Files
source-sdk-2013/sp/src/utils/vbsp/vbsp.vpc
Blixibon eb014cce6c Mapbase v6.0
- Fixed path_track paths saving as pointers instead of handles
- Fixed player animations not falling to base class correctly
- Fixed logic_externaldata creating garbage in trailing spaces
- Added "SetHandModelSkin" input
- Added unique colors for various types of console message, adjustable via convars
- Added the ability to use map-specific weapon scripts
- Added a way to display (placeholder) text entirely from Faceposer scenes
- Added "autobreak" keyvalue to game_text, which automatically breaks long text into different lines
- Added the ability to change a game_text's font (very limited)
- Added LightToggle input to point_spotlight
- Added Enable/DisableSprites on npc_manhack
- Added ai_goal_police behavior from metrocops to Combine soldiers and citizens
- Added func_precipitation particle rain systems from the Alien Swarm SDK
- Added new func_precipitation spawnflags for controlling behavior in particle types
- Added "mapbase_version" cvar which shows the version of Mapbase a mod might be running on
- Fixed an oversight with NPC crouch activities which was causing npc_metropolice to stop firing in standoffs
- Added toggleable patches to npc_combine AI which make soldiers less likely to stand around without shooting or rush to melee when not needed
- Added key for custom logo font on env_credits scripts
- Added SetSpeed and SetPushDir inputs for trigger_push
- Added a bunch of I/O/KV to func_fish_pool to allow for more control over the fish
- Added OnLostEnemy/Player support for npc_combine_camera
- Added enhanced save/restore for the Response System, toggleable via convar
- Added a convar which allows users to disable weapon autoswitching when picking up ammo
- Split VScript base script into its own file
- Added VScript descriptions for NPC squads and the manager class which handles them
- Moved several classes, functions, etc. to the VScript library itself for future usage in other projects, like VBSP
- Added VScript to VBSP with basic map file interfacing
- Made some VScript documentation more clear due to deprecation of online documentation
- Added VScript "hook" registration, creating a standardized system which shows up in script_help documentation
- Added VScript-driven custom weapons
- Added clientside VScript scopes
- Added a bunch of weapon-related VScript functions
- Split a bunch of cluttered VScript stuff into different files
- Added VScript functions for "following" entities/bonemerging
- Added VScript functions for grenades
- Added a few more VScript trigger functions
- Added OnDeath hook for VScript
- Fixed documentation for aliased functions in VScript
- Fixed $bumpmask not working on SDK_LightmappedGeneric
- Made vertex blend swapping in Hammer use a constant instead of a combo (makes it easier to compile the shader, especially for $bumpmask's sake)
- Fixed brush phong, etc. causing SDK_WorldVertexTransition to stop working
- Added limited support for $envmapmask in the bumpmapping shader
- Fixed more issues with parallax corrected cubemaps and instances
- Made instance variable recursion consistent with VMFII
2020-11-26 02:26:55 +00:00

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//-----------------------------------------------------------------------------
// VBSP.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINNAME "vbsp"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi"
$PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE"
$PreprocessorDefinitions "$BASE;MAPBASE_VSCRIPT" [$MAPBASE_VSCRIPT]
}
$Linker
{
$AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib"
}
}
$Project "Vbsp"
{
$Folder "Source Files"
{
$File "boundbox.cpp"
$File "brushbsp.cpp"
