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Mapbase v4.2
- Added keyvalue to use random bounds on logic_timer to limit AddToTimer/SubtractFromTimer inputs (suggested by White_Red_Dragons) - Fixed inconsistent env_projectedtexture state on save/load - Added code to allow skybox to use a direct entity handle instead of a stored origin and angles in order to take advantage of entity interpolation while moving (less jittering) - Moved map-specific file manifest parsing to happen after other entities are created (highly experimental) - Added various misc. code improvements related to debug build and MP branch - Fixed some VScript ammo type-related code forgotten in the previous update - Added more VScript functions to CBaseAnimating, including pose parameter functions and the ability to look up bones and get bone position - Added more origin and angles functions for VScript (suggested by krassell)
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@@ -607,7 +607,7 @@ CBaseEntity *CGlobalEntityList::FindEntityProcedural( const char *szName, CBaseE
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CBaseEntity *pEntity = FindEntityProcedural(UTIL_VarArgs("!%s", name), pSearchingEntity, pActivator, pCaller);
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if (pEntity && pEntity->IsNPC())
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{
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char *target = (Q_strstr(pName, ":") + 1);
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const char *target = (Q_strstr(pName, ":") + 1);
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if (target[0] != '!')
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target = UTIL_VarArgs("!%s", target);
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