localhost/godot-ios 3.x-mono-6.12.0.147 7.08 GB + localhost/godot-msvc 3.x-mono-6.12.0.147 11.2 GB -In addition to this, generating containers will also require some host disk space (around 4.5GB) -for the downloaded Mono sources and dependencies. +In addition to this, generating containers will also require some host disk space +(up to 30 GB) for the downloaded Mono sources and dependencies (Xcode, MSVC). diff --git a/build.sh b/build.sh index fd34624..b14dd26 100755 --- a/build.sh +++ b/build.sh @@ -20,7 +20,7 @@ fi if [ -z "$1" -o -z "$2" ]; then echo "Usage: $0 [ ]" echo - echo "Examples: $0 3.x mono-6.12.0.122" + echo "Examples: $0 3.x mono-6.12.0.147" echo " $0 master mono-6.6.0.160 2019-08 bef1e6335812d32f8eab648c0228fc624b9f8357" echo echo "godot branch:"