mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
- Fixed path_track paths saving as pointers instead of handles - Fixed player animations not falling to base class correctly - Fixed logic_externaldata creating garbage in trailing spaces - Added "SetHandModelSkin" input - Added unique colors for various types of console message, adjustable via convars - Added the ability to use map-specific weapon scripts - Added a way to display (placeholder) text entirely from Faceposer scenes - Added "autobreak" keyvalue to game_text, which automatically breaks long text into different lines - Added the ability to change a game_text's font (very limited) - Added LightToggle input to point_spotlight - Added Enable/DisableSprites on npc_manhack - Added ai_goal_police behavior from metrocops to Combine soldiers and citizens - Added func_precipitation particle rain systems from the Alien Swarm SDK - Added new func_precipitation spawnflags for controlling behavior in particle types - Added "mapbase_version" cvar which shows the version of Mapbase a mod might be running on - Fixed an oversight with NPC crouch activities which was causing npc_metropolice to stop firing in standoffs - Added toggleable patches to npc_combine AI which make soldiers less likely to stand around without shooting or rush to melee when not needed - Added key for custom logo font on env_credits scripts - Added SetSpeed and SetPushDir inputs for trigger_push - Added a bunch of I/O/KV to func_fish_pool to allow for more control over the fish - Added OnLostEnemy/Player support for npc_combine_camera - Added enhanced save/restore for the Response System, toggleable via convar - Added a convar which allows users to disable weapon autoswitching when picking up ammo - Split VScript base script into its own file - Added VScript descriptions for NPC squads and the manager class which handles them - Moved several classes, functions, etc. to the VScript library itself for future usage in other projects, like VBSP - Added VScript to VBSP with basic map file interfacing - Made some VScript documentation more clear due to deprecation of online documentation - Added VScript "hook" registration, creating a standardized system which shows up in script_help documentation - Added VScript-driven custom weapons - Added clientside VScript scopes - Added a bunch of weapon-related VScript functions - Split a bunch of cluttered VScript stuff into different files - Added VScript functions for "following" entities/bonemerging - Added VScript functions for grenades - Added a few more VScript trigger functions - Added OnDeath hook for VScript - Fixed documentation for aliased functions in VScript - Fixed $bumpmask not working on SDK_LightmappedGeneric - Made vertex blend swapping in Hammer use a constant instead of a combo (makes it easier to compile the shader, especially for $bumpmask's sake) - Fixed brush phong, etc. causing SDK_WorldVertexTransition to stop working - Added limited support for $envmapmask in the bumpmapping shader - Fixed more issues with parallax corrected cubemaps and instances - Made instance variable recursion consistent with VMFII
155 lines
4.6 KiB
Plaintext
155 lines
4.6 KiB
Plaintext
//-----------------------------------------------------------------------------
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// TIER1.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR ".."
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$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;TIER1_STATIC_LIB"
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}
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$Librarian [$WINDOWS]
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{
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$AdditionalDependencies "$BASE Rpcrt4.lib"
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}
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}
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$Project "tier1"
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{
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$Folder "Source Files"
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{
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$File "bitbuf.cpp"
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$File "newbitbuf.cpp"
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$File "byteswap.cpp"
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$File "characterset.cpp"
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$File "checksum_crc.cpp"
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$File "checksum_md5.cpp"
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$File "checksum_sha1.cpp"
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$File "commandbuffer.cpp"
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$File "convar.cpp"
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$File "datamanager.cpp"
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$File "diff.cpp"
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$File "generichash.cpp"
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$File "ilocalize.cpp"
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$File "interface.cpp"
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$File "KeyValues.cpp"
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$File "kvpacker.cpp"
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$File "lzmaDecoder.cpp"
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$File "lzss.cpp" [!$SOURCESDK]
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$File "mempool.cpp"
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$File "memstack.cpp"
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$File "NetAdr.cpp"
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$File "splitstring.cpp"
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$File "processor_detect.cpp" [$WINDOWS||$X360]
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{
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$Configuration
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{
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$Compiler
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{
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$EnableC++Exceptions "Yes (/EHsc)" [!$X360]
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}
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}
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}
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$File "processor_detect_linux.cpp" [$POSIX]
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$File "qsort_s.cpp" [$LINUXALL||$PS3]
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$File "rangecheckedvar.cpp"
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$File "reliabletimer.cpp"
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$File "stringpool.cpp"
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$File "strtools.cpp"
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$File "tier1.cpp"
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$File "tokenreader.cpp"
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$File "sparsematrix.cpp"
