Mapbase v4.2

- Added keyvalue to use random bounds on logic_timer to limit AddToTimer/SubtractFromTimer inputs (suggested by White_Red_Dragons)
- Fixed inconsistent env_projectedtexture state on save/load
- Added code to allow skybox to use a direct entity handle instead of a stored origin and angles in order to take advantage of entity interpolation while moving (less jittering)
- Moved map-specific file manifest parsing to happen after other entities are created (highly experimental)
- Added various misc. code improvements related to debug build and MP branch
- Fixed some VScript ammo type-related code forgotten in the previous update
- Added more VScript functions to CBaseAnimating, including pose parameter functions and the ability to look up bones and get bone position
- Added more origin and angles functions for VScript (suggested by krassell)
This commit is contained in:
Blixibon
2020-07-01 19:32:49 +00:00
parent bc6a35a99c
commit f636089003
24 changed files with 380 additions and 120 deletions

View File

@@ -2288,15 +2288,6 @@ bool CBaseCombatWeapon::DefaultReload( int iClipSize1, int iClipSize2, int iActi
#endif
SendWeaponAnim( iActivity );
#ifdef MAPBASE
// TEMPTEMP
#ifdef CLIENT_DLL
//DevMsg("Client SF from primary attack: %i\n", m_spawnflags);
#else
//DevMsg("Server SF from primary attack: %i\n", m_spawnflags);
#endif
#endif
// Play the player's reload animation
if ( pOwner->IsPlayer() )
{