Linux: Update buildroot SDK to 2023.08, add arm64 SDK

Provides GCC 13.2.0 built against glibc 2.28, binutils 2.40.
This commit is contained in:
Rémi Verschelde
2023-11-01 14:54:17 +01:00
parent bbb6673c35
commit 0e4f34bf61
2 changed files with 19 additions and 17 deletions

View File

@@ -66,7 +66,7 @@ These are the expected container image sizes, so you can plan your disk usage in
REPOSITORY TAG SIZE
localhost/godot-fedora 4.x-f39 1.08 GB
localhost/godot-linux 4.x-f39 2.10 GB
localhost/godot-linux 4.x-f39 2.86 GB
localhost/godot-windows 4.x-f39 1.89 GB
localhost/godot-web 4.x-f39 2.24 GB
localhost/godot-android 4.x-f39 3.67 GB
@@ -83,7 +83,7 @@ These are the toolchains currently in use for Godot 4.2 and later:
- Base image: Fedora 39
- SCons: 4.5.2
- Linux: GCC 10.2.0 built against glibc 2.19, binutils 2.35.1, from our own [Linux SDK](https://github.com/godotengine/buildroot)
- Linux: GCC 13.2.0 built against glibc 2.28, binutils 2.40, from our own [Linux SDK](https://github.com/godotengine/buildroot)
- Windows: MinGW 11.0.0, GCC 13.2.1, binutils 2.40
- Web: Emscripten 3.1.39
- Android: Android NDK 23.2.8568313, build-tools 33.0.2, platform android-33, CMake 3.22.1, JDK 17