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$File "uniqueid.cpp"
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$File "utlbuffer.cpp"
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$File "utlbufferutil.cpp"
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$File "utlstring.cpp"
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$File "utlsymbol.cpp"
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$File "pathmatch.cpp" [$LINUXALL]
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$File "snappy.cpp"
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$File "snappy-sinksource.cpp"
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$File "snappy-stubs-internal.cpp"
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$File "mapbase_con_groups.cpp" [$MAPBASE]
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}
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$Folder "Header Files"
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{
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$Folder "Internal Header Files"
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{
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$File "snappy-internal.h"
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$File "snappy-stubs-internal.h"
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}
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$File "$SRCDIR\public\tier1\bitbuf.h"
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$File "$SRCDIR\public\tier1\byteswap.h"
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$File "$SRCDIR\public\tier1\callqueue.h"
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$File "$SRCDIR\public\tier1\characterset.h"
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$File "$SRCDIR\public\tier1\checksum_crc.h"
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$File "$SRCDIR\public\tier1\checksum_md5.h"
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$File "$SRCDIR\public\tier1\checksum_sha1.h"
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$File "$SRCDIR\public\tier1\CommandBuffer.h"
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$File "$SRCDIR\public\tier1\convar.h"
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$File "$SRCDIR\public\tier1\datamanager.h"
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$File "$SRCDIR\public\datamap.h"
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$File "$SRCDIR\public\tier1\delegates.h"
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$File "$SRCDIR\public\tier1\diff.h"
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$File "$SRCDIR\public\tier1\fmtstr.h"
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$File "$SRCDIR\public\tier1\functors.h"
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$File "$SRCDIR\public\tier1\generichash.h"
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$File "$SRCDIR\public\tier1\iconvar.h"
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$File "$SRCDIR\public\tier1\ilocalize.h"
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$File "$SRCDIR\public\tier1\interface.h"
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$File "$SRCDIR\public\tier1\KeyValues.h"
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$File "$SRCDIR\public\tier1\kvpacker.h"
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$File "$SRCDIR\public\tier1\lzmaDecoder.h"
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$File "$SRCDIR\public\tier1\lzss.h"
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$File "$SRCDIR\public\tier1\mempool.h"
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$File "$SRCDIR\public\tier1\memstack.h"
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$File "$SRCDIR\public\tier1\netadr.h"
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$File "$SRCDIR\public\tier1\processor_detect.h"
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$File "$SRCDIR\public\tier1\rangecheckedvar.h"
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$File "$SRCDIR\public\tier1\refcount.h"
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$File "$SRCDIR\public\tier1\smartptr.h"
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$File "$SRCDIR\public\tier1\snappy.h"
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$File "$SRCDIR\public\tier1\snappy-sinksource.h"
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$File "$SRCDIR\public\tier1\stringpool.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\tier1\tier1.h"
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$File "$SRCDIR\public\tier1\tokenreader.h"
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$File "$SRCDIR\public\tier1\uniqueid.h" [$WINDOWS]
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$File "$SRCDIR\public\tier1\utlbidirectionalset.h"
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$File "$SRCDIR\public\tier1\utlblockmemory.h"
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$File "$SRCDIR\public\tier1\utlbuffer.h"
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$File "$SRCDIR\public\tier1\utlbufferutil.h"
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$File "$SRCDIR\public\tier1\utlcommon.h"
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$File "$SRCDIR\public\tier1\utldict.h"
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$File "$SRCDIR\public\tier1\utlenvelope.h"
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$File "$SRCDIR\public\tier1\utlfixedmemory.h"
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$File "$SRCDIR\public\tier1\utlhandletable.h"
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$File "$SRCDIR\public\tier1\utlhash.h"
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$File "$SRCDIR\public\tier1\utlhashtable.h"
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$File "$SRCDIR\public\tier1\utllinkedlist.h"
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$File "$SRCDIR\public\tier1\utlmap.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlmultilist.h"
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$File "$SRCDIR\public\tier1\utlpriorityqueue.h"
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$File "$SRCDIR\public\tier1\utlqueue.h"
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$File "$SRCDIR\public\tier1\utlrbtree.h"
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$File "$SRCDIR\public\tier1\UtlSortVector.h"
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$File "$SRCDIR\public\tier1\utlstack.h"
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$File "$SRCDIR\public\tier1\utlstring.h"
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$File "$SRCDIR\public\tier1\UtlStringMap.h"
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$File "$SRCDIR\public\tier1\utlsymbol.h"
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$File "$SRCDIR\public\tier1\utlsymbollarge.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\tier1\mapbase_con_groups.h" [$MAPBASE]
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$File "$SRCDIR\common\xbox\xboxstubs.h" [$WINDOWS]
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}
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}
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