Blixibon
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a4657d0cf1
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Fixed a crash involving player +USE anims
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2022-07-16 13:16:45 -05:00 |
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Blixibon
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0615b367ca
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Two misc. fixes
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2022-07-16 00:05:28 -05:00 |
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Blixibon
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5536021e4f
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Added SetSpeechTarget() for citizen heal/ammo concepts
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2022-07-16 00:04:46 -05:00 |
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Blixibon
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39ec4ee704
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Fixed zombie serverside ragdoll gibs crashing when one of the models isn't valid
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2022-05-04 20:52:21 -05:00 |
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Blixibon
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ad4adf90ca
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Fixed a typo
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2022-05-04 20:50:44 -05:00 |
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Blixibon
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1d1caaf7cb
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Merge pull request #185 from Petercov/mapbase-feature/enemyfinder-nodraw-fix
Fixed enemyfinders becoming visible when they wake
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2022-04-26 14:39:18 -05:00 |
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Blixibon
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daa4779978
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Small fixes for issues of various sizes
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2022-04-26 08:04:54 -05:00 |
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Peter Covington
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a6a8a04b1f
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Fixed enemyfinders becoming visible when they wake
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2022-04-20 09:41:26 -04:00 |
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Blixibon
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f79515fc11
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Redid parts of backup activity system to support weapon act table recursion
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2022-03-09 14:10:11 -06:00 |
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Blixibon
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670465dc58
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Fixed companion melee damage not saving/restoring
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2022-03-08 19:45:42 -06:00 |
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Blixibon
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c25053d1d2
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Fixed a typo
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2021-12-10 15:07:16 -06:00 |
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Blixibon
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483abff3b3
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Added custom gameinfo.txt values for HL2 default player model + enabling external drawing by default
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2021-11-27 15:48:51 -06:00 |
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Blixibon
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6b13b83231
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Added ability to translate actbusy forced move activity translation
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2021-11-22 23:03:26 -06:00 |
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Blixibon
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4e3287842e
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Added optional new activities for unused HL2 weapons included in the Source SDK (deactivated by default)
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2021-11-20 20:49:24 -06:00 |
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Blixibon
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d2fdfd3fe1
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Changed activity preprocessors to use #if instead of #ifdef
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2021-11-20 20:37:37 -06:00 |
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Blixibon
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5090c8b743
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Fixed player +USE animation cvar aliasing issue
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2021-11-20 20:33:27 -06:00 |
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Blixibon
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b24b1054aa
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Fixed func_commandredirect not cancelling orders correctly and rewrote its code/comments so that it doesn't appear to be bizarre nonsense
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2021-11-20 20:32:46 -06:00 |
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Blixibon
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37c3cd5e1c
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Fixed bugbait player throw animation
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2021-11-20 01:02:16 -06:00 |
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Blixibon
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fecddb3ecc
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Added player +USE animations
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2021-11-20 01:01:52 -06:00 |
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Blixibon
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db0b51bf76
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Fixed ForcePrimaryFire not working on RPG
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2021-11-18 23:23:58 -06:00 |
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Blixibon
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013da89b27
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Fixed issues with unique cases in companion readiness
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2021-11-18 23:23:09 -06:00 |
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Blixibon
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7dab039099
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Added unique annabelle activities and adjusted AI to better-handle the weapon
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2021-11-18 23:21:28 -06:00 |
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Blixibon
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4d0ca13efb
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Renamed the new HL2:DM "357" activities to "REVOLVER" activities
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2021-11-17 00:20:48 -06:00 |
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Blixibon
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dc6d4e0963
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Applied even more player animations to SP HL2 weapons
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2021-11-17 00:19:46 -06:00 |
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Blixibon
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3a3d9a45b6
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Made the singleplayer anim state able to apply render angles from the server
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2021-11-16 10:27:01 -06:00 |
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Blixibon
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777f45a323
