Files
source-sdk-2013/sp/src/game/client/c_point_camera.h
Blixibon c448f194ae Mapbase v5.0
- Added keyvalue to hl2_gamerules which allows respawning in singleplayer
- Added the game instructor system (including env_instructor_hint) from later Valve games using a VDC tutorial which adjusts the version from the Alien Swarm SDK to FPS rules and a Source 2013 environment; Also added new KV and icons for further control from mappers (tutorial mentioned by Maestra Fenix)
- Added L4D/TF2 glows + point_glow entity as an all-purpose SDK-based off-shoot of tf_glow
- Fixed weapon pickup sound not playing (reported by Sl0th and later Cvoxulary)
- Fixed env_projectedtextures not updating on save/load
- Added func_fake_worldportal, a spatial point_camera inspired by linked_portal_door based on SDK code alone (WIP, may be changed a lot in future updates)
- Added option for point_camera and func_reflective_glass to use different render targets, therefore allowing multiple cameras and mirrors to be active at the same time
- Added additional RT camera textures to choose from with a default of 3, but also controllable through a -numcameratextures command line param
- Added adjustable convars for main view NearZ and skybox NearZ (suggested by someone recently, also suggested by Klems over a year ago)
- Fixed map-specific localization files, cleaned up map-specific file code
- Added a new block to gameinfo.txt which allows mods to automatically append their own command line parameters
- Fixed math_lightpattern corruption when setting pattern/style while active
- Fixed the "Touch" input crashing when given no entity
- Added a way to add EFlags via keyvalue (suggested by Niker107)
- Fixed ai_script_conditions not working without a NPC actor (reported by MetroHam)
- Fixed point_radiation_source causing huge problems when intensity is 0, even though it was already advised against (reported by beefbacon)
- Added "Mapbase" header to Mapbase-specific code files
- Fixed an issue with updating sky_camera not obtaining area correctly, causing some entities to not draw in the skybox
- Added "CopyFogController" and "CopyFogControllerWithScale" inputs to sky_camera, which copy fog parameters directly from a fog controller
- Added "SetScale" input to sky_camera for live scale changing
- Added convar to control player crouch speed multiplier (suggested by ArtyIF)
- Added a ton of fixes for people running the Debug configuration of the codebase (partial credit to stepa2)
- Added support for pre-defined enums and constants in VScript, starting with various values from the SDK code (damage types, trace masks, etc.)
- Added limited support for Valve's Quaternion class in VScript
- Added new instance helper capabilities, destructible game instances, and other misc. changes to VScript library
- Replaced most of the VScript "accessor" classes with direct references to the original classes, as they were getting complicated fast and adding new VScript-only functions to the original classes might not be as bad as previously thought
- Added base NPC hooks for AI sensing in VScript (allows control over sight and hearing), also exposed CSound for it
- Added various functions and hooks for VPhysics integration in VScript
- Added VScript-based custom suit devices
- Expanded trace info exposed to VScript to allow plane and surface access (suggested by krassell)
- Added ability to insert localization strings through VScript
- Added various misc. VScript functions with various purposes, including reading/writing EFlags, movetypes, collision groups, etc.
- Fixed VBSP not being able to correctly parse parallax corrected cubemaps in maps with instances
2020-08-14 21:21:25 +00:00

98 lines
2.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_POINTCAMERA_H
#define C_POINTCAMERA_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseentity.h"
#include "basetypes.h"
class C_PointCamera : public C_BaseEntity
{
public:
DECLARE_CLASS( C_PointCamera, C_BaseEntity );
DECLARE_CLIENTCLASS();
public:
C_PointCamera();
~C_PointCamera();
bool IsActive();
// C_BaseEntity.
virtual bool ShouldDraw();
// Mapbase uses this for m_iszRenderTarget
virtual void OnDataChanged( DataUpdateType_t type );
float GetFOV();
float GetResolution();
bool IsFogEnabled();
void GetFogColor( unsigned char &r, unsigned char &g, unsigned char &b );
float GetFogStart();
float GetFogMaxDensity();
float GetFogEnd();
bool UseScreenAspectRatio() const { return m_bUseScreenAspectRatio; }
#ifdef MAPBASE
virtual bool IsOrtho() const { return false; }
virtual void GetOrthoDimensions(float &up, float &dn, float &lf, float &rt) const {}
SkyboxVisibility_t SkyMode() { return m_iSkyMode; }
ITexture *RenderTarget();
#endif
virtual void GetToolRecordingState( KeyValues *msg );
private:
float m_FOV;
float m_Resolution;
bool m_bFogEnable;
color32 m_FogColor;
float m_flFogStart;
float m_flFogEnd;
float m_flFogMaxDensity;
bool m_bActive;
bool m_bUseScreenAspectRatio;
#ifdef MAPBASE
SkyboxVisibility_t m_iSkyMode;
ITexture *m_pRenderTarget;
char m_iszRenderTarget[64];
#endif
public:
C_PointCamera *m_pNext;
};
#ifdef MAPBASE
class C_PointCameraOrtho : public C_PointCamera
{
public:
DECLARE_CLASS( C_PointCameraOrtho, C_PointCamera );
DECLARE_CLIENTCLASS();
public:
bool IsOrtho() const { return m_bOrtho; }
void GetOrthoDimensions( float &up, float &dn, float &lf, float &rt ) const
{
up = m_OrthoDimensions[0], dn = m_OrthoDimensions[1];
lf = m_OrthoDimensions[2], rt = m_OrthoDimensions[3];
}
private:
bool m_bOrtho;
float m_OrthoDimensions[4];
};
#endif
C_PointCamera *GetPointCameraList();
#endif // C_POINTCAMERA_H