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https://github.com/celisej567/source-sdk-2013.git
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Mapbase v4.2
- Added keyvalue to use random bounds on logic_timer to limit AddToTimer/SubtractFromTimer inputs (suggested by White_Red_Dragons) - Fixed inconsistent env_projectedtexture state on save/load - Added code to allow skybox to use a direct entity handle instead of a stored origin and angles in order to take advantage of entity interpolation while moving (less jittering) - Moved map-specific file manifest parsing to happen after other entities are created (highly experimental) - Added various misc. code improvements related to debug build and MP branch - Fixed some VScript ammo type-related code forgotten in the previous update - Added more VScript functions to CBaseAnimating, including pose parameter functions and the ability to look up bones and get bone position - Added more origin and angles functions for VScript (suggested by krassell)
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@@ -85,6 +85,11 @@ class CSceneListManager : public CLogicalEntity
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DECLARE_CLASS( CSceneListManager, CLogicalEntity );
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public:
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DECLARE_DATADESC();
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#ifdef MAPBASE_VSCRIPT
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DECLARE_ENT_SCRIPTDESC();
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HSCRIPT ScriptGetScene( int iIndex );
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#endif
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virtual void Activate( void );
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@@ -5198,14 +5203,6 @@ HSCRIPT ScriptCreateSceneEntity( const char* pszScene )
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return ToHScript( pScene );
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}
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#ifdef MAPBASE
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CON_COMMAND(mapbase_scene_precache, "Just work")
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{
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DevMsg("Attempting to precache %s...\n", args[1]);
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PrecacheInstancedScene(args[1]);
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Used for precaching instanced scenes
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// Input : *pszScene -
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@@ -6069,6 +6066,14 @@ BEGIN_DATADESC( CSceneListManager )
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DEFINE_INPUTFUNC( FIELD_VOID, "Shutdown", InputShutdown ),
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END_DATADESC()
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#ifdef MAPBASE_VSCRIPT
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BEGIN_ENT_SCRIPTDESC( CSceneListManager, CBaseEntity, "Stores choreo scenes and cleans them up when a later scene in the list begins playing." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetScene, "GetScene", "Gets the specified scene index from this manager." )
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END_SCRIPTDESC();
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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@@ -6211,6 +6216,19 @@ void CSceneListManager::RemoveScene( int iIndex )
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}
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}
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#ifdef MAPBASE_VSCRIPT
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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HSCRIPT CSceneListManager::ScriptGetScene( int iIndex )
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{
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if ( iIndex < 0 || iIndex >= SCENE_LIST_MANAGER_MAX_SCENES )
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return NULL;
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return ToHScript( m_hScenes[iIndex] );
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}
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#endif
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void ReloadSceneFromDisk( CBaseEntity *ent )
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{
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CSceneEntity *scene = dynamic_cast< CSceneEntity * >( ent );
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