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Massive reorganisation.
This finishes the first phase of the FBX2glTF refactor, breaking utility classes out where things were getting too monolithic. There is an equally important cleanup phase coming where we wrench all the various parts of this code, including the historical ones that we've rarely touched as yet, into a single C++ style paradigm, and modernise everything to C++11 at least. But for now, we're just picking the pieces back on the floor so we can push 0.9.6 out. It's been far too long since a release.
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@@ -7,6 +7,8 @@
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#include "Fbx2Raw.hpp"
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#include <algorithm>
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#include <vector>
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#include <unordered_map>
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@@ -24,7 +26,6 @@
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#include "utils/File_Utils.hpp"
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#include "utils/String_Utils.hpp"
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#include "raw/RawModel.hpp"
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#include "Fbx2Raw.hpp"
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#include "FbxBlendShapesAccess.hpp"
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#include "FbxLayerElementAccess.hpp"
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