mirror of
https://github.com/celisej567/source-sdk-2013.git
synced 2026-09-23 20:09:45 +03:00
- Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
83 lines
2.6 KiB
Plaintext
83 lines
2.6 KiB
Plaintext
//-----------------------------------------------------------------------------
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// CLIENT_MAPBASE.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;ASW_PROJECTED_TEXTURES;DYNAMIC_RTT_SHADOWS;GLOWS_ENABLE"
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$PreprocessorDefinitions "$BASE;MAPBASE_RPC;DISCORD_RPC;STEAM_RPC" [$MAPBASE_RPC]
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$PreprocessorDefinitions "$BASE;MAPBASE_VSCRIPT" [$MAPBASE_VSCRIPT]
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}
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}
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$Project
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{
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$Folder "Source Files"
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{
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$File "c_env_global_light.cpp"
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$File "worldlight.cpp"
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$File "worldlight.h"
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$File "c_baselesson.cpp"
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$File "c_baselesson.h"
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$File "c_gameinstructor.cpp"
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$File "c_gameinstructor.h"
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$File "hud_locator_target.cpp"
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$File "hud_locator_target.h"
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$File "c_postprocesscontroller.cpp"
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$File "c_postprocesscontroller.h"
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$File "c_env_dof_controller.cpp"
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$Folder "Mapbase"
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{
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$File "$SRCDIR\game\shared\mapbase\mapbase_shared.cpp"
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$File "$SRCDIR\game\shared\mapbase\mapbase_rpc.cpp"
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$File "$SRCDIR\game\shared\mapbase\mapbase_game_log.cpp"
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$File "$SRCDIR\game\shared\mapbase\MapEdit.cpp"
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$File "$SRCDIR\game\shared\mapbase\MapEdit.h"
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$File "$SRCDIR\game\shared\mapbase\matchers.cpp"
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$File "$SRCDIR\game\shared\mapbase\matchers.h"
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_shared.h" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_singletons.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_singletons.h" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_funcs_hl2.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_consts_shared.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\vscript_consts_weapons.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.cpp" [$MAPBASE_VSCRIPT]
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$File "$SRCDIR\game\shared\mapbase\weapon_custom_scripted.h" [$MAPBASE_VSCRIPT]
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$File "mapbase\c_func_clientclip.cpp"
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$File "mapbase\c_func_fake_worldportal.cpp"
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$File "mapbase\c_func_fake_worldportal.h"
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$File "mapbase\c_point_glow.cpp"
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}
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$Folder "HL2 DLL"
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{
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// Original stunstick files are conditional'd out in the HL2 VPCs
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$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
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$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.h"
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}
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$Folder "HL2MP"
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{
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$Folder "Weapons"
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{
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$File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp"
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$File "$SRCDIR\game\shared\hl2mp\weapon_slam.h"
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}
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}
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}
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$Folder "Link Libraries"
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{
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$Lib "vscript" [$MAPBASE_VSCRIPT]
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$Lib "raytrace"
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}
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}
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