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Update to Android NDK r23, Emscripten 3.1.14
Keeping NDK r21 for building Mono itself as it's not compatible yet with NDK r22+ (see godotengine/godot-mono-builds#68).
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@@ -8,10 +8,8 @@ RUN if [ -z "${mono_version}" ]; then echo -e "\n\nargument mono-version is mand
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automake autoconf bzip2-devel cmake libicu-devel libtool libxml2-devel openssl-devel yasm && \
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git clone --progress https://github.com/tpoechtrager/osxcross.git && \
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cd /root/osxcross && \
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git checkout 610542781e0eabc6968b0c0719bbc8d25c992025 && \
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git checkout 17bb5e2d0a46533c1dd525cf4e9a80d88bd9f00e && \
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ln -s /root/files/MacOSX12.3.sdk.tar.xz /root/osxcross/tarballs && \
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sed -i build.sh -e "/ 12.1\*/a 12.3*) TARGET=darwin21.4; X86_64H_SUPPORTED=1; I386_SUPPORTED=0; ARM_SUPPORTED=1; NEED_TAPI_SUPPORT=1; OSX_VERSION_MIN_INT=10.9; ;;" && \
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sed -i build_compiler_rt.sh -e "s@BRANCH=main@BRANCH=release/14.x@g" && \
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export UNATTENDED=1 && \
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# Custom build to ensure we have Clang version matching Xcode SDK.
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CLANG_VERSION=13.0.1 ENABLE_CLANG_INSTALL=1 INSTALLPREFIX=/usr ./build_clang.sh && \
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