mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
- Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
105 lines
2.5 KiB
Plaintext
105 lines
2.5 KiB
Plaintext
//
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// Standard shaders collection
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//
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// These shaders are compiled as the following shader models:
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// _ps20.vcs
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// _ps20b.vcs
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// _vs20.vcs
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//
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//example_model_ps20b.fxc
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//example_model_vs20.fxc
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SDK_Bloom_ps2x.fxc
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SDK_screenspaceeffect_vs20.fxc
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SDK_bloomadd_ps2x.fxc
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SDK_skin_ps20b.fxc
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SDK_skin_vs20.fxc
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SDK_vertexlit_and_unlit_generic_bump_ps2x.fxc
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SDK_vertexlit_and_unlit_generic_bump_ps20b.fxc
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SDK_vertexlit_and_unlit_generic_bump_vs20.fxc
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SDK_vertexlit_and_unlit_generic_ps2x.fxc
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SDK_vertexlit_and_unlit_generic_ps20b.fxc
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SDK_vertexlit_and_unlit_generic_vs20.fxc
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SDK_cloak_blended_pass_ps2x.fxc
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SDK_cloak_blended_pass_vs20.fxc
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SDK_emissive_scroll_blended_pass_ps2x.fxc
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SDK_emissive_scroll_blended_pass_vs20.fxc
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SDK_flesh_interior_blended_pass_ps2x.fxc
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SDK_flesh_interior_blended_pass_vs20.fxc
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SDK_flashlight_ps2x.fxc
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SDK_flashlight_ps11.fxc
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SDK_lightmappedgeneric_decal_ps2x.fxc
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SDK_lightmappedgeneric_decal_vs20.fxc
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SDK_lightmappedgeneric_flashlight_vs11.fxc
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SDK_lightmappedgeneric_flashlight_vs20.fxc
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SDK_lightmappedgeneric_flashlight_ps2x.fxc
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SDK_lightmappedgeneric_lightingonly_overbright2_ps11.fxc
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SDK_lightmappedgeneric_lightingonly_vs11.fxc
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SDK_lightmappedgeneric_ps20b.fxc
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SDK_lightmappedgeneric_ps11.fxc
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SDK_lightmappedgeneric_vs20.fxc
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SDK_lightmappedreflective_ps2x.fxc
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SDK_lightmappedreflective_vs20.fxc
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SDK_unlitgeneric_ps2x.fxc
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SDK_unlitgeneric_ps11.fxc
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SDK_unlitgeneric_vs20.fxc
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SDK_vertexlit_lighting_only_ps2x.fxc
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SDK_vertexlitgeneric_lightingonly_overbright2_ps11.fxc
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SDK_worldtwotextureblend_ps2x.fxc
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SDK_WorldVertexTransition_ps2x.fxc
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SDK_WorldVertexTransition_vs20.fxc
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SDK_refract_ps2x.fxc
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SDK_Refract_vs20.fxc
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SDK_water_ps2x.fxc
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SDK_Water_vs20.fxc
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SDK_WaterCheap_ps2x.fxc
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SDK_WaterCheap_vs20.fxc
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SDK_depthwrite_ps2x.fxc
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SDK_depthwrite_vs20.fxc
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//SDK_cable_ps2x.fxc
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//SDK_cable_vs20.fxc
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SDK_splinerope_ps2x.fxc
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SDK_splinerope_vs20.fxc
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SDK_eye_refract_ps2x.fxc
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SDK_eye_refract_vs20.fxc
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SDK_eyes_flashlight_vs20.fxc
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SDK_eyes_flashlight_ps2x.fxc
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SDK_eyes_ps2x.fxc
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SDK_eyes_vs20.fxc
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SDK_eyeglint_ps2x.fxc
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SDK_eyeglint_vs20.fxc
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SDK_teeth_ps2x.fxc
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SDK_teeth_vs20.fxc
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SDK_teeth_bump_ps2x.fxc
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SDK_teeth_bump_vs20.fxc
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SDK_teeth_flashlight_ps2x.fxc
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SDK_teeth_flashlight_vs20.fxc
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SDK_sprite_ps2x.fxc
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SDK_sprite_vs20.fxc
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SDK_decalmodulate_ps2x.fxc
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SDK_decalmodulate_vs20.fxc
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SDK_unlittwotexture_ps2x.fxc
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SDK_unlittwotexture_vs20.fxc
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SDK_monitorscreen_ps2x.fxc
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SDK_ShatteredGlass_ps2x.fxc
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SDK_ShatteredGlass_vs20.fxc
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SDK_windowimposter_ps2x.fxc
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SDK_windowimposter_vs20.fxc
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SDK_engine_post_ps20b.fxc
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depth_of_field_ps20b.fxc
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depth_of_field_vs20.fxc
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blurgaussian_3x3_ps2x.fxc
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