Files
source-sdk-2013/sp/src/materialsystem/stdshaders/stdshader_dx9_20b.txt
T
Blixibon 87cd9b24bb Mapbase v6.1
- Added postprocess_controller entity from later versions of Source
- Added env_dof_controller entity from later versions of Source
- Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK
- Fixed auto-breaking game_text/choreo text not null terminating
- Fixed console groups showing up at the wrong developer levels
- Added more mesages to console groups, including a new "NPC AI" console group
- Fixed typos and added elaboration in various cvars, console messages, etc.
- Fixed npc_metropolice not using frag grenades correctly when allowed to use them
- Fixed npc_metropolice not registering stitching squad slots in AI
- Fixed SetModel input late precache warning
- Fixed env_global_light angles resetting upon loading a save
- Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak
- Allowed VScript functions which return null strings to actually return null instead of empty strings
- Added VScript member variable documentation
- Fixed VScript documentation lines sometimes mixing together
- Fixed VScript singletons having a ! at the beginning of descriptions
- Added Color struct to VScript and allowed color-related inputs to use it
- Added more VScript functions for weapons, ammo, ragdolling, and response contexts
- Added GameRules singleton for VScript
- Exposed AI interaction system to VScript
- Recovered some lost documentation from older revisions of the Mapbase wiki
- Added a way to get the current game's load type in VScript
- Fixed Precache/SpawnEntityFromTable not accounting for a few important field types
- Added VScript functions for getting a player's eye vectors
- Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing
- Changed the way metrocops deploy their manhacks so they could use their manhack death response properly
- Fixed "Use Server" keyvalue on game_convar_mod not working
- Adjusted CAI_Expresser in VScript
2020-12-17 03:38:23 +00:00

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//
// Standard shaders collection
//
// These shaders are compiled as the following shader models:
// _ps20.vcs
// _ps20b.vcs
// _vs20.vcs
//
//example_model_ps20b.fxc
//example_model_vs20.fxc
SDK_Bloom_ps2x.fxc
SDK_screenspaceeffect_vs20.fxc
SDK_bloomadd_ps2x.fxc
SDK_skin_ps20b.fxc
SDK_skin_vs20.fxc
SDK_vertexlit_and_unlit_generic_bump_ps2x.fxc
SDK_vertexlit_and_unlit_generic_bump_ps20b.fxc
SDK_vertexlit_and_unlit_generic_bump_vs20.fxc
SDK_vertexlit_and_unlit_generic_ps2x.fxc
SDK_vertexlit_and_unlit_generic_ps20b.fxc
SDK_vertexlit_and_unlit_generic_vs20.fxc
SDK_cloak_blended_pass_ps2x.fxc
SDK_cloak_blended_pass_vs20.fxc
SDK_emissive_scroll_blended_pass_ps2x.fxc
SDK_emissive_scroll_blended_pass_vs20.fxc
SDK_flesh_interior_blended_pass_ps2x.fxc
SDK_flesh_interior_blended_pass_vs20.fxc
SDK_flashlight_ps2x.fxc
SDK_flashlight_ps11.fxc
SDK_lightmappedgeneric_decal_ps2x.fxc
SDK_lightmappedgeneric_decal_vs20.fxc
SDK_lightmappedgeneric_flashlight_vs11.fxc
SDK_lightmappedgeneric_flashlight_vs20.fxc
SDK_lightmappedgeneric_flashlight_ps2x.fxc
SDK_lightmappedgeneric_lightingonly_overbright2_ps11.fxc
SDK_lightmappedgeneric_lightingonly_vs11.fxc
SDK_lightmappedgeneric_ps20b.fxc
SDK_lightmappedgeneric_ps11.fxc
SDK_lightmappedgeneric_vs20.fxc
SDK_lightmappedreflective_ps2x.fxc
SDK_lightmappedreflective_vs20.fxc
SDK_unlitgeneric_ps2x.fxc
SDK_unlitgeneric_ps11.fxc
SDK_unlitgeneric_vs20.fxc
SDK_vertexlit_lighting_only_ps2x.fxc
SDK_vertexlitgeneric_lightingonly_overbright2_ps11.fxc
SDK_worldtwotextureblend_ps2x.fxc
SDK_WorldVertexTransition_ps2x.fxc
SDK_WorldVertexTransition_vs20.fxc
SDK_refract_ps2x.fxc
SDK_Refract_vs20.fxc
SDK_water_ps2x.fxc
SDK_Water_vs20.fxc
SDK_WaterCheap_ps2x.fxc
SDK_WaterCheap_vs20.fxc
SDK_depthwrite_ps2x.fxc
SDK_depthwrite_vs20.fxc
//SDK_cable_ps2x.fxc
//SDK_cable_vs20.fxc
SDK_splinerope_ps2x.fxc
SDK_splinerope_vs20.fxc
SDK_eye_refract_ps2x.fxc
SDK_eye_refract_vs20.fxc
SDK_eyes_flashlight_vs20.fxc
SDK_eyes_flashlight_ps2x.fxc
SDK_eyes_ps2x.fxc
SDK_eyes_vs20.fxc
SDK_eyeglint_ps2x.fxc
SDK_eyeglint_vs20.fxc
SDK_teeth_ps2x.fxc
SDK_teeth_vs20.fxc
SDK_teeth_bump_ps2x.fxc
SDK_teeth_bump_vs20.fxc
SDK_teeth_flashlight_ps2x.fxc
SDK_teeth_flashlight_vs20.fxc
SDK_sprite_ps2x.fxc
SDK_sprite_vs20.fxc
SDK_decalmodulate_ps2x.fxc
SDK_decalmodulate_vs20.fxc
SDK_unlittwotexture_ps2x.fxc
SDK_unlittwotexture_vs20.fxc
SDK_monitorscreen_ps2x.fxc
SDK_ShatteredGlass_ps2x.fxc
SDK_ShatteredGlass_vs20.fxc
SDK_windowimposter_ps2x.fxc
SDK_windowimposter_vs20.fxc
SDK_engine_post_ps20b.fxc
depth_of_field_ps20b.fxc
depth_of_field_vs20.fxc
blurgaussian_3x3_ps2x.fxc