mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-17 20:10:21 +03:00
- Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
72 lines
1.8 KiB
Plaintext
72 lines
1.8 KiB
Plaintext
//-----------------------------------------------------------------------------
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// game_shader_dx9_mapbase.vpc
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//
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// Project Script for Mapbase shader changes
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//-----------------------------------------------------------------------------
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$Configuration
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{
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$Compiler
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{
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// https://developer.valvesoftware.com/wiki/Parallax_Corrected_Cubemaps
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$PreprocessorDefinitions "$BASE;PARALLAX_CORRECTED_CUBEMAPS"
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}
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}
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$Project
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{
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$Folder "Source Files"
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{
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$File "cloak_blended_pass_helper.cpp"
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$File "emissive_scroll_blended_pass_helper.cpp"
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$File "flesh_interior_blended_pass_helper.cpp"
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$File "lightmappedgeneric_dx9.cpp"
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$File "lightmappedgeneric_dx9_helper.cpp"
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$File "lightmappedreflective.cpp"
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$File "skin_dx9_helper.cpp"
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$File "unlitgeneric_dx9.cpp"
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$File "vertexlitgeneric_dx9.cpp"
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$File "vertexlitgeneric_dx9_helper.cpp"
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$File "common_flashlight_fxc.h"
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$File "lightmappedgeneric_dx9_helper.h"
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$File "lightmappedgeneric_ps2_3_x.h"
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$File "worldtwotextureblend.cpp"
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$File "worldvertextransition.cpp"
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$File "worldvertextransition_dx8_helper.cpp"
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$File "refract.cpp"
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$File "refract_dx9_helper.cpp"
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$File "water.cpp"
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$File "depthwrite.cpp"
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//$File "cable_dx9.cpp"
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$File "splinerope.cpp"
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//$File "eyes.cpp"
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$File "eyes_dx9.cpp"
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$File "eyes_dx8_dx9_helper.cpp"
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$File "eyeball.cpp"
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$File "eyeglint_dx9.cpp"
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$File "eye_refract.cpp"
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$File "eye_refract_helper.cpp"
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$File "teeth.cpp"
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//$File "sprite.cpp"
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$File "sprite_dx9.cpp"
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$File "decalmodulate_dx9.cpp"
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$File "unlittwotexture_dx9.cpp"
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$File "MonitorScreen_dx9.cpp"
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$File "shatteredglass.cpp"
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$File "windowimposter_dx90.cpp"
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$File "engine_post_dx9.cpp"
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$File "depthoffield_dx9.cpp"
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}
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//$Shaders "mapbase_dx9_20b.txt"
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//$Shaders "mapbase_dx9_30.txt"
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}
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