Mapbase v4.2

- Added keyvalue to use random bounds on logic_timer to limit AddToTimer/SubtractFromTimer inputs (suggested by White_Red_Dragons)
- Fixed inconsistent env_projectedtexture state on save/load
- Added code to allow skybox to use a direct entity handle instead of a stored origin and angles in order to take advantage of entity interpolation while moving (less jittering)
- Moved map-specific file manifest parsing to happen after other entities are created (highly experimental)
- Added various misc. code improvements related to debug build and MP branch
- Fixed some VScript ammo type-related code forgotten in the previous update
- Added more VScript functions to CBaseAnimating, including pose parameter functions and the ability to look up bones and get bone position
- Added more origin and angles functions for VScript (suggested by krassell)
This commit is contained in:
Blixibon
2020-07-01 19:32:49 +00:00
parent bc6a35a99c
commit f636089003
24 changed files with 380 additions and 120 deletions

View File

@@ -4419,19 +4419,18 @@ void CBaseCombatCharacter::ScriptEquipWeapon( HSCRIPT hWeapon )
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
int CBaseCombatCharacter::ScriptGetAmmoCount( const char *szName ) const
int CBaseCombatCharacter::ScriptGetAmmoCount( int iType ) const
{
return GetAmmoCount( GetAmmoDef()->Index(szName) );
return GetAmmoCount( iType );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CBaseCombatCharacter::ScriptSetAmmoCount( const char *szName, int iCount )
void CBaseCombatCharacter::ScriptSetAmmoCount( int iType, int iCount )
{
int iType = GetAmmoDef()->Index( szName );
if (iType == -1)
{
Warning("\"%s\" is not a valid ammo type\n", szName);
Warning("%i is not a valid ammo type\n", iType);
return;
}