mirror of
https://github.com/celisej567/wiki.git
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175 lines
5.0 KiB
HTML
175 lines
5.0 KiB
HTML
<!DOCTYPE html>
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<title>SourceBox Wiki</title>
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<script>
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const documentlist = ['/wiki/index.html', '/wiki/QScript/Introduction.html', '/wiki/QScript/Lua/Classes.html', '/wiki/QScript/Lua/Exports.html', '/wiki/QScript/Lua/Imports.html', '/wiki/QScript/Lua/Intro.html', '/wiki/QScript/Lua/Objects.html', '/wiki/QScript/Tutorial/Chapter1.html']
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const namelist = ['Wiki Intro', 'QScript Intro', 'Lua Classes', 'Lua Exports', 'Lua Imports', 'Lua Intro', 'Lua Objects', 'QScript Tutorial Chapter 1']
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function toggleTree(element)
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{
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const nested = element.parentElement.querySelector(".nested");
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if(nested.className.indexOf("active",0) != -1)
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{
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nested.className = "nested";
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}
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else
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{
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nested.className = "nested active";
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}
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if(element.className.indexOf("active",0) != -1)
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{
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element.className = ""
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}
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else
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{
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element.className = "active"
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}
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}
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function updateSearch() {
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searchtext = document.getElementById("searchbox").value.toLowerCase();
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var res = [];
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var searchresults = document.getElementById("searchresults")
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searchresults.innerHTML = ""
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if(searchtext === "")
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{
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document.getElementById("filetree").style.display = "block"
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return;
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}
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else
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{
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document.getElementById("filetree").style.display = "none"
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}
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for (var i = 0; i < namelist.length; i++)
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{
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if(!namelist[i].toLowerCase().includes(searchtext)) continue;
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var searchelement = document.createElement("li");
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var link = document.createElement("a");
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searchelement.appendChild(link);
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link.setAttribute("href", documentlist[i]);
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link.innerHTML = namelist[i];
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searchresults.appendChild(searchelement);
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}
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}
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</script>
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<style>
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pre {
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margin-left:16px;
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background-color: #EEE;
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border-color: #CCC;
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border-style:solid;
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border-width:1px;
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}
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.nested {
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display: none;
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border-left: 1px solid #000;
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}
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.active {
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display: block !important;
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}
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ul {
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padding-left: 8px;
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}
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li ::marker {
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color:#00000000;
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display:none;
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}
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li {
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list-style-type: none !important;
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}
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li b::before{
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content:'+';
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width:12px;
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height:100%;
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display: inline-block;
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font-weight: 500;
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}
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li b.active::before
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{
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content: '-';
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width:12px;
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height:100%;
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display: inline-block;
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font-weight: 500;
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}
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li b {
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cursor: pointer;
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display: block;
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}
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</style>
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<div style="position:fixed; display:block; top: 0px; left: 0px; height:100%; width:200px;border-color: black; border-width: 1px; border-style:solid;">
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<input type="text" placeholder="search..." autocomplete="off" id="searchbox" oninput="updateSearch();" style="width:192px;">
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<nav>
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<ul id="searchresults">
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</ul>
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<ul id="filetree">
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<li><a href="/wiki/index.html">Wiki Intro</a></li>
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<li><b onclick="toggleTree(this);">QScript</b>
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<ul class="nested">
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<li><a href="/wiki/QScript/Introduction.html">QScript Intro</a></li>
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<li><b onclick="toggleTree(this);">Lua</b>
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<ul class="nested">
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<li><a href="/wiki/QScript/Lua/Classes.html">Lua Classes</a></li>
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<li><a href="/wiki/QScript/Lua/Exports.html">Lua Exports</a></li>
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<li><a href="/wiki/QScript/Lua/Imports.html">Lua Imports</a></li>
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<li><a href="/wiki/QScript/Lua/Intro.html">Lua Intro</a></li>
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<li><a href="/wiki/QScript/Lua/Objects.html">Lua Objects</a></li>
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</ul>
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</li>
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<li><b onclick="toggleTree(this);">Python</b>
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<ul class="nested">
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</ul>
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</li>
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<li><b onclick="toggleTree(this);">Squirrel</b>
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<ul class="nested">
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</ul>
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</li>
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<li><b onclick="toggleTree(this);">Tutorial</b>
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<ul class="nested">
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<li><a href="/wiki/QScript/Tutorial/Chapter1.html">QScript Tutorial Chapter 1</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</nav>
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</div>
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<div style="margin-left:200px;">
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<p id="errorp"></p>
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<h1>Lua Objects</h1>
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<p>Objects store a number of variables and functions which are defined in the class the object comes from. They kind of act like tables but are not modifiable. Meaning, if you wanted to make a new variable or function inside an object, you would get an error.</p>
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<p>Another thing that is different from tables is that you cannot change the type of the variables. Once they have been defined, that's it. You cannot change that variable to any other type which it originally was defined with.</p>
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<p>To create a new object, simply call the <code>object()</code> function with a class, and it will return a new object based on the class you gave it.</p>
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<pre><code>my_class = class() -- Start creating the class
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my_class.var = 10.0 -- Make a variable
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finish(my_class) -- Finish the class
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my_object = object(my_class) -- Make the object
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</code></pre>
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<p>Why would you use an object instead of a table? Well, you'll soon see why.</p>
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<hr />
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<p><a href="/wiki/QScript/Lua/Classes.html"><- Prev</a> |
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<a href="/wiki/QScript/Lua/Exports.html">Next -></a></p>
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</div> |