Update to Mono 6.12.0.122 (current stable)

That's what we'll use for Godot 3.3.
This commit is contained in:
Rémi Verschelde
2021-03-27 12:11:23 +01:00
parent 64ee6284b5
commit 011a019429
3 changed files with 7 additions and 8 deletions

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@@ -35,18 +35,18 @@ The 'build.sh' script included is used to build the containers themselves.
Run the command using:
./build.sh 3.2 mono-6.12.0.114
./build.sh 3.x mono-6.12.0.122
Note that this will also download that Mono branch (2020-02) from Mono repository.
That branch corresponds to the given Mono version (6.12.0.114) as per
That branch corresponds to the given Mono version (6.12.0.122) as per
https://www.mono-project.com/docs/about-mono/versioning/#mono-source-versioning .
More details can be found in the Godot https://github.com/godotengine/godot-mono-builds
repository (but you don't need this repository, as in this case Mono is built
inside the containers)
The above will generate images using the tag '3.2-mono-6.12.0.114'. This is convenient
since as of today, this branch can be used to compile every 3.2.x version or
The above will generate images using the tag '3.x-mono-6.12.0.122'. This is convenient
since as of today, this branch can be used to compile every 3.x version or
your custom modifications.
### Selecting which images to build
@@ -138,4 +138,3 @@ These are the expected container image sizes, so you can plan your disk usage in
In addition to this, generating containers will also require some host disk space (around 4.5GB)
for the downloaded Mono sources and dependencies.