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Update to Mono 6.12.0.122 (current stable)
That's what we'll use for Godot 3.3.
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@@ -35,18 +35,18 @@ The 'build.sh' script included is used to build the containers themselves.
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Run the command using:
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./build.sh 3.2 mono-6.12.0.114
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./build.sh 3.x mono-6.12.0.122
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Note that this will also download that Mono branch (2020-02) from Mono repository.
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That branch corresponds to the given Mono version (6.12.0.114) as per
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That branch corresponds to the given Mono version (6.12.0.122) as per
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https://www.mono-project.com/docs/about-mono/versioning/#mono-source-versioning .
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More details can be found in the Godot https://github.com/godotengine/godot-mono-builds
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repository (but you don't need this repository, as in this case Mono is built
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inside the containers)
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The above will generate images using the tag '3.2-mono-6.12.0.114'. This is convenient
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since as of today, this branch can be used to compile every 3.2.x version or
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The above will generate images using the tag '3.x-mono-6.12.0.122'. This is convenient
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since as of today, this branch can be used to compile every 3.x version or
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your custom modifications.
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### Selecting which images to build
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@@ -138,4 +138,3 @@ These are the expected container image sizes, so you can plan your disk usage in
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In addition to this, generating containers will also require some host disk space (around 4.5GB)
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for the downloaded Mono sources and dependencies.
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