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Linux: Update buildroot SDK to 2023.08, add arm64 SDK
Provides GCC 13.2.0 built against glibc 2.28, binutils 2.40.
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@@ -66,7 +66,7 @@ These are the expected container image sizes, so you can plan your disk usage in
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REPOSITORY TAG SIZE
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localhost/godot-fedora 4.x-f39 1.08 GB
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localhost/godot-linux 4.x-f39 2.10 GB
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localhost/godot-linux 4.x-f39 2.86 GB
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localhost/godot-windows 4.x-f39 1.89 GB
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localhost/godot-web 4.x-f39 2.24 GB
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localhost/godot-android 4.x-f39 3.67 GB
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@@ -83,7 +83,7 @@ These are the toolchains currently in use for Godot 4.2 and later:
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- Base image: Fedora 39
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- SCons: 4.5.2
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- Linux: GCC 10.2.0 built against glibc 2.19, binutils 2.35.1, from our own [Linux SDK](https://github.com/godotengine/buildroot)
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- Linux: GCC 13.2.0 built against glibc 2.28, binutils 2.40, from our own [Linux SDK](https://github.com/godotengine/buildroot)
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- Windows: MinGW 11.0.0, GCC 13.2.1, binutils 2.40
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- Web: Emscripten 3.1.39
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- Android: Android NDK 23.2.8568313, build-tools 33.0.2, platform android-33, CMake 3.22.1, JDK 17
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