mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
- Applied the nexttoken security fix (suggested by ficool2, important for MP port, no #ifdef MAPBASE because of volume of changes and irrelevance to readers) - Fixed a crash with the follower wait point start/stop using handlers - Fixed game_ui activator crash - Changed vphysics triggers to accept more entities - Fixed player squadmates not obeying hint node facing (e.g. wait points) - Fixed npc_snipers - prop_vehicle_jeep_old no longer changes classname - Restored and added the other CTakeDamageInfo fields for point_damageinfo - Fixed game_metadata not saving correctly - Fixed logic_measure_movement not functioning while possessing spawnflags - Added scripts/mapbase_rpc.txt script with choosable app ID and game image - Fixed some casing that broke Linux support - Added proper WorldVertexTransition blending to translucency and selfillum (translucency may need the translucent texture to be $basetexture, not $basetexture2) - Added modified parallax corrected cubemaps to shader code (although currently unusable) - Fixed Variant_ParseInput - Added/restored custom scanner speed (experimental, needs more work) - Several miscellaneous code changes/fixes and comment adjustments
46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
//
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// vs 3.0 ps 3.0 shaders collection
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//
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// These shaders are forced to compile as shader model 3.0
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// using the new compiler.
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// _ps30.vcs
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// _vs30.vcs
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//
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SDK_skin_ps20b.fxc
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SDK_skin_vs20.fxc
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SDK_vertexlit_and_unlit_generic_bump_ps20b.fxc
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SDK_vertexlit_and_unlit_generic_bump_vs20.fxc
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SDK_vertexlit_and_unlit_generic_ps20b.fxc
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SDK_vertexlit_and_unlit_generic_vs20.fxc
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SDK_cloak_blended_pass_ps2x.fxc
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SDK_cloak_blended_pass_vs20.fxc
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SDK_emissive_scroll_blended_pass_ps2x.fxc
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SDK_emissive_scroll_blended_pass_vs20.fxc
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SDK_flashlight_ps2x.fxc
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SDK_lightmappedgeneric_flashlight_vs20.fxc
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SDK_lightmappedgeneric_flashlight_ps2x.fxc
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SDK_lightmappedgeneric_ps20b.fxc
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SDK_lightmappedgeneric_vs20.fxc
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SDK_depthwrite_ps2x.fxc
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SDK_depthwrite_vs20.fxc
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SDK_eyes_ps2x.fxc
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SDK_Eyes_vs20.fxc
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SDK_eye_refract_ps2x.fxc
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SDK_eye_refract_vs20.fxc
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SDK_eyes_flashlight_ps2x.fxc
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SDK_eyes_flashlight_vs20.fxc
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SDK_teeth_ps2x.fxc
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SDK_teeth_vs20.fxc
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SDK_teeth_bump_ps2x.fxc
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SDK_teeth_bump_vs20.fxc
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SDK_teeth_flashlight_ps2x.fxc
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SDK_teeth_flashlight_vs20.fxc
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SDK_decalmodulate_ps2x.fxc
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SDK_decalmodulate_vs20.fxc |