Files
FBX2glTF/src/gltf/properties/TextureData.hpp
Pär Winzell 5730d1c301 Apply clang-format to all our source. (#149)
Apply clang-format to all our source.
2018-12-18 23:30:29 -08:00

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589 B
C++

/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#pragma once
#include "gltf/Raw2Gltf.hpp"
struct TextureData : Holdable {
TextureData(std::string name, const SamplerData& sampler, const ImageData& source);
json serialize() const override;
const std::string name;
const uint32_t sampler;
const uint32_t source;
};