Files
source-sdk-2013/sp/src/utils/vbsp/vbsp.vpc
Blixibon dc7f20acc8 Mapbase v2.0; bulk commit
- Added custom map compile tools (vbsp, vvis, vrad)
- Changed blink fix (shouldn't change anything in-game)
- Added auto-completion to ent_create, npc_create, and the main set of "npc_" debug commands
- Added ent_create_aimed, an ent_create equivalent of npc_create_aimed
- Made hunters start using the "vs. player" melee animation against smaller NPCs that look weird with the "stab" attack
- Added "explosion_sparks" convar, which fixes broken code for giving explosions sparks (disabled by default because of how different it looks)
- Made interaction code capable of being dispatched on any entity, not just combat characters
- Added npc_barnacle_ignite convar, which lets barnacles be ignited by flares
- Fixed certain NPCs getting out of the way for the player when they hate them
- Fixed auto-generated "speak" scene responses not using parameters that work on real VCDs
- Made "stop_on_nonidle" capable of being used in any mod, not just HL2 episodic mods
- Selectable color for ragdoll boogie/point_ragdollboogie
- Fixed PickupWeaponInstant not firing weapon pickup outputs
- Introduced inputs and keyvalues for "lerping" to math_counter_advanced
- Fixed ClearConsole on logic_console
- logic_convar should now detect client convars correctly
- New NormalizeAngles input on math_vector
- logic_modelinfo LookupActivity input
- math_generate fixed and expanded to be more like math_counter
- Added a WIP game logging system for playtesting maps
- Introduced logic_playerinfo, an entity that can read a player's name or ID
- Fixed some new filters not working with filter_multi
- Added radius pickup spawnflag to func_physbox
- Added "Preserve name" spawnflag to weapons
- Added cc_achievement_debug message for when an achievement doesn't exist
- Made npc_combine_s not speak while in logic_choreographed_scenes
- Fixed zombie torsos/legs/headcrabs not being serverside when zombie is forced to server ragdoll
- Expanded and cleaned up npc_zombie_custom
- Fixed func_commandredirects not cleaning up correctly and sometimes crashing the game
- Allowed player squad commands to go through +USE-held objects
- Added a bunch of I/O/KV to trigger_waterydeath for better configuration
- Changed save comment system to use the chapter title from world properties, and the ability to suppress the title popup that normally results from it
- Adjusted game_convar_mod for MP planning
- Removed the func_precipitation custom particle/splash code for now, as it was causing problems
- Fixed env_global_light not accepting lightcolor
- Added "Additional Buttons" to player_speedmod
- Added save comment to RPC
- Added env_projectedtexture attenuation
- Added scripted_sequence OnPreIdleSequence
- Added OnCrab to zombies
- Added skill_changed game event (may need further testing)
- Added a fix for viewmodels flipping under extreme FOV values
- Added code that allows mappers to change the skin on shotgunners without it usually flipping back randomly
- Fixed a very, very, very major shader performance issue
- New SetAbsOrigin/Angles inputs on all entities, analogous to SetLocalOrigin/Angles
- Code improvements for I/O involving angles
- logic_entity_position improvements/fixes, including a new OutAngles output that outputs the angles on position calls
- Alternate collision/player avoidance spawnflag obsoletion enforcement disabled
- Enable/DisableHazardLights inputs on the EP2 jalopy, equivalent to the keyvalue
- Miscellaneous shader formatting adjustments and fixes
- Fixed AlwaysDrawOff on env_projectedtexture not being a valid input
2019-12-14 04:20:02 +00:00

