Files
source-sdk-2013/sp/src/tier1/tier1.vpc
T
Blixibon eb014cce6c Mapbase v6.0
- Fixed path_track paths saving as pointers instead of handles
- Fixed player animations not falling to base class correctly
- Fixed logic_externaldata creating garbage in trailing spaces
- Added "SetHandModelSkin" input
- Added unique colors for various types of console message, adjustable via convars
- Added the ability to use map-specific weapon scripts
- Added a way to display (placeholder) text entirely from Faceposer scenes
- Added "autobreak" keyvalue to game_text, which automatically breaks long text into different lines
- Added the ability to change a game_text's font (very limited)
- Added LightToggle input to point_spotlight
- Added Enable/DisableSprites on npc_manhack
- Added ai_goal_police behavior from metrocops to Combine soldiers and citizens
- Added func_precipitation particle rain systems from the Alien Swarm SDK
- Added new func_precipitation spawnflags for controlling behavior in particle types
- Added "mapbase_version" cvar which shows the version of Mapbase a mod might be running on
- Fixed an oversight with NPC crouch activities which was causing npc_metropolice to stop firing in standoffs
- Added toggleable patches to npc_combine AI which make soldiers less likely to stand around without shooting or rush to melee when not needed
- Added key for custom logo font on env_credits scripts
- Added SetSpeed and SetPushDir inputs for trigger_push
- Added a bunch of I/O/KV to func_fish_pool to allow for more control over the fish
- Added OnLostEnemy/Player support for npc_combine_camera
- Added enhanced save/restore for the Response System, toggleable via convar
- Added a convar which allows users to disable weapon autoswitching when picking up ammo
- Split VScript base script into its own file
- Added VScript descriptions for NPC squads and the manager class which handles them
- Moved several classes, functions, etc. to the VScript library itself for future usage in other projects, like VBSP
- Added VScript to VBSP with basic map file interfacing
- Made some VScript documentation more clear due to deprecation of online documentation
- Added VScript "hook" registration, creating a standardized system which shows up in script_help documentation
- Added VScript-driven custom weapons
- Added clientside VScript scopes
- Added a bunch of weapon-related VScript functions
- Split a bunch of cluttered VScript stuff into different files
- Added VScript functions for "following" entities/bonemerging
- Added VScript functions for grenades
- Added a few more VScript trigger functions
- Added OnDeath hook for VScript
- Fixed documentation for aliased functions in VScript
- Fixed $bumpmask not working on SDK_LightmappedGeneric
- Made vertex blend swapping in Hammer use a constant instead of a combo (makes it easier to compile the shader, especially for $bumpmask's sake)
- Fixed brush phong, etc. causing SDK_WorldVertexTransition to stop working
- Added limited support for $envmapmask in the bumpmapping shader
- Fixed more issues with parallax corrected cubemaps and instances
- Made instance variable recursion consistent with VMFII
2020-11-26 02:26:55 +00:00

155 lines
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//-----------------------------------------------------------------------------
// TIER1.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;TIER1_STATIC_LIB"
}
$Librarian [$WINDOWS]
{
$AdditionalDependencies "$BASE Rpcrt4.lib"
}
}
$Project "tier1"
{
$Folder "Source Files"
{
$File "bitbuf.cpp"
$File "newbitbuf.cpp"
$File "byteswap.cpp"
$File "characterset.cpp"
$File "checksum_crc.cpp"
$File "checksum_md5.cpp"
