Mapbase v4.2

- Added keyvalue to use random bounds on logic_timer to limit AddToTimer/SubtractFromTimer inputs (suggested by White_Red_Dragons)
- Fixed inconsistent env_projectedtexture state on save/load
- Added code to allow skybox to use a direct entity handle instead of a stored origin and angles in order to take advantage of entity interpolation while moving (less jittering)
- Moved map-specific file manifest parsing to happen after other entities are created (highly experimental)
- Added various misc. code improvements related to debug build and MP branch
- Fixed some VScript ammo type-related code forgotten in the previous update
- Added more VScript functions to CBaseAnimating, including pose parameter functions and the ability to look up bones and get bone position
- Added more origin and angles functions for VScript (suggested by krassell)
This commit is contained in:
Blixibon
2020-07-01 19:32:49 +00:00
parent bc6a35a99c
commit f636089003
24 changed files with 380 additions and 120 deletions

View File

@@ -607,7 +607,7 @@ CBaseEntity *CGlobalEntityList::FindEntityProcedural( const char *szName, CBaseE
CBaseEntity *pEntity = FindEntityProcedural(UTIL_VarArgs("!%s", name), pSearchingEntity, pActivator, pCaller);
if (pEntity && pEntity->IsNPC())
{
char *target = (Q_strstr(pName, ":") + 1);
const char *target = (Q_strstr(pName, ":") + 1);
if (target[0] != '!')
target = UTIL_VarArgs("!%s", target);