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//-----------------------------------------------------------------------------
// VBSP.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINNAME "vbsp"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi"
$PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib"
}
}
$Project "Vbsp"
{
$Folder "Source Files"
{
$File "boundbox.cpp"
$File "brushbsp.cpp"
$File "$SRCDIR\public\CollisionUtils.cpp"
$File "csg.cpp"
$File "cubemap.cpp"
$File "detail.cpp"
$File "detailObjects.cpp"
$File "$SRCDIR\public\disp_common.cpp"
$File "disp_ivp.cpp"
$File "$SRCDIR\public\disp_powerinfo.cpp"
$File "disp_vbsp.cpp"
$File "faces.cpp"
$File "glfile.cpp"
$File "ivp.cpp"
$File "leakfile.cpp"
$File "$SRCDIR\public\loadcmdline.cpp"
$File "$SRCDIR\public\lumpfiles.cpp"
$File "map.cpp"
$File "manifest.cpp"
$File "materialpatch.cpp"
$File "materialsub.cpp"
$File "..\common\mstristrip.cpp"
$File "nodraw.cpp"
$File "normals.cpp"
$File "overlay.cpp"
$File "..\common\physdll.cpp"
$File "portals.cpp"
$File "prtfile.cpp"
$File "$SRCDIR\public\ScratchPad3D.cpp"
$File "..\common\scratchpad_helpers.cpp"
$File "StaticProp.cpp"
$File "textures.cpp"
$File "tree.cpp"
$File "..\common\utilmatlib.cpp"
$File "vbsp.cpp"
$File "worldvertextransitionfixup.cpp"
$File "writebsp.cpp"
$File "$SRCDIR\public\zip_utils.cpp"
$Folder "Common Files"
{
$File "..\common\bsplib.cpp"
$File "$SRCDIR\public\builddisp.cpp"
$File "$SRCDIR\public\ChunkFile.cpp"
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\filesystem_tools.cpp"
$File "..\common\map_shared.cpp"
$File "..\common\pacifier.cpp"
$File "..\common\polylib.cpp"
$File "..\common\scriplib.cpp"
$File "..\common\threads.cpp"
$File "..\common\tools_minidump.cpp"
$File "..\common\tools_minidump.h"
}
}
$Folder "Header Files"
{
$File "boundbox.h"
$File "csg.h"
$File "detail.h"
$File "$SRCDIR\public\disp_powerinfo.h"
$File "disp_vbsp.h"
$File "$SRCDIR\public\disp_vertindex.h"
$File "faces.h"
$File "map.h"
$File "manifest.h"
$File "materialpatch.h"
$File "materialsub.h"
$File "..\common\scratchpad_helpers.h"
$File "vbsp.h"
$File "worldvertextransitionfixup.h"
$File "writebsp.h"
$Folder "Common header files"
{
$File "..\common\bsplib.h"
$File "$SRCDIR\public\builddisp.h"
$File "$SRCDIR\public\ChunkFile.h"
$File "..\common\cmdlib.h"
$File "disp_ivp.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "..\common\FileSystem_Tools.h"
$File "$SRCDIR\public\GameBSPFile.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "ivp.h"
$File "..\common\map_shared.h"
$File "..\common\pacifier.h"
$File "..\common\polylib.h"
$File "$SRCDIR\public\tier1\tokenreader.h"
$File "..\common\utilmatlib.h"
$File "..\vmpi\vmpi.h"
$File "$SRCDIR\public\zip_uncompressed.h"
}
}
$Folder "Public Headers"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\arraystack.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\BSPFILE.H"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\BSPTreeData.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\tier1\byteswap.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\CollisionUtils.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\disp_common.h"
$File "$SRCDIR\public\IScratchPad3D.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "..\common\mstristrip.h"
$File "$SRCDIR\public\nmatrix.h"
$File "$SRCDIR\public\NTree.h"
$File "$SRCDIR\public\nvector.h"
$File "$SRCDIR\public\phyfile.h"
$File "..\common\physdll.h"
$File "..\common\qfiles.h"
$File "$SRCDIR\public\ScratchPad3D.h"
$File "..\common\scriplib.h"
$File "$SRCDIR\public\studio.h"
$File "..\common\threads.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\wadtypes.h"
$File "$SRCDIR\public\worldsize.h"
}
$Folder "Link Libraries"
{
$Lib bitmap
$Lib fgdlib
$Lib mathlib
$Lib tier2
$Lib vtf
}
$File "notes.txt"
}