Files
source-sdk-2013/sp/src/materialsystem/stdshaders/stdshader_dx9_20b.txt
Blixibon 27b026c5d9 Merged dev changes 10/24/2019
- Applied the nexttoken security fix (suggested by ficool2, important for MP port, no #ifdef MAPBASE because of volume of changes and irrelevance to readers)
- Fixed a crash with the follower wait point start/stop using handlers
- Fixed game_ui activator crash
- Changed vphysics triggers to accept more entities
- Fixed player squadmates not obeying hint node facing (e.g. wait points)
- Fixed npc_snipers
- prop_vehicle_jeep_old no longer changes classname
- Restored and added the other CTakeDamageInfo fields for point_damageinfo
- Fixed game_metadata not saving correctly
- Fixed logic_measure_movement not functioning while possessing spawnflags
- Added scripts/mapbase_rpc.txt script with choosable app ID and game image
- Fixed some casing that broke Linux support
- Added proper WorldVertexTransition blending to translucency and selfillum (translucency may need the translucent texture to be $basetexture, not $basetexture2)
- Added modified parallax corrected cubemaps to shader code (although currently unusable)
- Fixed Variant_ParseInput
- Added/restored custom scanner speed (experimental, needs more work)
- Several miscellaneous code changes/fixes and comment adjustments
2019-10-24 21:47:12 +00:00

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//
// Standard shaders collection
//
// These shaders are compiled as the following shader models:
// _ps20.vcs
// _ps20b.vcs
// _vs20.vcs
//
//example_model_ps20b.fxc
//example_model_vs20.fxc
SDK_Bloom_ps2x.fxc
SDK_screenspaceeffect_vs20.fxc
SDK_bloomadd_ps2x.fxc
SDK_skin_ps20b.fxc
SDK_skin_vs20.fxc
SDK_vertexlit_and_unlit_generic_bump_ps2x.fxc
SDK_vertexlit_and_unlit_generic_bump_ps20b.fxc
SDK_vertexlit_and_unlit_generic_bump_vs20.fxc
SDK_vertexlit_and_unlit_generic_ps2x.fxc
SDK_vertexlit_and_unlit_generic_ps20b.fxc
SDK_vertexlit_and_unlit_generic_vs20.fxc
SDK_cloak_blended_pass_ps2x.fxc
SDK_cloak_blended_pass_vs20.fxc
SDK_emissive_scroll_blended_pass_ps2x.fxc
SDK_emissive_scroll_blended_pass_vs20.fxc
SDK_flesh_interior_blended_pass_ps2x.fxc
SDK_flesh_interior_blended_pass_vs20.fxc
SDK_flashlight_ps2x.fxc
SDK_flashlight_ps11.fxc
SDK_lightmappedgeneric_decal_ps2x.fxc
SDK_lightmappedgeneric_decal_vs20.fxc
SDK_lightmappedgeneric_flashlight_vs11.fxc
SDK_lightmappedgeneric_flashlight_vs20.fxc
SDK_lightmappedgeneric_flashlight_ps2x.fxc
SDK_lightmappedgeneric_lightingonly_overbright2_ps11.fxc
SDK_lightmappedgeneric_lightingonly_vs11.fxc
SDK_lightmappedgeneric_ps20b.fxc
SDK_lightmappedgeneric_ps11.fxc
SDK_lightmappedgeneric_vs20.fxc
SDK_lightmappedreflective_ps2x.fxc
SDK_lightmappedreflective_vs20.fxc
SDK_unlitgeneric_ps2x.fxc
SDK_unlitgeneric_ps11.fxc
SDK_unlitgeneric_vs20.fxc
SDK_vertexlit_lighting_only_ps2x.fxc
SDK_vertexlitgeneric_lightingonly_overbright2_ps11.fxc
SDK_worldtwotextureblend_ps2x.fxc
SDK_WorldVertexTransition_ps2x.fxc
SDK_WorldVertexTransition_vs20.fxc
SDK_refract_ps2x.fxc
SDK_Refract_vs20.fxc
SDK_water_ps2x.fxc
SDK_Water_vs20.fxc
SDK_WaterCheap_ps2x.fxc
SDK_WaterCheap_vs20.fxc
SDK_depthwrite_ps2x.fxc
SDK_depthwrite_vs20.fxc
//SDK_cable_ps2x.fxc
//SDK_cable_vs20.fxc
SDK_splinerope_ps2x.fxc
SDK_splinerope_vs20.fxc
SDK_eye_refract_ps2x.fxc
SDK_eye_refract_vs20.fxc
SDK_eyes_flashlight_vs20.fxc
SDK_eyes_flashlight_ps2x.fxc
SDK_eyes_ps2x.fxc
SDK_eyes_vs20.fxc
SDK_eyeglint_ps2x.fxc
SDK_eyeglint_vs20.fxc
SDK_teeth_ps2x.fxc
SDK_teeth_vs20.fxc
SDK_teeth_bump_ps2x.fxc
SDK_teeth_bump_vs20.fxc
SDK_teeth_flashlight_ps2x.fxc
SDK_teeth_flashlight_vs20.fxc
SDK_sprite_ps2x.fxc
SDK_sprite_vs20.fxc
SDK_decalmodulate_ps2x.fxc
SDK_decalmodulate_vs20.fxc
SDK_unlittwotexture_ps2x.fxc
SDK_unlittwotexture_vs20.fxc
SDK_monitorscreen_ps2x.fxc