$File "checksum_sha1.cpp"
$File "commandbuffer.cpp"
$File "convar.cpp"
$File "datamanager.cpp"
$File "diff.cpp"
$File "generichash.cpp"
$File "ilocalize.cpp"
$File "interface.cpp"
$File "KeyValues.cpp"
$File "kvpacker.cpp"
$File "lzmaDecoder.cpp"
$File "lzss.cpp" [!$SOURCESDK]
$File "mempool.cpp"
$File "memstack.cpp"
$File "NetAdr.cpp"
$File "splitstring.cpp"
$File "processor_detect.cpp" [$WINDOWS||$X360]
{
$Configuration
{
$Compiler
{
$EnableC++Exceptions "Yes (/EHsc)" [!$X360]
}
}
}
$File "processor_detect_linux.cpp" [$POSIX]
$File "qsort_s.cpp" [$LINUXALL||$PS3]
$File "rangecheckedvar.cpp"
$File "reliabletimer.cpp"
$File "stringpool.cpp"
$File "strtools.cpp"
$File "tier1.cpp"
$File "tokenreader.cpp"
$File "sparsematrix.cpp"
$File "uniqueid.cpp"
$File "utlbuffer.cpp"
$File "utlbufferutil.cpp"
$File "utlstring.cpp"
$File "utlsymbol.cpp"
$File "pathmatch.cpp" [$LINUXALL]
$File "snappy.cpp"
$File "snappy-sinksource.cpp"
$File "snappy-stubs-internal.cpp"
$File "mapbase_con_groups.cpp" [$MAPBASE]
}
$Folder "Header Files"
{
$Folder "Internal Header Files"
{
$File "snappy-internal.h"
$File "snappy-stubs-internal.h"
}
$File "$SRCDIR\public\tier1\bitbuf.h"
$File "$SRCDIR\public\tier1\byteswap.h"
$File "$SRCDIR\public\tier1\callqueue.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\tier1\checksum_crc.h"
$File "$SRCDIR\public\tier1\checksum_md5.h"
$File "$SRCDIR\public\tier1\checksum_sha1.h"
$File "$SRCDIR\public\tier1\CommandBuffer.h"
$File "$SRCDIR\public\tier1\convar.h"
$File "$SRCDIR\public\tier1\datamanager.h"
$File "$SRCDIR\public\datamap.h"
$File "$SRCDIR\public\tier1\delegates.h"
$File "$SRCDIR\public\tier1\diff.h"
$File "$SRCDIR\public\tier1\fmtstr.h"
$File "$SRCDIR\public\tier1\functors.h"
$File "$SRCDIR\public\tier1\generichash.h"
$File "$SRCDIR\public\tier1\iconvar.h"
$File "$SRCDIR\public\tier1\ilocalize.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\tier1\KeyValues.h"
$File "$SRCDIR\public\tier1\kvpacker.h"
$File "$SRCDIR\public\tier1\lzmaDecoder.h"
$File "$SRCDIR\public\tier1\lzss.h"
$File "$SRCDIR\public\tier1\mempool.h"
$File "$SRCDIR\public\tier1\memstack.h"
$File "$SRCDIR\public\tier1\netadr.h"
$File "$SRCDIR\public\tier1\processor_detect.h"
$File "$SRCDIR\public\tier1\rangecheckedvar.h"
$File "$SRCDIR\public\tier1\refcount.h"
$File "$SRCDIR\public\tier1\smartptr.h"
$File "$SRCDIR\public\tier1\snappy.h"
$File "$SRCDIR\public\tier1\snappy-sinksource.h"
$File "$SRCDIR\public\tier1\stringpool.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\tier1.h"
$File "$SRCDIR\public\tier1\tokenreader.h"
$File "$SRCDIR\public\tier1\uniqueid.h" [$WINDOWS]
$File "$SRCDIR\public\tier1\utlbidirectionalset.h"
$File "$SRCDIR\public\tier1\utlblockmemory.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utlbufferutil.h"
$File "$SRCDIR\public\tier1\utlcommon.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utlenvelope.h"
$File "$SRCDIR\public\tier1\utlfixedmemory.h"
$File "$SRCDIR\public\tier1\utlhandletable.h"
$File "$SRCDIR\public\tier1\utlhash.h"
$File "$SRCDIR\public\tier1\utlhashtable.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmap.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlmultilist.h"
$File "$SRCDIR\public\tier1\utlpriorityqueue.h"
$File "$SRCDIR\public\tier1\utlqueue.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\UtlSortVector.h"
$File "$SRCDIR\public\tier1\utlstack.h"
$File "$SRCDIR\public\tier1\utlstring.h"
$File "$SRCDIR\public\tier1\UtlStringMap.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlsymbollarge.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\tier1\mapbase_con_groups.h" [$MAPBASE]
$File "$SRCDIR\common\xbox\xboxstubs.h" [$WINDOWS]
}
}