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Added arm/disarm activities to gravity gun
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2021-11-15 16:22:10 -06:00 |
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Blixibon
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450e6a2ff2
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Implemented crossbow worldmodel bolt disappearance on player reload
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2021-11-15 16:21:52 -06:00 |
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Blixibon
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f975e7d10d
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Changed the singleplayer animation state to only be active when the model has appropriate animations
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2021-11-15 16:19:27 -06:00 |
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Blixibon
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41d799bbdf
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Added new player animation types and applied more player animations to SP HL2 weapons
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2021-11-15 14:43:58 -06:00 |
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Blixibon
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0139390c3e
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Added more HL2:DM activities
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2021-11-15 14:39:54 -06:00 |
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Blixibon
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5855c634de
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Improved implementaton of player model activities on SP HL2 weapons
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2021-11-15 01:02:12 -06:00 |
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Blixibon
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2d5e6f4adb
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Ported the singleplayer anim state to CBasePlayerAnimState and fixed it up to use 9-way blends
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2021-11-15 01:00:28 -06:00 |
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Blixibon
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2ca681431b
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Added experimental singleplayer anim state
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2021-11-14 12:02:26 -06:00 |
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Blixibon
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ad9e02885e
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Added crossbow readiness activities
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2021-11-11 19:06:04 -06:00 |
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Blixibon
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4fbb9bc602
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Added basic support for vortigaunts using the grenade AI from CNPC_PlayerCompanion
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2021-11-11 19:05:09 -06:00 |
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Blixibon
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86a5ace57b
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Added proper keyvalue for combine_mine orientation
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2021-11-07 17:38:59 -06:00 |
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Blixibon
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c8f48407c1
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Added plant orientation to combine_mine
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2021-11-07 14:01:27 -06:00 |
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Blixibon
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4b295c17e8
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Merge pull request #148 from samisalreadytaken/fixup
Minor fixup
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2021-11-07 08:15:30 -06:00 |
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Blixibon
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35ca2ab5a6
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Added filter keyvalue to npc_heli_avoidsphere
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2021-11-06 00:07:06 -05:00 |
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Blixibon
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435b84f96b
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Merge branch 'develop' of https://github.com/mapbase-source/source-sdk-2013 into develop
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2021-11-06 00:03:07 -05:00 |
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Blixibon
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17d8accd69
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Fixed a few small issues with NPCs, etc.
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2021-11-06 00:02:05 -05:00 |
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Blixibon
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a6d5c079d3
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For now, made unhidden npc_sniper translate idle to proper gun-holding activity
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2021-11-05 22:18:20 -05:00 |
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Blixibon
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447c185079
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Fixed metrocops not moving to attack
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2021-11-05 22:14:29 -05:00 |
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Blixibon
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67d5d8b20c
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Added proper NPC melee activities
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2021-11-05 22:13:53 -05:00 |
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Blixibon
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c3176b34d0
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Integrated Reload_NPC into more animation events and changed weapon_crossbow to be able to use a bodygroup instead of a skin for the empty bolt
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2021-11-04 09:30:28 -05:00 |
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Blixibon
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97a6934061
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Changed Combine soldier code to reflect the new activity alias overhaul and standoff behavior changes
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2021-11-04 08:48:55 -05:00 |
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Blixibon
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a2c2fe09d5
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Added sequence check and backup activity fallback to companion NPC readiness activities
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2021-11-04 08:45:10 -05:00 |
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Blixibon
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2c55c6cea7
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Added a cvar to toggle companion NPCs being able to pick up weapons they couldn't use prior to Mapbase's animation changes
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2021-11-04 08:44:18 -05:00 |
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Blixibon
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440c8b5121
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Fixed an oversight with new weapon activities preventing NPC weapon pickup
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2021-11-04 08:26:39 -05:00 |
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Blixibon
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26c05ee685
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Integrated medium cover activities into standoffs and beyond
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2021-10-27 23:49:22 -05:00 |
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