$File "$SRCDIR\public\CollisionUtils.cpp"
$File "csg.cpp"
$File "cubemap.cpp"
$File "detail.cpp"
$File "detailObjects.cpp"
$File "$SRCDIR\public\disp_common.cpp"
$File "disp_ivp.cpp"
$File "$SRCDIR\public\disp_powerinfo.cpp"
$File "disp_vbsp.cpp"
$File "faces.cpp"
$File "glfile.cpp"
$File "ivp.cpp"
$File "leakfile.cpp"
$File "$SRCDIR\public\loadcmdline.cpp"
$File "$SRCDIR\public\lumpfiles.cpp"
$File "map.cpp"
$File "manifest.cpp"
$File "materialpatch.cpp"
$File "materialsub.cpp"
$File "..\common\mstristrip.cpp"
$File "nodraw.cpp"
$File "normals.cpp"
$File "overlay.cpp"
$File "..\common\physdll.cpp"
$File "portals.cpp"
$File "prtfile.cpp"
$File "$SRCDIR\public\ScratchPad3D.cpp"
$File "..\common\scratchpad_helpers.cpp"
$File "StaticProp.cpp"
$File "textures.cpp"
$File "tree.cpp"
$File "..\common\utilmatlib.cpp"
$File "vbsp.cpp"
$File "worldvertextransitionfixup.cpp"
$File "writebsp.cpp"
$File "$SRCDIR\public\zip_utils.cpp"
$File "vscript_vbsp.cpp" [$MAPBASE_VSCRIPT]
$File "vscript_vbsp.h" [$MAPBASE_VSCRIPT]
$File "vscript_vbsp.nut" [$MAPBASE_VSCRIPT]
$File "vscript_funcs_vmfs.cpp" [$MAPBASE_VSCRIPT]
$File "vscript_funcs_vmfs.h" [$MAPBASE_VSCRIPT]
$File "vscript_funcs_vis.cpp" [$MAPBASE_VSCRIPT]
$File "vscript_funcs_vis.h" [$MAPBASE_VSCRIPT]
$Folder "Common Files"
{
$File "..\common\bsplib.cpp"
$File "$SRCDIR\public\builddisp.cpp"
$File "$SRCDIR\public\ChunkFile.cpp"
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\filesystem_tools.cpp"
$File "..\common\map_shared.cpp"
$File "..\common\pacifier.cpp"
$File "..\common\polylib.cpp"
$File "..\common\scriplib.cpp"
$File "..\common\threads.cpp"
$File "..\common\tools_minidump.cpp"
$File "..\common\tools_minidump.h"
}
}
$Folder "Header Files"
{
$File "boundbox.h"
$File "csg.h"
$File "detail.h"
$File "$SRCDIR\public\disp_powerinfo.h"
$File "disp_vbsp.h"
$File "$SRCDIR\public\disp_vertindex.h"
$File "faces.h"
$File "map.h"
$File "manifest.h"
$File "materialpatch.h"
$File "materialsub.h"
$File "..\common\scratchpad_helpers.h"
$File "vbsp.h"
$File "worldvertextransitionfixup.h"
$File "writebsp.h"
$Folder "Common header files"
{
$File "..\common\bsplib.h"
$File "$SRCDIR\public\builddisp.h"
$File "$SRCDIR\public\ChunkFile.h"
$File "..\common\cmdlib.h"
$File "disp_ivp.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "..\common\FileSystem_Tools.h"
$File "$SRCDIR\public\GameBSPFile.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "ivp.h"
$File "..\common\map_shared.h"
$File "..\common\pacifier.h"
$File "..\common\polylib.h"
$File "$SRCDIR\public\tier1\tokenreader.h"
$File "..\common\utilmatlib.h"
$File "..\vmpi\vmpi.h"
$File "$SRCDIR\public\zip_uncompressed.h"
}
}
$Folder "Public Headers"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\arraystack.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\BSPFILE.H"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\BSPTreeData.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\tier1\byteswap.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\CollisionUtils.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\disp_common.h"
$File "$SRCDIR\public\IScratchPad3D.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "..\common\mstristrip.h"
$File "$SRCDIR\public\nmatrix.h"
$File "$SRCDIR\public\NTree.h"
$File "$SRCDIR\public\nvector.h"
$File "$SRCDIR\public\phyfile.h"
$File "..\common\physdll.h"
$File "..\common\qfiles.h"
$File "$SRCDIR\public\ScratchPad3D.h"
$File "..\common\scriplib.h"
$File "$SRCDIR\public\studio.h"
$File "..\common\threads.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\wadtypes.h"
$File "$SRCDIR\public\worldsize.h"
}
$Folder "Link Libraries"
{
$Lib bitmap
$Lib fgdlib
$Lib mathlib
$Lib tier2
$Lib vtf
$Lib vscript [$MAPBASE_VSCRIPT]
}
$File "notes.txt"
}