mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
- Applied the nexttoken security fix (suggested by ficool2, important for MP port, no #ifdef MAPBASE because of volume of changes and irrelevance to readers) - Fixed a crash with the follower wait point start/stop using handlers - Fixed game_ui activator crash - Changed vphysics triggers to accept more entities - Fixed player squadmates not obeying hint node facing (e.g. wait points) - Fixed npc_snipers - prop_vehicle_jeep_old no longer changes classname - Restored and added the other CTakeDamageInfo fields for point_damageinfo - Fixed game_metadata not saving correctly - Fixed logic_measure_movement not functioning while possessing spawnflags - Added scripts/mapbase_rpc.txt script with choosable app ID and game image - Fixed some casing that broke Linux support - Added proper WorldVertexTransition blending to translucency and selfillum (translucency may need the translucent texture to be $basetexture, not $basetexture2) - Added modified parallax corrected cubemaps to shader code (although currently unusable) - Fixed Variant_ParseInput - Added/restored custom scanner speed (experimental, needs more work) - Several miscellaneous code changes/fixes and comment adjustments
93 lines
2.3 KiB
Plaintext
93 lines
2.3 KiB
Plaintext
//
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// Standard shaders collection
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//
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// These shaders are compiled as the following shader models:
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// _ps20.vcs
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// _ps20b.vcs
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// _vs20.vcs
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//
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//example_model_ps20b.fxc
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//example_model_vs20.fxc
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SDK_Bloom_ps2x.fxc
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SDK_screenspaceeffect_vs20.fxc
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SDK_bloomadd_ps2x.fxc
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SDK_skin_ps20b.fxc
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SDK_skin_vs20.fxc
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SDK_vertexlit_and_unlit_generic_bump_ps2x.fxc
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SDK_vertexlit_and_unlit_generic_bump_ps20b.fxc
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SDK_vertexlit_and_unlit_generic_bump_vs20.fxc
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SDK_vertexlit_and_unlit_generic_ps2x.fxc
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SDK_vertexlit_and_unlit_generic_ps20b.fxc
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SDK_vertexlit_and_unlit_generic_vs20.fxc
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SDK_cloak_blended_pass_ps2x.fxc
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SDK_cloak_blended_pass_vs20.fxc
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SDK_emissive_scroll_blended_pass_ps2x.fxc
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SDK_emissive_scroll_blended_pass_vs20.fxc
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SDK_flesh_interior_blended_pass_ps2x.fxc
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SDK_flesh_interior_blended_pass_vs20.fxc
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SDK_flashlight_ps2x.fxc
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SDK_flashlight_ps11.fxc
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SDK_lightmappedgeneric_decal_ps2x.fxc
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SDK_lightmappedgeneric_decal_vs20.fxc
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SDK_lightmappedgeneric_flashlight_vs11.fxc
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SDK_lightmappedgeneric_flashlight_vs20.fxc
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SDK_lightmappedgeneric_flashlight_ps2x.fxc
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SDK_lightmappedgeneric_lightingonly_overbright2_ps11.fxc
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SDK_lightmappedgeneric_lightingonly_vs11.fxc
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SDK_lightmappedgeneric_ps20b.fxc
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SDK_lightmappedgeneric_ps11.fxc
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SDK_lightmappedgeneric_vs20.fxc
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SDK_lightmappedreflective_ps2x.fxc
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SDK_lightmappedreflective_vs20.fxc
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SDK_unlitgeneric_ps2x.fxc
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SDK_unlitgeneric_ps11.fxc
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SDK_unlitgeneric_vs20.fxc
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SDK_vertexlit_lighting_only_ps2x.fxc
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SDK_vertexlitgeneric_lightingonly_overbright2_ps11.fxc
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SDK_worldtwotextureblend_ps2x.fxc
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SDK_WorldVertexTransition_ps2x.fxc
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SDK_WorldVertexTransition_vs20.fxc
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SDK_refract_ps2x.fxc
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SDK_Refract_vs20.fxc
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SDK_water_ps2x.fxc
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SDK_Water_vs20.fxc
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SDK_WaterCheap_ps2x.fxc
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SDK_WaterCheap_vs20.fxc
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SDK_depthwrite_ps2x.fxc
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SDK_depthwrite_vs20.fxc
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//SDK_cable_ps2x.fxc
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//SDK_cable_vs20.fxc
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SDK_splinerope_ps2x.fxc
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SDK_splinerope_vs20.fxc
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SDK_eye_refract_ps2x.fxc
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SDK_eye_refract_vs20.fxc
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SDK_eyes_flashlight_vs20.fxc
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SDK_eyes_flashlight_ps2x.fxc
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SDK_eyes_ps2x.fxc
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SDK_eyes_vs20.fxc
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SDK_eyeglint_ps2x.fxc
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SDK_eyeglint_vs20.fxc
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SDK_teeth_ps2x.fxc
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SDK_teeth_vs20.fxc
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SDK_teeth_bump_ps2x.fxc
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SDK_teeth_bump_vs20.fxc
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SDK_teeth_flashlight_ps2x.fxc
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SDK_teeth_flashlight_vs20.fxc
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SDK_sprite_ps2x.fxc
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SDK_sprite_vs20.fxc
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SDK_decalmodulate_ps2x.fxc
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SDK_decalmodulate_vs20.fxc
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SDK_unlittwotexture_ps2x.fxc
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SDK_unlittwotexture_vs20.fxc
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SDK_monitorscreen_ps2x.fxc |