From 56a6968a23811fd312be5174b248559bd888a111 Mon Sep 17 00:00:00 2001 From: 31 <331300+31@users.noreply.github.com> Date: Sat, 20 Mar 2021 11:16:37 -0500 Subject: [PATCH] Add GodotOnReady (#195) --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index f315a18..bf3cd44 100644 --- a/README.md +++ b/README.md @@ -233,6 +233,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - [Godot Gif Getter](https://github.com/you-win/godot-gif-getter) - An in-game utility for recording and saving GIFs (written in GDNative Rust). - [Godot NExt](https://github.com/godot-extended-libraries/godot-next) - A set of basic node extensions. - [Godot Mixing Desk](https://github.com/kyzfrintin/Godot-Mixing-Desk) - Make procedural sound and adaptive/procedural music with a few nodes and a couple lines of code. +- [GodotOnReady](https://github.com/31/GodotOnReady) - A C# (Mono) alternative to the GDScript-only `onready` keyword, without reflection. - [GodotRx](https://github.com/semickolon/GodotRx) - Reactive extensions for Godot C# (Mono). - [Godot-Trail-System](https://github.com/OBKF/Godot-Trail-System) - Advanced 2D/3D trail system. - [Kehom's Godot Addon Pack](https://github.com/Kehom/GodotAddonPack) - A collection of addons for debugging, networking, UI, and more.