Files
source-sdk-2013/sp/src/game/client/client_mapbase.vpc
Blixibon 87cd9b24bb Mapbase v6.1
- Added postprocess_controller entity from later versions of Source
- Added env_dof_controller entity from later versions of Source
- Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK
- Fixed auto-breaking game_text/choreo text not null terminating
- Fixed console groups showing up at the wrong developer levels
- Added more mesages to console groups, including a new "NPC AI" console group
- Fixed typos and added elaboration in various cvars, console messages, etc.
- Fixed npc_metropolice not using frag grenades correctly when allowed to use them
- Fixed npc_metropolice not registering stitching squad slots in AI
- Fixed SetModel input late precache warning
- Fixed env_global_light angles resetting upon loading a save
- Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak
- Allowed VScript functions which return null strings to actually return null instead of empty strings
- Added VScript member variable documentation
- Fixed VScript documentation lines sometimes mixing together
- Fixed VScript singletons having a ! at the beginning of descriptions
- Added Color struct to VScript and allowed color-related inputs to use it
- Added more VScript functions for weapons, ammo, ragdolling, and response contexts
- Added GameRules singleton for VScript
- Exposed AI interaction system to VScript
- Recovered some lost documentation from older revisions of the Mapbase wiki
- Added a way to get the current game's load type in VScript
- Fixed Precache/SpawnEntityFromTable not accounting for a few important field types
- Added VScript functions for getting a player's eye vectors
- Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing
- Changed the way metrocops deploy their manhacks so they could use their manhack death response properly
- Fixed "Use Server" keyvalue on game_convar_mod not working
- Adjusted CAI_Expresser in VScript
2020-12-17 03:38:23 +00:00

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//-----------------------------------------------------------------------------
// CLIENT_MAPBASE.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;ASW_PROJECTED_TEXTURES;DYNAMIC_RTT_SHADOWS;GLOWS_ENABLE"
$PreprocessorDefinitions "$BASE;MAPBASE_RPC;DISCORD_RPC;STEAM_RPC" [$MAPBASE_RPC]
$PreprocessorDefinitions "$BASE;MAPBASE_VSCRIPT" [$MAPBASE_VSCRIPT]
}
}
$Project
{
$Folder "Source Files"
{
$File "c_env_global_light.cpp"
$File "worldlight.cpp"
$File "worldlight.h"
$File "c_baselesson.cpp"
$File "c_baselesson.h"
$File "c_gameinstructor.cpp"
$File "c_gameinstructor.h"
$File "hud_locator_target.cpp"
$File "hud_locator_target.h"
$File "c_postprocesscontroller.cpp"
$File "c_postprocesscontroller.h"
$File "c_env_dof_controller.cpp"
$Folder "Mapbase"
{
$File "$SRCDIR\game\shared\mapbase\mapbase_shared.cpp"
$File "$SRCDIR\game\shared\mapbase\mapbase_rpc.cpp"
$File "$SRCDIR\game\shared\mapbase\mapbase_game_log.cpp"
$File "$SRCDIR\game\shared\mapbase\MapEdit.cpp"
$File "$SRCDIR\game\shared\mapbase\MapEdit.h"
$File "$SRCDIR\game\shared\mapbase\matchers.cpp"
$File "$SRCDIR\game\shared\mapbase\matchers.h"
$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.h" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_singletons.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_singletons.h" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_consts_shared.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\vscript_consts_weapons.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.cpp" [$MAPBASE_VSCRIPT]
$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.h" [$MAPBASE_VSCRIPT]
$File "mapbase\c_func_clientclip.cpp"
$File "mapbase\c_func_fake_worldportal.cpp"
$File "mapbase\c_func_fake_worldportal.h"
$File "mapbase\c_point_glow.cpp"
}
$Folder "HL2 DLL"
{
// Original stunstick files are conditional'd out in the HL2 VPCs
$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.h"
}
$Folder "HL2MP"
{
$Folder "Weapons"
{
$File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp"
$File "$SRCDIR\game\shared\hl2mp\weapon_slam.h"
}
}
}
$Folder "Link Libraries"
{
$Lib "vscript" [$MAPBASE_VSCRIPT]
$Lib "raytrace"
}
}