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Mapbase v4.2
- Added keyvalue to use random bounds on logic_timer to limit AddToTimer/SubtractFromTimer inputs (suggested by White_Red_Dragons) - Fixed inconsistent env_projectedtexture state on save/load - Added code to allow skybox to use a direct entity handle instead of a stored origin and angles in order to take advantage of entity interpolation while moving (less jittering) - Moved map-specific file manifest parsing to happen after other entities are created (highly experimental) - Added various misc. code improvements related to debug build and MP branch - Fixed some VScript ammo type-related code forgotten in the previous update - Added more VScript functions to CBaseAnimating, including pose parameter functions and the ability to look up bones and get bone position - Added more origin and angles functions for VScript (suggested by krassell)
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@@ -192,6 +192,7 @@ BEGIN_RECV_TABLE_NOBASE( CPlayerLocalData, DT_Local )
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RecvPropVector(RECVINFO(m_skybox3d.origin)),
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#ifdef MAPBASE
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RecvPropVector(RECVINFO(m_skybox3d.angles)),
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RecvPropEHandle(RECVINFO(m_skybox3d.skycamera)),
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RecvPropInt( RECVINFO( m_skybox3d.skycolor ), 0, RecvProxy_IntToColor32 ),
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#endif
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RecvPropInt(RECVINFO(m_skybox3d.area)),
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