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Mapbase v4.2
- Added keyvalue to use random bounds on logic_timer to limit AddToTimer/SubtractFromTimer inputs (suggested by White_Red_Dragons) - Fixed inconsistent env_projectedtexture state on save/load - Added code to allow skybox to use a direct entity handle instead of a stored origin and angles in order to take advantage of entity interpolation while moving (less jittering) - Moved map-specific file manifest parsing to happen after other entities are created (highly experimental) - Added various misc. code improvements related to debug build and MP branch - Fixed some VScript ammo type-related code forgotten in the previous update - Added more VScript functions to CBaseAnimating, including pose parameter functions and the ability to look up bones and get bone position - Added more origin and angles functions for VScript (suggested by krassell)
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@@ -225,7 +225,7 @@ BEGIN_VS_SHADER( SDK_DecalModulate_dx9,
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SetFlashLightColorFromState( state, pShaderAPI, 28 );
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Assert( info.m_nFlashlightTexture >= 0 && info.m_nFlashlightTextureFrame >= 0 );
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Assert( state.m_pSpotlightTexture >= 0 && state.m_nSpotlightTextureFrame >= 0 );
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BindTexture( SHADER_SAMPLER7, state.m_pSpotlightTexture, state.m_nSpotlightTextureFrame );
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float atten_pos[8];
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